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		<title>Blog for Nick Gronow at GarageGames.com</title>
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		<link>http://www.garagegames.com/</link>
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		<dc:date>2008-09-07T10:32:31+00:00</dc:date>
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		<dc:date>2007-06-09T02:07:50+00:00</dc:date>
		<dc:creator>Nick Gronow</dc:creator>
		<title>Running with passion to make this game</title>
		<link>http://www.garagegames.com/blogs/79302/13033</link>
		<description>Turn based tactical strategy games.  Those words are sweet to my ears.  But where have they gone?  It seems most of the good ones developed by the larger game companies have fallen to the might of the great FPS of our day.  I miss the good old days when you would take a turn, then the comp would take its turn, then you would take your turn, etc.  It seems these days if you are into that kind of game, too bad.  Maybe your local hobby store can fulfill your wishes.  Well, for me, I would like to see a turn based strategy game that expands over time.  That is, its not just a one-time through game, but rather develops with time.  Expansions would be released over time allowing for more and more options of army customization.  &lt;br&gt;&lt;br&gt;What exactly am I talking about?  Let me tell you.  My dream game would be set in the fantasy realm, with knights, thieves, dragons, wizards, etc., ranging from elves, dwarfs, trolls, orcs, goblins, even undead.  This game would be designed specifically as a player versus player.  Having a certain number of army points, you purchase your units and spend the rest of your points adding equipment and skills to each unit.  I have the whole unit, skill, equipment, and weapon system figured out.  There will be at first hundreds of combinations that will be possible to choose from.  You will then pit your created army built from your own set of virtual army cards against other players in a turn-based square grid battle arena and see which of you not only has the best army, but knows how to use it well strategically in battle.  &lt;br&gt;&lt;br&gt;I just finished the move system this week, and next week will be diving into the action phase of the turn sequence.  I may even post some screen shots of the working game if anyone out there is interested in looking at it.  &lt;br&gt;&lt;br&gt;If you are interested in helping out, I will on the lookout for modelers and effects makers.  More to come!</description>
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