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		<title>Blog for Mathieu at GarageGames.com</title>
		<description>Blog feeds for Gamers and Developers in the GarageGames community.</description>
		<link>http://www.garagegames.com/</link>
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		<dc:date>2008-10-13T21:01:27+00:00</dc:date>
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	<item rdf:about="http://www.garagegames.com/blogs/9266/13049">
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		<dc:date>2007-06-12T22:00:46+00:00</dc:date>
		<dc:creator>Mathieu</dc:creator>
		<title>Penguins Arena - Screenhots history (1)</title>
		<link>http://www.garagegames.com/blogs/9266/13049</link>
		<description>[shameless promotion]&lt;br&gt;You may know &lt;a href='http://www.frogames.net' target=_blank&gt;Frogames.net for the awesome Contact Packs&lt;/a&gt; made by Christophe, you'll now know &lt;a href='http://www.frogames.com' target=_blank&gt;Frogames.com&lt;/a&gt; for their awesome game.&lt;br&gt;[/shameless promotion]&lt;br&gt;&lt;br&gt;&lt;br&gt;Christophe start working on what will be Penguins Arena in september 2005:&lt;br&gt;- 2 teams of 6 players each (if there's not enough players the team is completed with bots)&lt;br&gt;- to win the round you must be the last on the map&lt;br&gt;- you died when you fell out of the platform&lt;br&gt;- all weapons are used to push the ennemis out of the platform&lt;br&gt;- when a (real) player die he can take control of a remaining bot of his team&lt;br&gt;&lt;br&gt;&lt;b&gt;Version 0.7 (GID prototype)&lt;/b&gt;&lt;br&gt;&lt;img src='http://pix.nofrag.com/58/bb/60b12b767e58540da80c910fe721.jpg'  alt=&quot;&quot;&gt;&lt;br&gt;&lt;br&gt;&lt;a href='http://www.garagegames.com/blogs/9266/8763'&gt;More details on my GID .plan&lt;/a&gt;&lt;br&gt;&lt;br&gt;&lt;br&gt;&lt;b&gt;Version 3.5 (Celshading and penguins Oo Oo)&lt;/b&gt;&lt;br&gt;&lt;img src='http://pix.nofrag.com/f2/a5/7d4866631c8c0f819ca6895b1ed8.jpg'  alt=&quot;&quot;&gt;&lt;br&gt;&lt;br&gt;&lt;br&gt;&lt;b&gt;Version 4.0 (Experimentation with celshading)&lt;/b&gt;&lt;br&gt;&lt;img src='http://pix.nofrag.com/6e/48/f09a8ade44bb9fbd2a2b1e57ee30.jpg'  alt=&quot;&quot;&gt;&lt;br&gt;&lt;br&gt;&lt;br&gt;&lt;b&gt;Version 5.0 (Oups, too much experimentation! Oo)&lt;/b&gt;&lt;br&gt;&lt;img src='http://pix.nofrag.com/53/e0/02cd6181f502d1921942f11ca2d5.jpg'  alt=&quot;&quot;&gt;&lt;br&gt;&lt;br&gt;&lt;br&gt;&lt;b&gt;Version 5.2 (AI markers)&lt;/b&gt;&lt;br&gt;&lt;img src='http://pix.nofrag.com/cd/1c/089bc3fb6efd134fd2bb0ea8ba77.jpg'  alt=&quot;&quot;&gt;&lt;br&gt;&lt;br&gt;&lt;br&gt;&lt;i&gt;To be continued in a later .plan&lt;/i&gt;&lt;br&gt;&lt;br&gt;&lt;b&gt;Visit &lt;a href='http://www.frogames.com' target=_blank&gt;Frogames.com&lt;/a&gt; to subscribe to Frogames' Newsletter or RSS feed!&lt;/b&gt;</description>
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		<dc:format>text/html</dc:format>
		<dc:date>2007-06-08T22:24:20+00:00</dc:date>
		<dc:creator>Mathieu</dc:creator>
		<title>Frogames.com</title>
		<link>http://www.garagegames.com/blogs/9266/13032</link>
		<description>&lt;a href='http://www.garagegames.com/my/home/view.profile.php?qid=26777'&gt;Christophe&lt;/a&gt; is working hard on the new website design. It'll be sexier than Jessica Alba!</description>
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	<item rdf:about="http://www.garagegames.com/blogs/9266/11716">
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		<dc:date>2006-11-27T22:48:54+00:00</dc:date>
