T3D 1.1 Preview and Our New Office
by Eric Preisz · 04/08/2011 (4:46 pm) · 124 comments

April is upon us and I finally have a free hour to provide an update. First though, I’d like to take the time to thank everyone for the kind words regarding the $99.00 price tag. We are going to continue to offer the promotion since it has been so well received by the community. Selling Torque products below our original price (early GG price was $100) has been rewarding for us in many ways. Please take the time to welcome all of our new community members!
The iTorque 1.4.1 release went really well. We released a preview early in the QA process and many of you contributed by testing the release and reporting bugs on the forums. It was really successful and there’s no doubt that you were a big part of that release. We plan on increasing the release frequency for iTorque by providing smaller feature updates that aren’t necessarily QA certified.
Torque 3D 1.1 final is on the horizon. This release looks to be our most stable ever. We have a full time art team of four banging away on the engine and supporting them has ultimately helped us find bugs and build a better product. For example, they begged us to update our deferred renderer to include Jorge Jimenez’s MLAA solution. We complied, and we think the results speak for themselves. Thanks to Jorge -I'll send you some screen shots with our new art soon. Thanks also to Manoel Neto who did the first Torque implementation.

MLAA removed the jaggies common in DX9 deferred rendering.
This release is targeted at more than just bugs though. We are managing a coordinated effort across marketing, art & demos, web dev, documentation, and engine development. The new art looks amazing! And while it’s sad to see Gideon depart, I think you will enjoy our new friend.

