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		<title>Blog for Vinny Polston at GarageGames.com</title>
		<description>Blog feeds for Gamers and Developers in the GarageGames community.</description>
		<link>http://www.garagegames.com/</link>
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		<dc:date>2008-11-19T21:55:08+00:00</dc:date>
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		<dc:date>2007-02-18T07:23:06+00:00</dc:date>
		<dc:creator>Vinny Polston</dc:creator>
		<title>Normal map practice =]</title>
		<link>http://www.garagegames.com/blogs/85911/12348</link>
		<description>Normal map fun&lt;br&gt;&lt;br&gt;&lt;br&gt;After modeling architecture, [ see my last blog ], I was getting bored.&lt;br&gt;I was like meh, I guess I could practice normal maps.  &lt;br&gt;&lt;br&gt;After a couple hours of modeling I came up with the pictures below. *yes, I know its not 100% anatomically correct =]&lt;br&gt;&lt;br&gt;Heres the flow of things&lt;br&gt;[ sorry this pictures so wide, you have to scroll to see the final part on the right ]&lt;br&gt;&lt;img src='http://www.zimop.com/me/gg/flow.jpg'  alt=&quot;&quot;&gt;&lt;br&gt;&lt;br&gt;And of course the normal and diffuse maps.&lt;br&gt;*I love normal maps because they make basic diffuse maps so easy to make ^_-&lt;br&gt;&lt;br&gt;&lt;img src='http://www.zimop.com/me/gg/nmnormal.jpg'  alt=&quot;&quot;&gt;&lt;br&gt;&lt;br&gt;&lt;img src='http://www.zimop.com/me/gg/nmdiffuse.jpg'  alt=&quot;&quot;&gt; &lt;br&gt;&lt;br&gt;Hope you all find this interesting, C&amp;amp;C always welcome.&lt;br&gt;&lt;br&gt;-Vinny</description>
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		<dc:date>2007-02-13T17:33:14+00:00</dc:date>
		<dc:creator>Vinny Polston</dc:creator>
		<title>But hey, it's free. .</title>
		<link>http://www.garagegames.com/blogs/85911/12320</link>
		<description>&lt;b&gt;But hey, it's free. .&lt;/b&gt;&lt;br&gt;&lt;br&gt;I figured why let a model go to waste.&lt;br&gt;This is just something that I have been working on lately in my spare time.  You may recognize the design to be similar to that in the &lt;a href='http://www.projectoffset.com' target=_blank&gt;www.projectoffset.com&lt;/a&gt; videos, which inspired me on some parts of this.&lt;br&gt;&lt;br&gt;I model every once and a while ( RL consumes me most of the time ). So here it is, fantasy architecture for free.  I'm doing this for several reasons&lt;br&gt;1.	Free models are always nice to have&lt;br&gt;2.	I really would like to see this in-game.&lt;br&gt;3.	I still, sadly, do not own TGE or TGEA&lt;br&gt;&lt;br&gt;As you can see, there are no UV maps or textures do to the fact that I am not good at that.  Therefore you may consider this more of a resource than ready-to-go model.&lt;br&gt;&lt;br&gt;A really bad render. . .&lt;br&gt;&lt;img src='http://www.zimop.com/me/gg/freenorm.jpg'  alt=&quot;&quot;&gt;&lt;br&gt;&lt;br&gt;and that same render after some photoshopping&lt;br&gt;&lt;img src='http://www.zimop.com/me/gg/free.jpg'  alt=&quot;&quot;&gt;&lt;br&gt;&lt;br&gt;&lt;br&gt;and now the download link&lt;br&gt;&lt;a href='http://www.zimop.com/me/gg/resource.zip' target=_blank&gt;Click Here for the download&lt;/a&gt;&lt;br&gt;&lt;br&gt;Thanks, and C&amp;amp;C are always welcome.&lt;br&gt;&lt;br&gt;-Vinny Polston</description>
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