		<dc:creator>Mathieu</dc:creator>
		<title>The mysterious .plan #2</title>
		<link>http://www.garagegames.com/blogs/9266/11716</link>
		<description>Previously:&lt;br&gt;&lt;a href='http://www.garagegames.com/index.php?sec=mg&amp;amp;mod=resource&amp;amp;page=view&amp;amp;qid=11330'&gt;The mysterious .plan #1&lt;/a&gt;&lt;br&gt;&lt;br&gt;Implementing new features may have strange effects and how you play your game prototype: I'm playing snooker with penguins! That's a fun way to test collisions between players...&lt;br&gt;&lt;img src='http://pix.nofrag.com/5b/a3/cc5a06ca7541959b40fba4e4df40.jpg'  alt=&quot;&quot;&gt;&lt;br&gt;&lt;br&gt;&lt;div class='codeblock'&gt;&lt;pre&gt;Green vectors : getVelocity (&amp;lt;- not working as we wanted)&lt;br&gt;Red vectors : getPreviousVelocity (&amp;lt;- custom function that work perfectly in this case)&lt;/pre&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;[Advertising] &lt;a href='http://www.frogames.net/?utm_source=gg&amp;amp;utm_medium=web&amp;amp;utm_campaign=planMat05' target=_blank&gt;Frogames Content Packs&lt;/a&gt;&lt;br&gt;&lt;a href='http://frogames.net/shop/index.php?main_page=product_info&amp;amp;products_id=10&amp;amp;utm_source=gg&amp;amp;utm_medium=web&amp;amp;utm_campaign=planMat05' target=_blank&gt;&lt;img src='http://pix.nofrag.com/0d/48/95ba59a2a84c9190a9a05e55ff5a.jpg'  alt=&quot;&quot;&gt;&lt;/a&gt; &lt;a href='http://frogames.net/shop/index.php?main_page=product_info&amp;amp;products_id=3&amp;amp;utm_source=gg&amp;amp;utm_medium=web&amp;amp;utm_campaign=planMat05' target=_blank&gt;&lt;img src='http://www.frogames.net/frogames_images/dp_home.jpg'  alt=&quot;&quot;&gt;&lt;/a&gt; &lt;a href='http://frogames.net/shop/index.php?main_page=product_info&amp;amp;products_id=9&amp;amp;utm_source=gg&amp;amp;utm_medium=web&amp;amp;utm_campaign=planMat05' target=_blank&gt;&lt;img src='http://www.frogames.net/frogames_images/HMP_home.jpg'  alt=&quot;&quot;&gt;&lt;/a&gt;</description>
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		<dc:format>text/html</dc:format>
		<dc:date>2006-09-25T21:14:34+00:00</dc:date>
		<dc:creator>Mathieu</dc:creator>
		<title>The mysterious .plan #1</title>
		<link>http://www.garagegames.com/blogs/9266/11330</link>
		<description>So much .plan with a lot of text and no screenshots... here a .plan with one screenshot and almost no text! :)&lt;br&gt;&lt;br&gt;&lt;img src='http://www.frogames.net/Mathieu/vdt1.jpg'  alt=&quot;&quot;&gt;&lt;br&gt;&lt;br&gt;Oh my god! What's going on here?&lt;br&gt;It's a surprise. Excuse me, it's *two* surprises. One of them will be available very soon so keep an eye on &lt;a href='http://www.frogames.net/?utm_source=gg&amp;amp;utm_medium=web&amp;amp;utm_campaign=planMat04' target=_blank&gt;frogames.net&lt;/a&gt; website. Even better, subscribe to our &lt;a href='http://www.frogames.net/rss20.xml' target=_blank&gt;RSS feed&lt;/a&gt;.&lt;br&gt;&lt;br&gt;PS: Thanks Tom B.!&lt;br&gt;&lt;br&gt;[Advertising] &lt;a href='http://www.frogames.net/?utm_source=gg&amp;amp;utm_medium=web&amp;amp;utm_campaign=planMat04' target=_blank&gt;Frogames Content Packs&lt;/a&gt;&lt;br&gt;&lt;a href='http://frogames.net/shop/index.php?main_page=product_info&amp;amp;products_id=9&amp;amp;utm_source=gg&amp;amp;utm_medium=web&amp;amp;utm_campaign=planMat04' target=_blank&gt;&lt;img src='http://www.frogames.net/frogames_images/HMP_home.jpg'  alt=&quot;&quot;&gt;&lt;/a&gt; &lt;a href='http://frogames.net/shop/index.php?main_page=product_info&amp;amp;products_id=3&amp;amp;utm_source=gg&amp;amp;utm_medium=web&amp;amp;utm_campaign=planMat04' target=_blank&gt;&lt;img src='http://www.frogames.net/frogames_images/dp_home.jpg'  alt=&quot;&quot;&gt;&lt;/a&gt;  &lt;a href='http://frogames.net/shop/index.php?main_page=product_info&amp;amp;products_id=8&amp;amp;utm_source=gg&amp;amp;utm_medium=web&amp;amp;utm_campaign=planMat04' target=_blank&gt;&lt;img src='http://www.frogames.net/frogames_images/rtsp2_home.jpg'  alt=&quot;&quot;&gt;&lt;/a&gt;</description>
