TGEA rooftop schwag
by Gerald Fishel · 04/08/2009 (2:03 pm) · 22 comments
Okay, so I was really just playing with PhysX cloth, but thought it was kinda cool, and thought I'd share the experience :D
These are all new object types and I'm still working out the dynamic shadows, so just pretend they're there! lol
Okay, Vimeo finally finished it's thing, so no more crappy YouTube video!
Okay, so I can't post a blog less than 500 characters. I have no idea how many characters I've posted so far, and I don't feel like counting, so I'll just keep rambling until it accepts it.
(I just realized how to use the cloth feature in a DirectX friendly way, so I am rescinding my rant.)
Cheers!
These are all new object types and I'm still working out the dynamic shadows, so just pretend they're there! lol
Okay, Vimeo finally finished it's thing, so no more crappy YouTube video!
Okay, so I can't post a blog less than 500 characters. I have no idea how many characters I've posted so far, and I don't feel like counting, so I'll just keep rambling until it accepts it.
(I just realized how to use the cloth feature in a DirectX friendly way, so I am rescinding my rant.)
Cheers!
#22
great job.
05/31/2009 (2:50 pm)
Have you tried the cloth on a player models clothing? If so can you post a video.great job.

Torque Owner Gerald Fishel
Development Ninja
Cheers