
The Torque Curriculum Resources are a compilation of tutorials and solutions for 2D and 3D game design programs using Torque. This growing resource will list curriculum material submitted by instructors as well as Torque developers.
The Archive is currently split into 2D and 3D Game Design and Programming sections. Submissions for class-specific sections in Animation and Artificial Intelligence are currently being accepted.
PLEASE NOTE: Most of the material currently listed is hosted on the Torque Developer Network. You will have to log in to access those specific items.
2D Game Design and Programming
3D Game Design and Programming
This set of Google Videos was taken in the summer of 2007 at a 'Torque Boot Camp' training session. The videos are short interviews with our internal developers, producers, founders and artist as well as representatives from Pronto Games and Colombia College Chicago. Through these videos you will gain insight into the "indie" game market, the vision which drives our company and our ongoing technology development.
Randy Dersham
Executive Producer
Google Video
Joe Maruschak
Head of GarageGames Studios, Game Artist
Google Video
Matt Fairfax
Lead Tool Designer, Torque Constructor
Google Video
Chris Calef
GarageGames R&D
Google Video
Ben Garney
Torque Technologies Director
Google Video
Mark Frohnmayer
Founder GarageGames
Google Video
Adam Larson
Lead Designer, Torque X
Google Video
Ryan Loewen
Programmer Pronto Games, Torque Wii
Google Video
David Gerding
Proffessor, Columbia College Chicago
Google Video






