Physics Overhaul - Video
by Prairie Games · 01/03/2008 (5:05 pm) · 21 comments
I've been busy overhauling the physics this last week. After some review, I decided to go with ODE for the core physics technology. It is robust, stable, performs well, and has a nice license. I also used the really great ODE wrapper in the Nebula Device 3. Of course, stuffing it into a Python module first.
I put together a quick video of the physics. It's been considerable work to get Player/Atlas/Interior/Trees all jiving with this stuff. We now have a unified collision/dynamics model which I think pretty much rocks. It is really nice to have robust physics on polygon soups... and the other stuff featured in the video.
Check out the video: http://www.prairiegames.com/mojophysics.wmv

- Josh Engebretson
www.prairiegames.com
I put together a quick video of the physics. It's been considerable work to get Player/Atlas/Interior/Trees all jiving with this stuff. We now have a unified collision/dynamics model which I think pretty much rocks. It is really nice to have robust physics on polygon soups... and the other stuff featured in the video.
Check out the video: http://www.prairiegames.com/mojophysics.wmv

- Josh Engebretson
www.prairiegames.com

Torque Owner Stephan Goebels
One Man Show