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		<title>Blog for Thomas Bang at GarageGames.com</title>
		<description>Blog feeds for Gamers and Developers in the GarageGames community.</description>
		<link>http://www.garagegames.com/</link>
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		<dc:date>2008-07-20T07:14:53+00:00</dc:date>
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		<dc:date>2008-05-22T07:46:29+00:00</dc:date>
		<dc:creator>Thomas Bang</dc:creator>
		<title>my wishes for the next TGE(A)-Updates</title>
		<link>http://www.garagegames.com/blogs/88487/14766</link>
		<description>&lt;b&gt;Shape, static Shape, Item&lt;/b&gt;&lt;br&gt;&lt;br&gt;I don't understand why this difference exists. It would be better to have only one of these objects/datablocks. The user can decide which properties he want to use. &lt;br&gt;&lt;br&gt;&lt;b&gt;TGE(A)-Editor&lt;/b&gt;&lt;br&gt;&lt;br&gt;- the category-property should be removed (the editor should display automatically the folder-hierarchy under the game-root-folder with realtime-update)&lt;br&gt;&lt;br&gt;- i create a dts/dif and place it in the level... now i want to modify this model with my 3d-app/Constructor... without to restart the engine or level... torque should now replace the older dts/dif with the newer version&lt;br&gt;&lt;br&gt;- cutscene-editor: i like it to create cutscenes with ingame-graphics&lt;br&gt;&lt;br&gt;&lt;b&gt;Shadows&lt;/b&gt;&lt;br&gt;&lt;br&gt;- each shape should have four properties: &lt;br&gt;cast stat. shadow&lt;br&gt;receive stat. shadow&lt;br&gt;cast dyn. shadow&lt;br&gt;receive dyn. shadow&lt;br&gt;&lt;br&gt;&lt;b&gt;ShowTool Pro&lt;/b&gt;&lt;br&gt;&lt;br&gt;- Shader/Shadow-Preview (it's a real time-saver)&lt;br&gt;- ShowTool should be able to read Collada/FBX and convert these files to dts&lt;br&gt;&lt;br&gt;&lt;b&gt;Constructor&lt;/b&gt;&lt;br&gt;&lt;br&gt;- if it's possible to append normal- and/or specmaps to interiors... constructor should display it&lt;br&gt;&lt;br&gt;&lt;b&gt;TGE(A)-Engine&lt;/b&gt;&lt;br&gt;&lt;br&gt;- protect art assets (a publish-function could do it)&lt;br&gt;- the old problem: weapon go through the walls &lt;br&gt;(I know... we can move the weapon more to the player to avoid this. But it would be cool to have a flag like... zorder=true/false. Something like this.)&lt;br&gt;&lt;br&gt;&lt;br&gt;&lt;br&gt;&lt;br&gt;I hope some of these suggestions find their way to TGE(A)...&lt;br&gt;&lt;br&gt;&lt;br&gt;&lt;br&gt;&lt;br&gt;&lt;br&gt;Greetings&lt;br&gt;&lt;br&gt;Thomas Bang&lt;br&gt;Germany</description>
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		<dc:date>2008-05-09T19:49:17+00:00</dc:date>
		<dc:creator>Thomas Bang</dc:creator>
		<title>gamebase.dll - ready to use (AES Rijndael)</title>
		<link>http://www.garagegames.com/blogs/88487/14715</link>
		<description>&lt;img src='http://www.darkware.de/gamebase_documentation/wicht.jpg'  alt=&quot;&quot;&gt;&lt;br&gt;&lt;br&gt;&lt;br&gt;Hi &lt;br&gt;&lt;br&gt;This is my first blog here at garagegames. &lt;br&gt;What i have to say... &lt;br&gt;&lt;br&gt;I wrote a DLL where you can use functions to save/load crypted/decrypted text to/from a file (usable with TGB, TGE and TGEA). This has several reasons. &lt;br&gt;&lt;br&gt;1. I want to get some deeper knowledge about GG's engines.&lt;br&gt;2. I write my own game with TGB and i need some special functions. &lt;br&gt;3. It's a lot of fun to write DLLs. ;-)&lt;br&gt;&lt;br&gt;&lt;br&gt;Here we have a saved file. &lt;br&gt;&lt;br&gt;&lt;img src='http://www.darkware.de/gamebase_documentation/notepad_quicksave.jpg'  alt=&quot;&quot;&gt;&lt;br&gt;&lt;br&gt;The customer of your game can edit all values very easy. Bad. &lt;br&gt;&lt;br&gt;And this is the crypted version of the file. Good. &lt;br&gt;The text is crypted/decrypted password-dependent. &lt;br&gt;&lt;br&gt;&lt;img src='http://www.darkware.de/gamebase_documentation/quicksave_notepad.jpg'  alt=&quot;&quot;&gt;&lt;br&gt;&lt;br&gt;&lt;br&gt;The functions provided with this DLL are very easy to use. &lt;br&gt;&lt;br&gt;Here is the complete documentation. &lt;br&gt;&lt;a href='http://www.darkware.de/gamebase_documentation/index.htm' target=_blank&gt;www.darkware.de/gamebase_documentation/index.htm&lt;/a&gt;&lt;br&gt;&lt;br&gt;&lt;br&gt;&lt;b&gt;The future: &lt;/b&gt;&lt;br&gt;&lt;br&gt;I will implement more functions like copy, delete and remove files/folders, create folders, search files in a folder, support for ini-files and the registry and so on. &lt;br&gt;&lt;br&gt;If you have wishes... please let me know. &lt;br&gt;&lt;br&gt;&lt;br&gt;&lt;br&gt;I hope you like the gamebase.dll&lt;br&gt;&lt;br&gt;&lt;br&gt;&lt;br&gt;Greetings&lt;br&gt;&lt;br&gt;Thomas Bang&lt;br&gt;Germany&lt;br&gt;&lt;br&gt;&lt;br&gt;Edit: New functions are available. &lt;br&gt;Now you can crypt/decrypt text if you have your own load/save-functions. &lt;br&gt;&lt;br&gt;And you can search files in a specified folder with more than one search-mask. &lt;br&gt;&lt;br&gt;Documentation modified !!!</description>
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