Torque MMO Kit - Now Open Source!
by Prairie Games · 08/11/2007 (9:13 am) · 48 comments

The Torque MMO Kit represents thousands and thousands of hours labor and R&D over the course of more than 4 years.
Prairie Games is very pleased to announce that the Torque MMO Kit is now Open Source under a (very liberal) BSD style license.
The short of it: The Torque MMO Kit is 100% free for commercial and/or noncommercial use provided you own a license to the Torque Game Engine + ArcaneFX!
We're very excited about the current state of our MMO technology and plans for future development. The full Python and TorqueScript sources to the MMO technology suite (including all servers and IDE) are currently available. We'll provide the C++ source code as a patch once the port from TGE 1.3.5 is more stable. The kit contributors have made great progress on the TGE 1.5 port, thanks guys! We should have a better idea when this release will be soon.
Thanks to GarageGames for the original idea of making a kit out of our MMO Technology, allowing us to Open Source it, providing killer indie friendly technology, and just being so awesome in general!

Thanks to Faust Logic for developing the AMAZING ArcaneFX! Buy this product!!!
Thanks to all the Open Source developers without which this MMO Technology would not be possible... and also thanks to the Contributors to both the kit and Minions of Mirth!!!
There'll be more news and updates soon!!!
Have fun!!!,
Prairie Games, Inc
http://www.prairiegames.com
http://www.mmoworkshop.com
#2
Awesome thing you're doing there for the whole community!
Waiting for ArcaneFX TGEA too :)
08/11/2007 (9:27 am)
Only indie companies can be that cool!Awesome thing you're doing there for the whole community!
Waiting for ArcaneFX TGEA too :)
#3
I have both requirements and can not wait to get my hands on this one :)
Great work guys.
08/11/2007 (9:27 am)
I am so ready to download and try this out.I have both requirements and can not wait to get my hands on this one :)
Great work guys.
#4
I really don't need the ArcaneFX pack, because I can do all that stuff my self. How much is it if I don't buy the ArcaneFX pack?
08/11/2007 (9:33 am)
Quick question.I really don't need the ArcaneFX pack, because I can do all that stuff my self. How much is it if I don't buy the ArcaneFX pack?
#5
/goes off to buy AFX
08/11/2007 (9:37 am)
Wow! That is truly amazing, and very generous of you. I've been awaiting eagerly the release of the MMO Kit, and now to find out that it's going to be open source just blows me away. Does that also include the Torque MMO Kit IDE?/goes off to buy AFX
#7
/goes off to build an MMO... :)
08/11/2007 (11:11 am)
Congratulations to Prairie Games on this great news about your excellent MMO Kit! It is indeed a great honor that you have chosen ArcaneFX as one of your foundation technologies. I can't wait to see what indie developers create atop the combined tech of TMMOK + AFX + TGE. This certainly looks to be a de facto platform for indie MMO development./goes off to build an MMO... :)
#8
08/11/2007 (11:56 am)
*picks jaw up off of floor*
#9
08/11/2007 (12:15 pm)
Thanks Josh!! You guys totally rock. And man, this is very cool of you.
#10
Check this out:
We held a "Naked Halfling Run" in Minions of Mirth today... lots of fun :)

-Prairie Games, Inc
08/11/2007 (12:55 pm)
Hey thanks! :)Check this out:
We held a "Naked Halfling Run" in Minions of Mirth today... lots of fun :)

-Prairie Games, Inc
#11
08/11/2007 (1:01 pm)
Question about the license... do you have to have the AFX combo or just have AFX core pack?
#12
08/11/2007 (1:17 pm)
The core pack is fine in terms of the MMO Kit's license... The kit doesn't come with any of the ArcaneFX art assets or spell pack stuff. If you're buying the ArcaneFX, I think the Combo Pack is the way to go... but that's just me :)
#13
08/11/2007 (1:21 pm)
@Prairie Games: Thanks for your response. I have ArcaneFX core already. Great work on what you are doing! Can't wait to download it.
#14
How absolutely mindblowing this is to me! Wow. Josh. Wow. And I thought the cool stuff you had done with the Quake 2 source back in the day was sweet! Which reminds me...did you still have that? I was going to take a look at it again.
Great job to GG, ArcaneFX, and Prairie Games!
08/11/2007 (2:21 pm)
How completely and totally cool, Josh! I'll definitely be looking hard at this since I own both and was waiting with baited breath to pick up the kit and steal...erm, use...the interface code!How absolutely mindblowing this is to me! Wow. Josh. Wow. And I thought the cool stuff you had done with the Quake 2 source back in the day was sweet! Which reminds me...did you still have that? I was going to take a look at it again.
Great job to GG, ArcaneFX, and Prairie Games!
#15
@David
sourceforge.net/forum/forum.php?forum_id=393401
and
sourceforge.net/projects/prairieengine
was actually checking out Joshes old stuff last nite cause he had a tool to convert doom maps to quake maps and thus an easy way to make difs.
08/11/2007 (3:07 pm)
Grats to PG.@David
sourceforge.net/forum/forum.php?forum_id=393401
and
sourceforge.net/projects/prairieengine
was actually checking out Joshes old stuff last nite cause he had a tool to convert doom maps to quake maps and thus an easy way to make difs.
#16
So, where do we go to download the kit and/or show ownership of the TGE engine and Arcanefx kit?
08/11/2007 (4:11 pm)
Wow, this is totally awesome.So, where do we go to download the kit and/or show ownership of the TGE engine and Arcanefx kit?
#17
08/11/2007 (4:23 pm)
Sweet! Congrats on the development, it's really a great thing for the community.
#18
08/11/2007 (4:27 pm)
Awesome stuff, just bought afx after reading this :D
#19
08/11/2007 (6:23 pm)
Great announcement and as for the naked halfling run, classic! Great idea! :)
#20
08/11/2007 (7:49 pm)
Ummm, this is just too cool for words!!! $50 for 4 man years of experience! Dang.....sweet, dude, SWEET, DUDE!!! 
Torque 3D Owner Jacob
I am waiting for ArcaneFX to be available for TGEA before buying it - I hope that will count.
Great Job!!!