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		<dc:date>2006-06-08T13:39:42+00:00</dc:date>
		<dc:creator>Mathieu</dc:creator>
		<title>Mac [2]</title>
		<link>http://www.garagegames.com/blogs/9266/10659</link>
		<description>Mac</description>
	</item>
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		<dc:date>2006-06-05T17:02:55+00:00</dc:date>
		<dc:creator>Mathieu</dc:creator>
		<title>Mac [1]</title>
		<link>http://www.garagegames.com/blogs/9266/10625</link>
		<description>Mac</description>
	</item>
	<item rdf:about="http://www.garagegames.com/blogs/9266/8763">
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		<dc:date>2005-09-22T08:45:46+00:00</dc:date>
		<dc:creator>Mathieu</dc:creator>
		<title>Prototype FPS</title>
		<link>http://www.garagegames.com/blogs/9266/8763</link>
		<description>We (&lt;a href='http://www.garagegames.com/my/home/view.profile.php?qid=26777'&gt;Christophe Canon&lt;/a&gt; and I) participated to our first Game in a Day this weekend.&lt;br&gt;Last week we wrote our &amp;quot;battle plan&amp;quot; to organize this event, we've adapted an old game idea of Christophe to the GID's theme. To summarize we wanted to make a FPS with a lot of action, the maps have to be small and the player must be 100% of the time in the fight.&lt;br&gt;&lt;br&gt;&lt;img src='http://pix.nofrag.com/ef/78/4363935420aaa0ed7d5927053a10.jpg'  alt=&quot;&quot;&gt;&lt;br&gt;&lt;br&gt;&lt;br&gt;&lt;b&gt;The team :&lt;/b&gt;&lt;br&gt;- Christophe : Arts, Forms &amp;amp; Pixels&lt;br&gt;- Mathieu : Scripts&lt;br&gt;&lt;br&gt;&lt;b&gt;The idea :&lt;/b&gt;&lt;br&gt;- 2 teams of 6 players each (if there's not enough players the team is completed with bots)&lt;br&gt;- to win the round you must be the last on the map&lt;br&gt;- you died when you fell out of the platform&lt;br&gt;- all weapons are used to push the ennemis out of the platform&lt;br&gt;- when a (real) player die he can take control of a remaining bot of his team&lt;br&gt;&lt;br&gt;&lt;br&gt;&lt;b&gt;GID progress :&lt;/b&gt;&lt;br&gt;&lt;br&gt;Saturday at 4:30pm -&amp;gt; START&lt;br&gt;&lt;br&gt;- Base weapon (spike)&lt;br&gt;- Testing map&lt;br&gt;- Applyimpulse v1 (lot's of time spent of this one...)&lt;br&gt;&lt;br&gt;6:40pm -&amp;gt; v0.1&lt;br&gt;&lt;br&gt;- Teams implementation (based on &lt;a href='http://www.garagegames.com/index.php?sec=mg&amp;amp;mod=resource&amp;amp;page=view&amp;amp;qid=2312'&gt;this ressource&lt;/a&gt;)&lt;br&gt;- Weapon : Spike v2&lt;br&gt;- Blue Guy&lt;br&gt;- Applyimpulse v2&lt;br&gt;- Death when you fell out of the map&lt;br&gt;&lt;br&gt;8:30pm -&amp;gt; v0.2&lt;br&gt;&lt;br&gt;Eating time!&lt;br&gt;&lt;br&gt;10pm&lt;br&gt;&lt;br&gt;- Second map&lt;br&gt;- Bonus : Claws (reduce the kick back when you're hit by a spike)&lt;br&gt;- Switch between players and bots&lt;br&gt;- Team selection&lt;br&gt;&lt;br&gt;1am -&amp;gt; v0.3&lt;br&gt;&lt;br&gt;- Third map&lt;br&gt;- Bugs corrections&lt;br&gt;- Prototype Pack...