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		<title>Blog for Bruno at GarageGames.com</title>
		<description>Blog feeds for Gamers and Developers in the GarageGames community.</description>
		<link>http://www.garagegames.com/</link>
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		<dc:date>2008-10-13T20:56:41+00:00</dc:date>
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	<item rdf:about="http://www.garagegames.com/blogs/8166/11211">
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		<dc:date>2006-09-03T21:22:11+00:00</dc:date>
		<dc:creator>Bruno</dc:creator>
		<title>SliderGem</title>
		<link>http://www.garagegames.com/blogs/8166/11211</link>
		<description>Hi everyone.,&lt;br&gt;&lt;br&gt;A long time since my last blog entry..,&lt;br&gt;Anyways, besides Vatan that has been going great, i'm in the final stages of small puzzle game &amp;quot;SliderGem&amp;quot; made with TGB.&lt;br&gt;It's mostly complete, just have some bugs with the score system that need to be sorted out, but besides that everyone that have played it, liked it :) , but i know how friends are, for them &amp;quot;our&amp;quot; games almost allways look nice, but when strangers play them its a diferent story.&lt;br&gt;Anyways, the game was inspired by Slide a Lama (who has icq knows what i'm talking about), but it's obviously much diferent.&lt;br&gt;I've made a small demo so you guys can play it, and hopefully provide some feedback :)&lt;br&gt;&lt;br&gt;You can download it from here &lt;a href='http://iluminategames.com/sliderGem/SliderGem_Demo.rar' target=_blank&gt;Click Here&lt;/a&gt;&lt;br&gt;&lt;br&gt;And, what's a post without images :)&lt;br&gt;&lt;br&gt;&lt;img src='http://iluminategames.com/sliderGem/2.jpg'  alt=&quot;&quot;&gt;&lt;br&gt;&lt;img src='http://iluminategames.com/sliderGem/3.jpg'  alt=&quot;&quot;&gt;&lt;br&gt;&lt;img src='http://iluminategames.com/sliderGem/4.jpg'  alt=&quot;&quot;&gt;&lt;br&gt;&lt;br&gt;&lt;br&gt;So, if you do play the game, please post back, what do you think about it,bugs, etc&lt;br&gt;cya next time</description>
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		<dc:date>2005-09-29T13:41:24+00:00</dc:date>
		<dc:creator>Bruno</dc:creator>
		<title>Thursday Sep 29 13:41</title>
		<link>http://www.garagegames.com/blogs/8166/8826</link>
		<description>Vatan, Torque 2D&lt;br /&gt;&lt;br /&gt;Well, finally i made all the changes in the AI that i wanted, we now have friendly bots that go with the player, and are able to fight against enemy bots.., quite fun to see, making the player invisible and watching them fight against eachother :)&lt;br&gt;The sneaking part on the AI is also working, when the player trows a rock to some area, bots will investigate the sound, got some great voice acting working with this ( thanks to this guys : &lt;br&gt;http://www.squidmobile.com/ ) , so, most of the hard work on the AI is done.&lt;br&gt;Here's a shot of a platoon of 3 (player included) checking a target.&lt;br&gt;&lt;br&gt;&lt;img src='http://www.fysoftware.com/screenshots/t50.jpg'  alt=&quot;&quot;&gt;&lt;br&gt;&lt;br&gt;Finally got Torque2D , i wanted to check out how it was, i never used TGE before, so at start, the scripting is a bit weird, but the engine itself is very well organized, and thanks to everyone on the Torque2D forums it's being quite fun to mess with it, and relaxing :)&lt;br&gt;We have a game on the works with Torque now, hopefully won't take as much time as Vatan is taking :)</description>
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		<dc:date>2005-06-27T14:31:27+00:00</dc:date>
		<dc:creator>Bruno</dc:creator>
		<title>Monday Jun 27 14:31</title>
		<link>http://www.garagegames.com/blogs/8166/8133</link>
		<description>AI- Artificial inteligence&lt;br /&gt;&lt;br /&gt;Here it goes, my first plan :)&lt;br&gt;I have been working heavily on AI lately, a game can be very pretty, and have the most advanced graphics around, but if the ai looks bad, the entire game experience is waisted.&lt;br&gt;On Vatan, i want to have the best AI i can make, i want enemies to listen to the player actions, to react to them, and to behave in squads when possible.&lt;br&gt;To implement this, i made a huge FSM, with more than 50 states, which was a pain to debug.&lt;br&gt;Anyways, to start bots navigate with a A* algorithm, nothing fancy here.&lt;br&gt;Each bot in a area, when alerted to the player presence will search for near &amp;quot;bot friends&amp;quot;., When found they all will join in a Squad structure.&lt;br&gt;What will this squad structure be good for,  you ask ?&lt;br&gt;Well, when combat starts, the squad will try to flank the player, each bot will be aware of which direction  each one has, so if one is moving to the right, the other will move to the left. In practice the player will have bots moving to his left and to his right.&lt;br&gt;Bots also &amp;quot;comunicate&amp;quot; between them, if in a squad of 3 bots while the player is moving one of the bots looses the line of sight to the player ( and registers the material occluding the player ) , this bot will &amp;quot;ask&amp;quot; to the other &amp;quot;Where is he&amp;quot; (voice acting here), and if one of the other 2 can see the player they will reply (with voice acting) depending on the material occluding the player (behind the tree, behind the rock, etc).&lt;br&gt;We can also trow rocks, bots will listen and investigate, we can sneak behind them and kill them with knifes, bots can open doors, etc.&lt;br&gt;I uploaded a small video showing off a combat situation between the player over here (divx required):&lt;br&gt;&lt;br&gt;http://fysoftware.com/t_video/&lt;br&gt;&lt;br&gt;Enjoy :)</description>
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