Torque 3D 1.1
by Eric Preisz · 06/02/2011 (4:06 pm) · 190 comments


Torque 1.1 Is Gold!
We are proud to announce the release of Torque 3D 1.1. This version is the most stable version of Torque since TGE and the visuals are well beyond anything we have ever released. It’s a great time to be a T3D owner and we encourage you to spread the word to everyone who wants to be part of the lowest price, royalty free, full source, professional grade game engine and tools. Our community is strong and supports each other, and in addition, we have done a lot in this release to help new users reach their goals -whether it is making games for a living, learning how to make games, or both. Enjoy!
Hitting our Stride
As part of my job, I get to talk with many talented people. One of my favorite questions is to ask if they have ever been a part of a company where things seem to “click”; I usually follow up with why they thought that was the case. It is surprising that many people cannot relate and I admit that I can only count a few experiences in my past where things felt “right”.
This release marks one of those times for me, which is amazing considering how many new people we have working together. The energy here is palpable and visible in our work. People worked late because they want to make the release our best -not because we mandated it. We quibble about details because we really care and are we are dedicated to finishing our commitments on time. Erik Graham and I had a two and half hour discussion on two Sunday mornings ago about last minute polish and fixes that Scott, Mich, and I worked on until midnight on the previous Saturday night. That is how we get things done, and while it’s hard, it’s also very rewarding.
And while it’s not my style to be boastful, it is part of my job, and I am really, really, proud of the team and the release. They pulled together a release that spans across many functions of the business with very little schedule slippage (around 13 days from when we had our first solid schedule). This is a great release for us, the code looks better than ever, and it is just the beginning for a team of people, many of whom have never worked together.
So what parts of the business were involved in the release?
Engine – We fixed all known crashes in our tools except for one known issue in the gui editor (I’ll post the fix...it just didn’t make the last round by a few hours). In a herculean effort, Rene rewrote zones and portals because the old system was too brittle and he wanted to get it right for our users. We’ve fixed hundreds upon hundreds of bugs (248 confirmed fixes) and performance issues since beta 3. This is the most stable version of Torque since TGE and our QA team of four has done an amazing job! Special thanks also to those who provided feedback and reproduction cases in our forums from the preview we released almost two months ago.
Documentation & Tutorials –A team of eight reviewed all of our user guides and tutorials and we made thousands of updates. We’ve added three new tutorials: Changing the Player, Deploying to Web, and Client/Server Architecture. And if that wasn’t enough, we rebuilt the T3D section of our web-site to house the updated and existing information.
Web-Site – We completely overhauled the T3D section of our web-site. We now provide T3D specific forums, add-on & resource page, on-line API documentation, and tutorials. My particular favorite new area is the Getting Started guide, a section that will help new users get up and running quickly. We’ve updated all of the marketing information with some of our new amazing art. Which leads me to my next topic…
Art & Demos – Pacific, Deathball Desert, and Sector T3D are the crown jewels of this release. You can get lost in Pacific’s volcano, tunnels, and hidden areas and Sector T3D does a great job showing off how well our postFXs bring together a stylized, directed look. Drive the Cheetah, a wheeled vehicle in an updated Deathball Desert. We have also added a new bad-ass character and a updated weapon. And because we listen, we decided to provide the Max files so that you have full access to the rigging and animation work being done before we export to Collada. All of these levels are finished with our new MLAA implementation, which brings a smooth look to edges; deferred rendering AA isn’t possible with native DX9 AA implementations.
Download our demos now!
Mac & Binary
As we previously mentioned, a Mac and Binary update will lag behind this release. We’ve done a lot to update the code base for OS X, but we have been challenged to find the developers who could keep pace with the PC development. If you know a good OS X focused graphics guru, have them contact us at jobs@garagegames.com. The binary version will be shipped in about three weeks –but why wait, you can own the full version today.
Closing
We are pleased with our release and we are proud of what Torque 3D has become. And while we enjoy providing free updates, we rely on new users to help us fund new features, products, and community maintenance. If you already own T3D, please enjoy the release. If you haven’t already taken advantage of PureLight’s lightmapping you are missing out. We are running a release only price reduction of $150.00. Also, don’t miss out on a 50% discount on the highly praised Torsion to accelerate your TorqueScript coding. If you like what we have done, tweet your praises, put in a good word on a forum, or simply tell a friend. Every little bit helps us support the software you use. Heck, simply download the wallpapers we posted on the bottom of the T3D product page and display your pride for Torque 3d on your desktop.
