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Physics Overhaul - Video

by Prairie Games · 01/03/2008 (5:05 pm) · 21 comments

I've been busy overhauling the physics this last week. After some review, I decided to go with ODE for the core physics technology. It is robust, stable, performs well, and has a nice license. I also used the really great ODE wrapper in the Nebula Device 3. Of course, stuffing it into a Python module first.

I put together a quick video of the physics. It's been considerable work to get Player/Atlas/Interior/Trees all jiving with this stuff. We now have a unified collision/dynamics model which I think pretty much rocks. It is really nice to have robust physics on polygon soups... and the other stuff featured in the video.

Check out the video: http://www.prairiegames.com/mojophysics.wmv

www.prairiegames.com/mojo_physics.jpg

- Josh Engebretson
www.prairiegames.com
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#21
01/13/2008 (8:46 am)
Nice! Did you consider using the Scythe Physics Editor as an modelling tool, because Scythe is now an open-source project.
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