Game Development Community

Terrain Generation Progress: Those dang fractals 2!

Fractals take a long time to process depending upon how many iterations you do. So of course I decided to explore putting processing of part of the fractal in a separate thread. Boy was I in for a surprise.

Author Demolishun Date 09/08/2012 (7:37 pm) Comment 8 comments

3D Positional Voice Chat for Torque3D

I have developed a Green-Ear similar technology based on a famous voice messaging system. My current implementation is fully integrated into Torque3D engine. And the server is available as a plugin for torque, as a new object for the console/scripting (for example, the instance of the torque that acts as host, will also provide voice services), or as a standalone executable to install on a different machine.

Author Alfio Saitta Date 03/22/2012 (10:43 am) Comment 7 comments

T3D space shooter prototype

A brief look at a prototype space shooter that I cobbled together over a 2 week period using T3D. Poor quality video included!

Author Guy Allard Date 08/24/2012 (3:29 am) Comment 13 comments

DotNetTorque on the Home Stretch,

Have you ever worked so hard on something that when you finally looked up you found yourself sitting there staring at something you never intended to build. About three years ago, all I wanted to build was a simple MMO for my friends and I to play on.

Author Vince Gee Date 08/14/2012 (4:41 pm) Comment 22 comments

Mech Z1 and Mission X developing

Hello, I whant show you a little bit of my developing of the last weeks. I just start a new project, name is Mech Z1. This is a Mech character model, for a new game i start. .......

Author D Fasel Date 09/08/2012 (8:46 am) Comment 3 comments

HTML 5 Profiler #3

It's been a few hectic weeks here at GarageGames and I haven't been able to work on my Innovation Friday project nearly as much as I had hoped. So for me, I've been innovating more on weeknights after 9pm then I have been on Fridays. But the good news is that I am making progress.

Author Eric Preisz Date 08/31/2012 (11:29 pm) Comment 12 comments

An open letter to GG management regarding the state of iT2D

This is a summary of my comments in a thread on the iT2D forums regarding the lack of updates to iT2D and the fact that it still doesn't support iPad 3.

Author Conor O'Kane Date 07/31/2012 (6:48 am) Comment 93 comments

Free-to-Play---Is this the future?

Every publisher is talking about free-to-play. EA's Command and Conquer has just turned free-to-play. We have seen League of Legends, Team Fortress 2 and countless MMOs lead the way to free-to-play. Does this signal the end of buying games at retail or eTail?

Author Dexter Chow Date 08/24/2012 (1:11 pm) Comment 14 comments

Revisioning of our mech franchise, Introducing M.A.V.

First a little history behind our Mech franchise..... In 2004, Max Gaming released its first game using Torque (Dark Horizons: Lore), followed by a singleplayer addon (Lore: Invasion in late 2004) It was received very well and over its 3 year course had hundreds of thousands of registered users and matches. The game was a IGF finalist in 2005, and spawned its own con (LoreCon) in the same year.

Author Tim Newell Date 09/04/2012 (3:37 pm) Comment 5 comments

Terrain Generation Progress: Those dang fractals!!!

No, I am not calling someone a SciFi swear word. I just found out something really cool. It is really starting to weird me out!

Author Demolishun Date 09/06/2012 (10:19 pm) Comment 4 comments