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Geppetto Auto-Rigging Tool for Blender (WIP)

by Raster Ron · 08/05/2014 (12:15 am) · 27 comments

Hi All,

I have been working on an Auto-rigging solution which simplifies the rigging process for humanoid and biped meshes. Ideally, this will be a 2 - 3 step procedure and will be particularly helpful for those who are just starting game development, animation or content creators who are in need of a quick rigging solution or prototyping for their characters. I thought of developing this add-on since I myself also have struggled with rigging simple or biped type characters for my demos.

It also provides a basic armature like Rigify but much simpler. This will be improved eventually and ideally more armature options like SecondLife, Valve and other rig setups for games can be added.

I also started a crowdfunding campaign at Pledgie.com to accelerate the development of this project. I don't have an actual demo preview video right now, but I will post it soon here and on my YouTube channel. The project will be open source and licensed under GPL.

https://lh4.googleusercontent.com/-2hLIzixzPBo/U8L7J4y0-FI/AAAAAAAAAK4/NihrkDu8gkc/w865-h530-no/shapula.jpg

Latest Screenshot Test

https://lh3.googleusercontent.com/-F2TFJka_SsM/U97aL6LfjAI/AAAAAAAAAZQ/A7-_WnJJhCY/w928-h530-no/rasteron_geppetto_auto-rigging_tool_wrapscallion.png
https://lh4.googleusercontent.com/-3hLmQSV38vs/U9EGWL70x_I/AAAAAAAAAUI/qvw_eErTpE8/w920-h530-no/rasteron_geppetto_auto-rig_strongman_jgcount.png
https://lh3.googleusercontent.com/-F0tViMeQelU/U9Q6AzftdXI/AAAAAAAAAU4/HHaDmwRHOag/w964-h523-no/geppetto_auto-rig_rasteron_tsumiki.png

YouTube Videos/Playlist

GitHub Project Page

Accelerate Project Development on Pledgie

With the recent improvement of FBX import/export feature to the latest Blender (as of 2.7+) and Collada support for Torque and other engines, I think this could benefit to a lot of Blender users or just the next handy tool in your asset pipeline.

Cheers.


Ron

About the author

Artist/Gamer/Developer/Full Stack Web Developer

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#21
08/12/2014 (6:13 pm)
*Test Update* zombie walk pose on 2.6k tris base mesh by Julius at opengameart

https://lh3.googleusercontent.com/-jRFqr_EqOkA/U-q5YoGtvjI/AAAAAAAAAcQ/Of2DWogNnd0/w534-h530-no/geppetto_auto-rigging_tool_rasteron_basemesh_female_julius.png
#22
08/15/2014 (3:53 am)
Looking good!
#23
08/16/2014 (2:17 am)
Thanks Stephen! :D

New test update here..

https://lh4.googleusercontent.com/-ULXqEoa5Ngs/U-8eGkfIuaI/AAAAAAAAAd4/bK-698VS_P8/w737-h530-no/rasteron_geppetto_auto-rigging_tool_jonathan_williamson_cgcookie.png
#24
08/27/2014 (10:50 pm)
Will the Auto-Rigging Tool handle hands and fingers?
#25
09/02/2014 (7:54 pm)
Hey Stephen,

At the moment it only supports basic armature but eventually it could have hands and finger helper tool.
#26
12/17/2014 (5:21 pm)
Just wondering if there has been any progress with this.
#27
11/29/2016 (2:22 am)
Hey Stephen! wow it's been a while and due to lack of funding and other projects and commitments, I have to pause development on this project. I might pick up on this again if things will be good and lots of spare time this coming year.

cheers.
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