Fredrik Svensson
- Account Type:
- member
- Location:
- Gothenburg, Sweden
- Member since:
- November 10, 2002
- Last Login:
- May 26, 2007
- Last Update:
- May 26, 2007
- Bio:
Skills
- Primary Skill:
- Intermediate Programmer
- Secondary Skill:
- Intermediate Designer
- Summary:
- In the beginning of the 90:s i coded some demos on the Amiga 500, mostly for the demogroup named Razor 1911. I have coded for some years, mostly hooks and plugins to games like halflife, and i have discovered the power in 3d engines. I have developed my own 3d engine, strictly objectoriented, not optimized at all, just to learn the mechanism around a 3d engine. For the moment i am writing on my master thesis, which is about design patterns, which is a very hot subject. Why? There are no documentation at all on this area, concerning design patterns. Desgin patterns isnt only platform och first shooter games, its other game mechanisms like balance effect, functions like bidding and so on.
Recent Activity
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