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		<title>Blog for Rasmus Boserup at GarageGames.com</title>
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		<link>http://www.garagegames.com/</link>
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		<dc:date>2008-11-19T22:45:29+00:00</dc:date>
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		<dc:date>2007-08-12T10:52:47+00:00</dc:date>
		<dc:creator>Rasmus Boserup</dc:creator>
		<title>Its aliiiive!!! - Our project that is.</title>
		<link>http://www.garagegames.com/blogs/99824/13395</link>
		<description>&lt;b&gt;Finally&lt;/b&gt;, after two months of planning, we launched RazuMedia yesterday. I'm really psyched about this project - I'm so psyched I've even decided to begin blogging about it here at GG.&lt;br&gt;&lt;br&gt;Basically RazuMedia stems from a frustration me and a few friends had about not being able to get into game production because we weren't experts at C++ or some other language, we didn't have extensive 3DS MAX experience, or because we hadn't already done 800 casual games. We really think there should be a place where people who love games, who want to make games, should be able to do so in a group without already having extensive solo game production experience. And so, RazuMedia was born.&lt;br&gt;&lt;br&gt;The goal is to make a place where a group of passionate people, who love games, can try their hand at actually making games! Before I discovered the GG engines I really wasn't sure on how to actually pull this off. But it seems to me that the Torque Game Builder, and to some extent the Torque Game Engine, are perfect tools for a group of dedicated people. They are simple to learn (at least simpler than to learn how to build your own engine from the ground up in C++), simple to use, and still quite powerful. But enough shameless promotion rant about GG - lets go back to shameless promotion rant about RazuMedia instead ;-)&lt;br&gt;&lt;br&gt;I've already received quite a few applications for our position as programmers and artists. But I'm hoping that I will receive even more. But one thing I think is important is that when you join RazuMedia you not only join as a &amp;quot;programmer&amp;quot; or an &amp;quot;artist&amp;quot; - the idea is for people to work in their specialized field, but ALSO work in other fields. Perhaps an artist thinks that C++ is great, but he just hasn't had the possibility of working with it under guidance of a real programmer - well why not let him program something small in the game? Its valuable experience after all. And if the programmer turns out to be a great background artist, why not let him do some art?&lt;br&gt;&lt;br&gt;But still this is a fairly small project. One of our main goals is to keep our first few games on a very small scale. This way we can keep motivation high, games will be coming out at a regular pace, and if people decide that real life is more important, they can leave the project without disrupting 6 years of development.&lt;br&gt;&lt;br&gt;To finish this I'd like to do some more shameless PR for our website: &lt;a href='http://www.razumedia.com' target=_blank&gt;www.razumedia.com&lt;/a&gt;.&lt;br&gt;&lt;br&gt;And last but not least. I hope that some of you people out there. People who really want to make games, who dream about a future in the game production industry, all of you who are still learning. Come visit us, and if we catch your interest drop us a mail and we'll talk.&lt;br&gt;&lt;br&gt;On a final note - off course we are also looking for people who have more experience, people who want to help beginners either as active participants or in advisory roles. Everyone is welcome - drop us a mail and we'll talk.&lt;br&gt;&lt;br&gt;Thank you for your time,&lt;br&gt;&lt;br&gt;&lt;b&gt;Razumasu.&lt;/b&gt;&lt;br&gt;&lt;a href='http://www.razumedia.com' target=_blank&gt;www.razumedia.com&lt;/a&gt;</description>
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