If you do not own T3D, now is the time. Buy a license!; Buy two! Support our company. The price is for a limited time and won’t last forever.
About the author
Manager, Programmer, Author, Professor, Small Business Owner, and Marketer.
#102
Good work again, being a software developer [3rd development job] in another software company (and in a group "that works" as well), I'm extremely pleased to hear you have found that extra "spark" that drives groups to go above and beyond expectations.
Hope to give you plenty of praise and feedback in the next couple weeks.
Thanks again,
~Jedi
06/03/2011 (3:23 pm)
Awesome guys and gals, great work! I bought a license about 2 years ago but was wary of delving in because of the clean up needed. Taking a look at your change lists (and religiously following the team updates) I'll be diving in within the next 2 weeks and with much excitement :)Good work again, being a software developer [3rd development job] in another software company (and in a group "that works" as well), I'm extremely pleased to hear you have found that extra "spark" that drives groups to go above and beyond expectations.
Hope to give you plenty of praise and feedback in the next couple weeks.
Thanks again,
~Jedi
#103
06/03/2011 (3:42 pm)
So Very Very Very cool. Congrats!!!
#104
06/03/2011 (6:02 pm)
Yeeeeaaaaaaah, I just noticed the filter option in the resources section!
#105
Ooo! Sweet! Thanks for pointing that out!
@David, Mathew
SHINY! WANT MOAR!! :-) Thanks!
06/03/2011 (6:13 pm)
@AlexanderOoo! Sweet! Thanks for pointing that out!
@David, Mathew
SHINY! WANT MOAR!! :-) Thanks!
#106
06/03/2011 (6:21 pm)
Were not done getting things working on the web side - filters in resources, search for tutorials, adding video tutorials, improving docs even more. What you see is what was ready in time for launch. More to come. And yes, we are working on better search for the site overall - it's one of those things that seems like it should be simple, but is not. GG's site has been around for a long time. There is a lot of custom code. First stop - a new more reliable provider. After that I think you'll see incremental improvements to our site functionality on an ongoing basis.
#107
06/03/2011 (6:32 pm)
Looking much better. Great job guys! Just got done playing Duke Nukem Forever Demo and now I'm going to play with some T3D. Great way to start my weekend.
#108
My two bits:
"seems like it should be simple, but is not"
Got that right in spades. I could go on. Elaborately. Especially after this week. Not allowed to. Short of it is that large database systems, of which this website counts, can be screwed up in unique and unpleasant ways. Even being very tangentially, non-causally connected to problems in them gets you a lot of unwanted attention very fast. And when they work no one notices, they just get out of the way and mysteriously give you a place that's pleasant and inviting and somehow you want to return.
Good architecture is like that. So are good websites. Good architecture is hard, everone's learned that by now. I don't think the parallel appreciation has fully caught on yet w/r/t websites yet. It's at least better than the days where, as the joke goes, the CEO believed their kid nephew would do a better job and cheaper. That joke's losing currency because people are learning a bit more about how different one webspace can be from another, and that it takes work.
"Incremental improvements...on an ongoing basis".
Keep it coming! Sincerely grateful! The website for me is becoming _part of the Torque product_, and I hope to make it moreso over time as I make better use of what the community here has put into it while I lurked.
06/03/2011 (6:50 pm)
@ErikMy two bits:
"seems like it should be simple, but is not"
Got that right in spades. I could go on. Elaborately. Especially after this week. Not allowed to. Short of it is that large database systems, of which this website counts, can be screwed up in unique and unpleasant ways. Even being very tangentially, non-causally connected to problems in them gets you a lot of unwanted attention very fast. And when they work no one notices, they just get out of the way and mysteriously give you a place that's pleasant and inviting and somehow you want to return.
Good architecture is like that. So are good websites. Good architecture is hard, everone's learned that by now. I don't think the parallel appreciation has fully caught on yet w/r/t websites yet. It's at least better than the days where, as the joke goes, the CEO believed their kid nephew would do a better job and cheaper. That joke's losing currency because people are learning a bit more about how different one webspace can be from another, and that it takes work.
