Binary Announcement and Release
by Brett Seyler · 12/01/2009 (2:18 pm) · 203 comments

Good afternoon Torque people! It's my pleasure to share some exciting news with all of you this Monday. As I alluded to in my previous blog, we've mulled over a lower-tier licensing option for Torque 3D long enough. It's time.
"Torque 3D" is now available for licensing. A full-featured, binary-only version of Torque 3D Professional, it can be licensed for just $250 / seat. With Torque 3D then, the following options are available:
Torque 3D Professional - $1000 / seat
Torque 3D - $250 / seat
Of course, we also have a full-featured, binary only demo which you can download and use for FREE as long as you want. But we have one more surprise for you...
For the month of December, you can license Torque 3D at a $150 discount. For the next 31 days, it's $100 / seat!
I hope you all feel like this is a good solution for an high-quality introduction to Torque for developers who aren't ready to pay for the full cost of a Professional license. We looked at a lot of options, and we feel like this is the most straightforward way for us to give developers what they are looking for. There are no strings, no royalties, no catches or gimmicks. If you have $100 (in December), you can start using Torque 3D to make games now. If you have another $750, you can upgrade to a Professional license and have full access to Torque 3D source code and first access to alpha and beta features. Again, the latter is just the beginning in the way of Pro perks, but source access to a the best terrain, networking and rendering technology this side of $1M is a pretty nice perk in and of itself.
Here's a quick peek at what people are doing right now (shameless eye candy plug):
Fantastic work in Torque 3D by Alan James
Pre-emptive Q&A
Q. Is there a feature delta between Torque 3D and Torque 3D Professional?A. With the exception of source code, not at all.
Q. Is the Torque 3D (binary) license for commercial use?
A. Absolutely. It's the same as the Professional license. Use it make as many games as you like. One simple fee. No royalties.
Q. What about upgrade paths?
A. Legacy Torque license holders (TGE / TGEA) cannot apply their investment to Torque 3D, but we will continue to allow that investment to applied to a Professional license. If an individual owns both a legacy license (e.g. "TGE" for $150), and they purchase Torque 3D, they may apply the greater of the two discounts to a Torque 3D Professional license.
Q. If I pay $100 for Torque 3D this month, do I get a $100 or a $250 discount on a Professional license?
A. $250.
I'm happy to answer any other questions in the comments and I'll update the Q&A with good ones as we go.
Torque 3D development blogs:
- Post #1 - Kickoff
- Post #2 - Apparatus and Warrior Camp
- Post #3 - Luma's racing kit
- Post #4 - Josh Engebretson and Web Publishing
- Post #5 - Pricing and Licensing
- Post #6 - Pricing and Licensing CONTINUED
- Post #7 - Wetness & Precipitation
- Post #8 - Screeen Space Ambient Occlusion (SSAO)
- Post #9 - Matt Langley and the Torque Launcher
- Post #10 - Chris Robertson and Collada
- Post #11 - Depth of Field
- Post #12 - Advanced Lighting
- Post #13 - Soft Particles
- Post #14 - World Editor
- Post #15 - Pricing and Licensing ANNOUNCED!
- Post #16 - GDC Live Edition
- Post #17 - River & Road Editors
- Post #18 - Beta is UP!
- Post #19 - Light Rays, Undercity, and the Material Editor
- Post #20 - Mass Market Hardware
- Post #21 - Beta: Part Deux
- Post #22 - Marching Towards Beta 3
- Post #23 - pureLIGHT
- Post #24 - Lighting, Terrain, and Cloth
- Post #25 - Beta 3!
- Post #26 - Documentation
- Post #27 - Beta 4!
- Post #28 - Shape Editor
- Post #29 - Beta 5!
- Post #30 - Collada Import GUI Dialog
- Post #31 - 1.0 Release!!!
- Post #32 - The only good bug...
- Post #33 - 1.1 Alpha!
- Post #34 - Binary Announcement and Release
- Post #35 - Coming Soon!
About the author
Since 2007, I've done my best to steer Torque's development and brand toward the best opportunities in games middleware.
#202
Low and behold GarageGames released a $100 non-source version of the engine. Had I known this was going to happen, I would have waited and purchased the non-source license and saved $400...
$400.... Gone!
I think that GarageGames should have been up front with the pre-orders in stating we will release a cheaper non-source version later...
Can I get my license changed and $$$ refunded? I still want T3D, but source does me no good at all as I don't know C++
EDIT - This isn't a troll, this isn't a rant, I just honestly feel kinda screwed. I'm a huge GG fan, I will always refer people to GG... But really, don't you think that my situation is a little messed up?!
03/11/2010 (7:50 am)
I gotta say I can't help but feel a "little" screwed by this... When pre-orders came up, I painfully spent $500 so I could import art assets into the engine. Source does me no good, but I figured I better pay the $500 now because it's going to $1,000 soon....Low and behold GarageGames released a $100 non-source version of the engine. Had I known this was going to happen, I would have waited and purchased the non-source license and saved $400...
$400.... Gone!
I think that GarageGames should have been up front with the pre-orders in stating we will release a cheaper non-source version later...
Can I get my license changed and $$$ refunded? I still want T3D, but source does me no good at all as I don't know C++
EDIT - This isn't a troll, this isn't a rant, I just honestly feel kinda screwed. I'm a huge GG fan, I will always refer people to GG... But really, don't you think that my situation is a little messed up?!
#203
I think when GG released T3D 1.0 there was simply no one in the team who anticipated that a binary version would later be released for $100. I do understand your frustration, though.
03/11/2010 (7:56 am)
I think when GG released T3D 1.0 there was simply no one in the team who anticipated that a binary version would later be released for $100. I do understand your frustration, though.
#204
03/11/2010 (8:00 am)
double post, sorry
#205
06/25/2010 (9:13 am)
so you cant sell any games unless you buy professional version?
#206
06/25/2010 (9:17 am)
Both binary and professional can be used for commercial games. The demo cannot. 
Torque Owner Luke Jones
T3D = Buy t3d bin $100 = 1000 - 250 + 100 = $850 tc
TGEA (Legacy) = $295? = 1000 - 295 + 100 = $805 tc
So I'd be saving 45 bucks. Shouldn't it be:
1000 - 295 - 100 = $605 tc
So I'd be saving $50 less than T3D binary buyers after total outlay?
Feh, think I hurt myself thinking about that. Bed seems to be calling...
How long has the $100 offer been extended to?
*btw. Not bitching, I'm pleased that my support of GG has led to the production of this version, the engine and the tools are *mint*!
Not sure about the logic behind the costing. Although I get the impression the discount here for the binary version is likely to be to try and get more newcomers or encourage others to take the leap.
I just hope there will be another TGEA owners discount plan coming up like the 500 buck one I missed.