Geppetto Auto-Rigging Tool for Blender (WIP)
by Raster Ron · 08/05/2014 (12:15 am) · 27 comments
Hi All,
I have been working on an Auto-rigging solution which simplifies the rigging process for humanoid and biped meshes. Ideally, this will be a 2 - 3 step procedure and will be particularly helpful for those who are just starting game development, animation or content creators who are in need of a quick rigging solution or prototyping for their characters. I thought of developing this add-on since I myself also have struggled with rigging simple or biped type characters for my demos.
It also provides a basic armature like Rigify but much simpler. This will be improved eventually and ideally more armature options like SecondLife, Valve and other rig setups for games can be added.
I also started a crowdfunding campaign at Pledgie.com to accelerate the development of this project. I don't have an actual demo preview video right now, but I will post it soon here and on my YouTube channel. The project will be open source and licensed under GPL.

Latest Screenshot Test



YouTube Videos/Playlist
GitHub Project Page
Accelerate Project Development on Pledgie
With the recent improvement of FBX import/export feature to the latest Blender (as of 2.7+) and Collada support for Torque and other engines, I think this could benefit to a lot of Blender users or just the next handy tool in your asset pipeline.
Cheers.
Ron
I have been working on an Auto-rigging solution which simplifies the rigging process for humanoid and biped meshes. Ideally, this will be a 2 - 3 step procedure and will be particularly helpful for those who are just starting game development, animation or content creators who are in need of a quick rigging solution or prototyping for their characters. I thought of developing this add-on since I myself also have struggled with rigging simple or biped type characters for my demos.
It also provides a basic armature like Rigify but much simpler. This will be improved eventually and ideally more armature options like SecondLife, Valve and other rig setups for games can be added.
I also started a crowdfunding campaign at Pledgie.com to accelerate the development of this project. I don't have an actual demo preview video right now, but I will post it soon here and on my YouTube channel. The project will be open source and licensed under GPL.

Latest Screenshot Test



YouTube Videos/Playlist
GitHub Project Page
Accelerate Project Development on Pledgie
With the recent improvement of FBX import/export feature to the latest Blender (as of 2.7+) and Collada support for Torque and other engines, I think this could benefit to a lot of Blender users or just the next handy tool in your asset pipeline.
Cheers.
Ron
About the author
Artist/Gamer/Developer/Full Stack Web Developer
#22
08/15/2014 (3:53 am)
Looking good!
#24
08/27/2014 (10:50 pm)
Will the Auto-Rigging Tool handle hands and fingers?
#25
At the moment it only supports basic armature but eventually it could have hands and finger helper tool.
09/02/2014 (7:54 pm)
Hey Stephen, At the moment it only supports basic armature but eventually it could have hands and finger helper tool.
#26
12/17/2014 (5:21 pm)
Just wondering if there has been any progress with this.
#27
cheers.
11/29/2016 (2:22 am)
Hey Stephen! wow it's been a while and due to lack of funding and other projects and commitments, I have to pause development on this project. I might pick up on this again if things will be good and lots of spare time this coming year.cheers.

Raster Ron