"Incremental improvements...on an ongoing basis".
Keep it coming! Sincerely grateful! The website for me is becoming _part of the Torque product_, and I hope to make it moreso over time as I make better use of what the community here has put into it while I lurked.
#109
06/03/2011 (7:00 pm)
As a Mac user, I'd like to know - does this version at least include an Xcode project so I can build the source? How bad are the problems with the Mac version - are they cosmetic issues or other annoyances I can grit my teeth and deal with, or major show-stopping bugs?
#110
You can find a deeper discussion of the state of the Mac version here:
T3D 1.1 Final Mac OSX 10.6.7
06/03/2011 (7:05 pm)
Sherman,You can find a deeper discussion of the state of the Mac version here:
T3D 1.1 Final Mac OSX 10.6.7
#111
06/03/2011 (7:11 pm)
That's a private forum. Well, I do have a boot camp partition installed... I guess I can just use the Windows version for a while if the Mac version is really all *that* bad. :-)
#112
06/03/2011 (7:18 pm)
Exciting times! Now that Torque is officially stable, Tools, add-on, tutorials will flourish.
#113
Keep in mind the Mac version will have gone through the same QA wringer...
Maybe start a public thread and ask the Mac devs for their take on T3D1.1 Mac's stability? Or maybe someone'll respond here?
Wish I had a Mac to dev/test with. I will have both some day. Just not this year. :-J My Winbeastie has survived eight years with multiple organ transplants and brain replacement surgery...
06/03/2011 (7:45 pm)
@ShermanKeep in mind the Mac version will have gone through the same QA wringer...
Maybe start a public thread and ask the Mac devs for their take on T3D1.1 Mac's stability? Or maybe someone'll respond here?
Wish I had a Mac to dev/test with. I will have both some day. Just not this year. :-J My Winbeastie has survived eight years with multiple organ transplants and brain replacement surgery...
#114
06/03/2011 (8:06 pm)
No worries - I took a leap of faith and bought my license, so I have access to the private forum now. :-)
#115
Awesome work tho guys. It is quite clear, the new Garage Games is as good, if not a little better than the old. :-)
06/03/2011 (8:33 pm)
After spending hours downloading, (sorry, had a party to go to), I'll get to check out the demos in the morning. :-( Awesome work tho guys. It is quite clear, the new Garage Games is as good, if not a little better than the old. :-)
#116
06/03/2011 (8:50 pm)
@Sherman :-D Have fun!
#117
06/03/2011 (8:57 pm)
Awesome sauce! Good job team!
#118
06/04/2011 (4:15 am)
Great release ! Awesome demos... Great job !
#119
I have both 2008 and 2010 installed on my system, so that's not really a problem...I can just use 2008, but is there a way to get the Toolbox to "respect 2010's authoritah?"
One other small bit of "strangeness" that I noticed...that doesn't seem to be too impactful...just odd. I bought and installed Torsion (finally...thanks for the $20 discount). I put in my registration key and I could run Torsion fine from the icon on my toolbar. But when I ran the app from within the Torque 3D Toolbox using the "Torsion" button, it prompted me for my product registration key again. I've since run it a few times...and it hasn't asked me for the key again. It just seemed odd to me. Has this happened to other T3D/Torsion users?
Thanks!
--RB
06/04/2011 (8:04 am)
Hey all...out of curiosity...the docs suggest that T3D 1.1 supports VS 2010, but when I click the "Edit Source Code" button, my only options are 2005 & 2008.I have both 2008 and 2010 installed on my system, so that's not really a problem...I can just use 2008, but is there a way to get the Toolbox to "respect 2010's authoritah?"
One other small bit of "strangeness" that I noticed...that doesn't seem to be too impactful...just odd. I bought and installed Torsion (finally...thanks for the $20 discount). I put in my registration key and I could run Torsion fine from the icon on my toolbar. But when I ran the app from within the Torque 3D Toolbox using the "Torsion" button, it prompted me for my product registration key again. I've since run it a few times...and it hasn't asked me for the key again. It just seemed odd to me. Has this happened to other T3D/Torsion users?
Thanks!
--RB
#120
06/04/2011 (10:31 am)
GG 
Torque 3D Owner Marc Dreamora Schaerer
Gayasoft
otherwise a very promising looking update as far as I can say :)