&lt;br&gt;&lt;br&gt;3am -&amp;gt; v0.4&lt;br&gt;&lt;br&gt;- Bugs corrections&lt;br&gt;- AI (based on the ressource &lt;a href='http://www.garagegames.com/index.php?sec=mg&amp;amp;mod=resource&amp;amp;page=view&amp;amp;qid=6742'&gt;newaiplayer&lt;/a&gt;)&lt;br&gt;&lt;br&gt;5am -&amp;gt; v0.5&lt;br&gt;&lt;br&gt;- Bugs corrections&lt;br&gt;- Bonus : Claws v2&lt;br&gt;- 6 bots / team&lt;br&gt;- GUI&lt;br&gt;&lt;br&gt;8am -&amp;gt; v0.7&lt;br&gt;&lt;br&gt;Sunday at 8:30am -&amp;gt; STOP&lt;br&gt;&lt;br&gt;&lt;br&gt;&lt;br&gt;&lt;br&gt;We used TGE 1.3 as the 1.4 version wasn't really ready for Mac (my main development platform) and because we didn't want to run in bugs related to TGE.&lt;br&gt;We tried to do everything within the scripts, finally we didn't have to compile the Torque and that's certainly one of the main decision who help us to make this prototype in only 12 hours. If you can do it with scripts, do it. If you can't, try something else!&lt;br&gt;&lt;br&gt;This 12 hour session was really interesting. I was delighted by all the progress we made in so little time.&lt;br&gt;I don't know if this will ever be a real game but we'll definitely invest 12 more hours to complete this prototype.&lt;br&gt;&lt;br&gt;&lt;a href='http://www.frogames.com/prototypes/index.shtml' target=_blank&gt;&lt;b&gt;Download the Mac/PC prototype (8 Mb)&lt;/b&gt;&lt;/a&gt;&lt;br&gt;&lt;br&gt;&lt;img src='http://pix.nofrag.com/f8/32/98ca56400050a21605aab53d7ae3.jpg'  alt=&quot;&quot;&gt;&lt;br&gt;&lt;img src='http://pix.nofrag.com/c0/17/62bfde18d4394536de22f57dc678.jpg'  alt=&quot;&quot;&gt;&lt;br&gt;&lt;br&gt;For those who can read french and who likes blog related to games and game development, I have a more personnal blog here : [url=http://blogs.nofrag.com/Mathieu/]Blog, jeux vid</description>
	</item>
	<item rdf:about="http://www.garagegames.com/blogs/9266/8059">
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		<dc:date>2005-06-14T08:21:34+00:00</dc:date>
		<dc:creator>Mathieu</dc:creator>
		<title>Tuesday Jun 14 8:21</title>
		<link>http://www.garagegames.com/blogs/9266/8059</link>
		<description>&lt;b&gt;MiniOne Racing&lt;/b&gt; and MacIntel&lt;br /&gt;&lt;br /&gt;&lt;b&gt;MiniOne Racing&lt;/b&gt;&lt;br&gt;MoR development is in hold since a few month now. Looking how kids like to play with it (and for a first game) we really not have to be embarrassed, on the contrary!&lt;br&gt;One day you have to say &amp;quot;Stop!&amp;quot;, it's not that easy cause you always have a lot of ideas to enhance the fun of your game but at some point it's necessary. So After 2 years of works we decided to size down the features to stop the development.&lt;br&gt;&lt;br&gt;We currently trying to compile all our editors contact list, our main goal is to find an editor for Europe and an online editor (GarageGames doesn't answers our mails so it's time to move on). I'm not afraid of MoR's future, it's a nice game and we'll find our editors someday.&lt;br&gt;&lt;br&gt;&lt;b&gt;MacIntel&lt;/b&gt;&lt;br&gt;Apple is switching his PowerPC processors to Intel x86 processors. I think everyone here had read/heard about that.&lt;br&gt;Phil Schiller already announced that they will not prevent users to install Windows on the future MacIntel. &lt;a href='http://www.insidemacgames.com/features/view.php?ID=355' target=_blank&gt;This raised a lot of concerns by those who ports PC games to Mac&lt;/a&gt;.&lt;br&gt;&lt;br&gt;Ryan Gordon's &lt;a href='http://icculus.org/cgi-bin/finger/finger.pl?user=icculus&amp;amp;date=2005-06-07&amp;amp;time=14-12-46' target=_blank&gt;.plan&lt;/a&gt; is a must-read on this topic.&lt;br&gt;[i]</description>
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