Quick, strong, sleek, and intolerant of Gideon and improperly scaled
We released a preview of 1.1 yesterday. If you already own T3D, you will notice the preview in your account. This is your chance to influence and guide our focus from now until release. Please test the engine and report your bugs in the forums. You will find that we are collecting and prioritizing them every weekday. We are especially focused on any crash or performance bugs you may encounter. There are some known issues that are in development still, so there’s no need to report bugs on the following:
-Occlusion, zones & portals
-Physics demo crash on exit
-Things that are the result of levels being in a WIP state (i.e. the current texture on the terrain)
The Mac side of the engine will most likely require an update after 1.1 final. If you are a Mac focused dev, you will notice that there are a lot of Mac updates, but there are some known issues that we will need to address after the release.
Now that the quarter is behind us, we have been reflecting on all of the change that has been going on inside our walls. Firstly, the walls have changed. I’ll put some pictures below this blog so that you can enjoy our new office space. It’s really professional and I think that the building and location represents the professional business and best practices we are constantly refining.
![]() The GarageGames sign on the top of our new building. | Our new home. |
Finally, we also have a lot of new employees and full time contractors helping us maintain momentum: Victor Penman, David Montgomery-Blake, Elie Arabian, Star Shaw, Doug Poston, Matt Wood, and Jennifer Robbins. We have two other hires confirmed for the month of April and one in May. More will follow. The sum of our new experience includes dozens of AAA shipped titles and over seventy professional years of experience in the game industry.
We are excited about our future. I feel confident that our royalty-free, full-source offering, at an incredibly low price, is the best value in all game engine middleware. Keep working hard and making great games!
About the author
Manager, Programmer, Author, Professor, Small Business Owner, and Marketer.
#22
04/09/2011 (3:37 pm)
Great news!!! Will do some testing of the 1.1 preview right away!
#24
The only thing I didn't appreciate was the reference to kork being deformed lol. We happen to love our deformed kork and he was all we had for a long time ha ha.
Seriously though, that new character looks pretty sweet from his siloute, which fits being as though you can tell if a character is decent by their siloute, que the 3d modeling lesson...
Happy for you guys I'd like to see the GG sign outside your place alittle more GG'd rather than so formal, but if that's what you like then so be it.
Hope you guys have plenty of room and love the new place, looks like an awesome place to work. All those computers around with game dev. in mind gotta be awesome. Work but still awesomeness.
Looking forward to T3D updates and thanks for all the hard work much appreciated.
04/09/2011 (4:24 pm)
Once again an excellent blog.The only thing I didn't appreciate was the reference to kork being deformed lol. We happen to love our deformed kork and he was all we had for a long time ha ha.
Seriously though, that new character looks pretty sweet from his siloute, which fits being as though you can tell if a character is decent by their siloute, que the 3d modeling lesson...
Happy for you guys I'd like to see the GG sign outside your place alittle more GG'd rather than so formal, but if that's what you like then so be it.
Hope you guys have plenty of room and love the new place, looks like an awesome place to work. All those computers around with game dev. in mind gotta be awesome. Work but still awesomeness.
Looking forward to T3D updates and thanks for all the hard work much appreciated.
#25
Glad to see you in new offices.
04/09/2011 (8:49 pm)
Great news, look forward to testing new version!Glad to see you in new offices.
#26
Congratulations on the great new office!
04/10/2011 (12:32 am)
That's great news! I can't wait to play with the preview.Congratulations on the great new office!
#27
Congratulations on your new office!
04/10/2011 (2:41 am)
Great news, and thanks for all the hard work that you do for us.Congratulations on your new office!
#29
Cannot wait the full release.
Thanks
Grant.
04/10/2011 (5:47 am)
I don't see 1.1 in my account, am i too late? that's ok, I probably wouldn't know how to stress test it anyway. Cannot wait the full release.
Thanks
Grant.
#30
Click->MyAccount->MyProducts->Check the "I agree to the Torque Master EULA" box->press download link to the right->Press "Torque 3D 1.1 Preview" link.
Guiz, hey guiz ... the My Products Page Torque Master EULA link is busticated again ...
04/10/2011 (6:25 am)
@GrantClick->MyAccount->MyProducts->Check the "I agree to the Torque Master EULA" box->press download link to the right->Press "Torque 3D 1.1 Preview" link.
Guiz, hey guiz ... the My Products Page Torque Master EULA link is busticated again ...
#31
04/10/2011 (7:44 am)
I cannot see the MAC release on my account. Is there an OSX 1.1 preview or not?
#32
Our new office is in a building with other businesses, so there were some limits on how the sign could look. Some of us had some...grand...ideas for the sign were it otherwise.
@Steve
The EULA seems to be working now, what was it doing earlier?
@Frank
This preview does not include Mac. It's PC and Pro only.
04/10/2011 (7:48 pm)
@SidikianOur new office is in a building with other businesses, so there were some limits on how the sign could look. Some of us had some...grand...ideas for the sign were it otherwise.
@Steve
The EULA seems to be working now, what was it doing earlier?
@Frank
This preview does not include Mac. It's PC and Pro only.
#33
It's the link on the download section of My Products/T3D links to http://www.garagegames.com/account#
04/11/2011 (4:15 am)
@ ScottIt's the link on the download section of My Products/T3D links to http://www.garagegames.com/account#
#35
04/11/2011 (7:53 am)
Will we be seeing a Mac version on final release? 1.01 is nice for mac, but I want some of the new features available only for 1.1 on the Mac.
#36
I'm almost afraid to ask... What ever happened to that really nice shiny Torque logo in the floor of the old new building?
04/11/2011 (10:11 am)
Congratulations on the move and the new office space, looks nice and cozy.I'm almost afraid to ask... What ever happened to that really nice shiny Torque logo in the floor of the old new building?
#37
Congrats guys, looking forward to checking out the preview, just got it downloaded.
04/11/2011 (10:51 am)
Too funny, I came on here to ask that same question David...Congrats guys, looking forward to checking out the preview, just got it downloaded.
#38
04/11/2011 (10:56 am)
Thank you for all the hard work. Very excited for the full release and South Pacific demo and all the add on from other people content packs. :)
#39
04/11/2011 (2:39 pm)
I know saying dates is scary and bad because you never know if something will pop up and push stuff back (just look at the Duke), but any ballpark estimate when final will be out? Want to get an idea as to if I should do the upgrade to preview from the last beta or just wait for final. Saying something like weeks verses months it good enough :)
#40
I could not agree with you more. I've always been a huge fan of the Torque Orc (aka Kork). He is coming back. I don't know when or where or how... but short of a tactical nuke going off in Las Vegas this year, he is coming back.
04/11/2011 (3:50 pm)
@ Steve Acaster:Quote: And there I was hoping for the return of Kork ... oh well. Good luck stomping those bugs!
I could not agree with you more. I've always been a huge fan of the Torque Orc (aka Kork). He is coming back. I don't know when or where or how... but short of a tactical nuke going off in Las Vegas this year, he is coming back.


Torque Owner Ivan Mandzhukov
Liman3D
Congrats to David Blake also.