Game Development Community

dev|Pro Game Development Curriculum

TGEA rooftop schwag

by Gerald Fishel · 04/08/2009 (2:03 pm) · 22 comments

Okay, so I was really just playing with PhysX cloth, but thought it was kinda cool, and thought I'd share the experience :D

These are all new object types and I'm still working out the dynamic shadows, so just pretend they're there! lol

Okay, Vimeo finally finished it's thing, so no more crappy YouTube video!




Okay, so I can't post a blog less than 500 characters. I have no idea how many characters I've posted so far, and I don't feel like counting, so I'll just keep rambling until it accepts it.

(I just realized how to use the cloth feature in a DirectX friendly way, so I am rescinding my rant.)

Cheers!
Page«First 1 2 Next»
#21
04/12/2009 (6:20 am)
@Ron, feel free to email me at krippy2k@yahoo.com if you haven't gotten it worked out yet. I'll be pretty busy over the next few days, so I probably won't be available for IM, but I'll answer emails as I get a chance.

Cheers
#22
05/31/2009 (2:50 pm)
Have you tried the cloth on a player models clothing? If so can you post a video.

great job.
Page«First 1 2 Next»