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by Ron Kapaun · 07/17/2013 (11:32 am) · 35 comments
THIS BLOG IS REMOVED BY THE AUTHOR. THANK YOU FOR VIEWING, SHARING AND DEBATING GAMES AND GAME DEVELOPMENT FOR NEARLY A DECADE. THANK YOU FOR YOUR TIME AND EFFORT OVER THE YEARS. I SEND YOU ALL A MESSAGE OF HOPE THAT EVERYTHING YOU WISH TO ACCOMPLISH WILL COME TO PASS. I TRULY DO. GOOD LUCK, GOD SPEED AND MAY THE BUGS BE EASY TO HUNT, TRACK AND ELIMINATE. I WISH YOU ALL THE BEST OF LUCK. MAY ALL OF YOU ENJOY SUCCESS AND TRULY ENJOY GAME DEVELOPMENT FOR AS LONG AND AS FAR AS YOUR DREAMS, HOPES AND SKILLS CAN CARRY YOU.
RON
RON
About the author
Guy that has been with Torque Game Engines since... well, since here was a Torque Game Engine. (V12 and beyond).
#22
07/17/2013 (7:47 pm)
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#23
07/17/2013 (10:52 pm)
Fantastic job again Ron, thanks for all your hard work, dedication and releases to the community.
#24
07/17/2013 (11:04 pm)
@Ron is the demo with the pack using T3D 1.2?
#25
07/17/2013 (11:13 pm)
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#26
I generally like to take your packs and combine them all together so I can use them in my levels but also port over your demo levels as starting points/examples for that area.
07/17/2013 (11:35 pm)
@Ron, well maybe I should of expanded a bit then, I wonder if you could've taken advantage of any extra features with the latest release.I generally like to take your packs and combine them all together so I can use them in my levels but also port over your demo levels as starting points/examples for that area.
#27
07/17/2013 (11:52 pm)
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#29
I wonder how you mapped the whole cave segment to a seamless 1024x1024 map, I made a cave this way also, but did not know how to unwrap it and ended in choosing automatic unwrap in blender and left it that way with quite some visible seams.
Also I did not find a proper way for modules so far so I left it in one piece.
07/18/2013 (9:20 am)
@RonI wonder how you mapped the whole cave segment to a seamless 1024x1024 map, I made a cave this way also, but did not know how to unwrap it and ended in choosing automatic unwrap in blender and left it that way with quite some visible seams.
Also I did not find a proper way for modules so far so I left it in one piece.
#30
Secondly, I wish I had your skills sir...
07/18/2013 (5:57 pm)
Ron, Can I pose a question? Do you think its possible to take the Mesh road tool and modify it to create a cave system?Secondly, I wish I had your skills sir...
#31
07/19/2013 (1:31 am)
I believe it is not so much a question about skill, it is more about time and effort, if you try long enough you will find a solution soon or later.
#32
07/19/2013 (7:25 am)
Looking good as always!
#33
07/19/2013 (9:02 pm)
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#34
07/23/2013 (4:44 pm)
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#35
08/03/2013 (12:48 pm)
Excellent work as always Ron. What more need be said? 
Torque Owner Nils Eikelenboom
Studio DimSum
Congratulations with the release!!!