Game Development Community

dev|Pro Game Development Curriculum

Torque3D Crowdfunding for Linux, SteamOS, OSX, iOS, Android

by Luis Anton Rebollo · 01/20/2014 (12:39 pm) · 46 comments

imageshack.com/a/img844/6083/v5wz.png

Greetings to all.

My name is Luis Anton Rebollo, and I've been working for a few months on a port Torque3D to Linux and OpenGL. I present a new update of the branch and a new branch for Mac OSX.

Branches for Linux/SteamOS and OSX:

Compiled in:
  • Windows 7 with Visual Studio Express 2012
  • Ubuntu 13.10 32-bit with Make and Codeblocks 12.11
  • OSX 10.8.5 with XCode 5
Has been tested in a SteamOS Alchemist 7.

OpenGL info: www.garagegames.com/community/forums/viewthread/133262
Linux info: www.garagegames.com/community/forums/viewthread/135114
OSX info: www.garagegames.com/community/forums/viewthread/136016

Roadmap for this new year:

This year I have intention to devote to the community at least 8 hours per week, and post some general interest code of my personal projects.

My roadmap for this year would be porting Torque 3D to all possible platforms, giving the possibility to choose the OS where developm and platforms in which to publish your application or game.

Linux, SteamOS, OSX, iOS and Android are my goals.

But it is hard work and could lengthen the project, so I thought to make a crowdfunding.

Crowdfunding

Crowdfunding is used to accelerate the port of Torque 3D Android, iOS, OSX, and Linux/SteamOS and buy the necessary hardware to support OSX and iOS. There are many things that decide, especially legal issues I need to consult. I hope to start the campaign the first week of February.

I will publish a draft of the campaign in the Forum and I would like to ask for help from the community:
  • As many will have noticed, will help it corrected the text of the campaign and the press release.
  • Another important issue is the rewards that I have still no clear address.
  • Lists of sites that could be interested in the campaign.
  • Ideas about the video.
  • Any constructive comments will be very grateful.
I would like to get in touch with developers interested in helping the project, I hope to do not disturb if receive any mail.

Need to talk to someone from Torque3D Committe, with GEEED FPS project and if possible with someone of GarageGames.

You can find my email on the button for donations.. https://www.paypalobjects.com/en_US/i/btn/btn_donate_LG.gif

Why donate for something that will be free?

My time to work on Open Source projects is limited. With crowdfunding could help end the port more quickly and devote time to other important things as implementing Lua or support for multithreading. On this page there are many ideas that would be useful for the whole community.

That will happen if it does not go well the crowdfunding?

The only thing that will happen is that work will take much more time

About the author

I'm working on a port of Torque3D to OpenGL and Linux/SteamOS

Page«First 1 2 3 Next»
#41
04/06/2014 (1:06 pm)
iOS and Android are on my personal roadmap, we will have to wait a while until I can get with it.

Donations are always welcome, but best to wait until I can start work.
#42
04/10/2014 (8:37 am)
Thanks. Do you have an idea when you can start work on it? I am learning C++ and OpenGL so I can help you later on. I still have a ways to go...

Yeah, when you do finally port them all, DX11 should be finished. The game engine should be ready to major upgrades and highly cross platform support.

I want to add automation to the porting process. In other words, create a level, and click send to device, and done!

I hope it will turn out something like that in the future. Thanks!
#43
05/03/2014 (10:29 am)
Thanks Luis, this is awesome.

/agree on OpenGL2 ...First!
Best for the dev side and supported release platforms.

I have my new Tiger Direct box for UE4 :D ...but OpenGL2
will help ensure wider compatibility.

*looks at wallet* hmmm...

:D
#44
05/04/2015 (11:19 am)
Torque 3D 3.7rc Linux and OpenGL support.

if someone want to test it... forums.torque3d.org/viewtopic.php?f=15&t=148#p1175
#45
11/19/2016 (5:32 pm)
We will never see an Android export of Torque. Actually, it seems that Unity and Unreal 4 are putting Torque to the back once again. If you ever do get around to making a port to anything, a Xbox one port would be nice now that going dev is about $19 for indie. So now it is well within reason of doing using the right tools.
#46
11/21/2016 (10:22 am)
@Will - Torque 2D runs on Android. As for Torque 3D, you might want to post in one of the newer blogs or on http://torque3d.org/. That way the current Torque devs can see your thoughts.
Page«First 1 2 3 Next»