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		<title>Blog for Grant McNeil at GarageGames.com</title>
		<description>Blog feeds for Gamers and Developers in the GarageGames community.</description>
		<link>http://www.garagegames.com/</link>
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		<dc:date>2008-11-21T09:53:16+00:00</dc:date>
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		<dc:date>2005-10-25T05:08:33+00:00</dc:date>
		<dc:creator>Grant McNeil</dc:creator>
		<title>Tuesday Oct 25 5:08</title>
		<link>http://www.garagegames.com/blogs/7691/9045</link>
		<description>Purchased Keneth Finney's new book!&lt;br /&gt;&lt;br /&gt;I purchased a copy of &amp;quot;Advanced  3D Game Programming All in One&amp;quot;. Getting alot better handle on torquescript than I used to have. Good book.&lt;br&gt;&lt;br&gt;Not quite sure what i'm going to do next. I'm going to try switching into Computer Science at Ottawa University; I suppose thats a step in the right direction.&lt;br&gt;&lt;br&gt;--Grant</description>
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		<dc:date>2005-10-21T17:41:36+00:00</dc:date>
		<dc:creator>Grant McNeil</dc:creator>
		<title>Friday Oct 21 17:41</title>
		<link>http://www.garagegames.com/blogs/7691/9022</link>
		<description>Alot to learn, the hard way.&lt;br /&gt;&lt;br /&gt;It's interesting.&lt;br&gt;&lt;br&gt;I decided at a young age that I wanted to make computer games. I decided, I think, before I even ever played computer games.&lt;br&gt;&lt;br&gt;I, unlike the industry professionals, was brought up in an atmosphere where 3D games like Quake II and Doom were all over the place. I can't laugh and reminisce when someone mentions the Atari 2600; I just wasn't old enough, or even born yet.&lt;br&gt;&lt;br&gt;I'm 18 now; turning 19 next year. I'm in university, switching from the faculty of social sciences to the faculty of engineering, in order to take software engineering.&lt;br&gt;&lt;br&gt;Through my early teens, I was hit the same way every teenager who wants to make games is hit. Actually, that's not true; if you're a modeler, artist, or designer; you can be good at what you do at any age. I was hit the same way every teenage programmer was hit. You don't learn what a cross product is until Geometry and Discreet Mathematics in grade 12. You don't learn what the parametric equations of a line are in 3-space are until grade 12. You don't really learn what you need to know to be programming in a 3D environment until your at least done high school. This meant that once I started playing with OpenGL and 3D Graphics theory, and all of a sudden I had to test the intersection of a line and a plane, I was in a hole.&lt;br&gt;&lt;br&gt;I'm now out of that hole. I have the math, I'm taking the university courses, and I have what I need to actually be of some use. I can now skip the part of the 3D programming book that goes over matrices, rather than be confused by it entirely.&lt;br&gt;&lt;br&gt;I've registered http://www.grantmcneil.com. I'm hoping I'll get a chance to flex my new found usefulness.&lt;br&gt;&lt;br&gt;--Grant</description>
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		<dc:date>2003-06-17T15:10:39+00:00</dc:date>
		<dc:creator>Grant McNeil</dc:creator>
		<title>Tuesday Jun 17 15:10</title>
		<link>http://www.garagegames.com/blogs/7691/4327</link>
		<description>PFEngine coming along great&lt;br /&gt;&lt;br /&gt;Hey Garagegames,&lt;br&gt;&lt;br&gt;First, check out the PFEngine demo test at &lt;br&gt;&lt;a href='http://www.sourceforge.net/projects/pfengine/' target=_blank&gt;www.sourceforge.net/projects/pfengine/&lt;/a&gt;&lt;br&gt;&lt;br&gt;the PFengine, or PenguinFighter Engine, or PFE (or whatever) is coming along great. I've been working on 2D physics for a 3D cube recently, and thats coming along well.&lt;br&gt;&lt;br&gt;WE NEED A 2D ARTIST FOR SPRITES AND TEXTURES.&lt;br&gt;&lt;br&gt;thanks,&lt;br&gt;&lt;br&gt;--Frog102</description>
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		<dc:date>2003-04-07T00:28:03+00:00</dc:date>
		<dc:creator>Grant McNeil</dc:creator>
		<title>Monday Apr 7 0:28</title>
		<link>http://www.garagegames.com/blogs/7691/4100</link>
		<description>Well GarageGames,&lt;br&gt;&lt;br&gt;I've tried several times, but Torque scripting and I dont mix. I get everything that resembles C++, and dont get anything else. which is funny, because I learned almost everything there is to know about python in 4 days. but torque script just doesn't click for me.&lt;br&gt;&lt;br&gt;Other then that, things have been going well. I put timers and Font into my basecode last night, really simple, but Timers are fun to code. Mostley because its easy.&lt;br&gt;&lt;br&gt;Well, I have a few questions if anyone viewing my .plan would like to answer them, I dont think its worth a forum thread:&lt;br&gt;&lt;br&gt;1. okay, whats the difference between %this and %obj?&lt;br&gt;&lt;br&gt;2. okay, i have seen class functions in the script, but then I see weird stuff like &amp;quot;datablock ParticleData(CrossbowBoltParticle)&amp;quot; and only know that datablock is for server-&amp;gt;client information, CrossBoltParticle is whats being passed in, and I have no Idea where ParticleData is coming from.&lt;br&gt;&lt;br&gt;3. I see a whole bunch of initilizers in the datablocks, amd I would like to know how I could find out about all the initilizers for a datablock.&lt;br&gt;&lt;br&gt;anyway, if you answer those, thanks,&lt;br&gt;&lt;br&gt;--Grant</description>
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		<dc:date>2003-03-28T23:48:08+00:00</dc:date>
		<dc:creator>Grant McNeil</dc:creator>
		<title>Friday Mar 28 23:48</title>
		<link>http://www.garagegames.com/blogs/7691/4069</link>
		<description>Well, I've finally come to my senses&lt;br /&gt;&lt;br /&gt;Hey Garagegamers,&lt;br&gt;&lt;br&gt;I've finally come to my senses, and found that an amateur game development team NEVER WORKS. About 5 months ago the second team I had been on, &amp;quot;Profusion&amp;quot;, failed as expected.&lt;br&gt;&lt;br&gt;I have made a promise to myself not to join another dev team until I'm 17 (May 30th, 2004). At that point I will probably pick up a copy of the newest mod-able FPS and work with that.&lt;br&gt;&lt;br&gt;One thing I want to do is join a &amp;quot;group&amp;quot;, or if none exist, possibly create a small group of about 10 or 15 common game developers/programmers, not to make a game that will inevitably fail, but to have a group of people to reference to.&lt;br&gt;&lt;br&gt;Anyway, I don't know, I'm just going to keep programming for now, continue with OpenGL, and learn more DX. That's about it.&lt;br&gt;&lt;br&gt;--Grant McNeil</description>
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		<dc:date>2002-12-14T13:17:30+00:00</dc:date>
		<dc:creator>Grant McNeil</dc:creator>
		<title>Saturday Dec 14 13:17</title>
		<link>http://www.garagegames.com/blogs/7691/3651</link>
		<description>Im back hitting the code after a long break, and im not back a moment too soon. the christmas holidays are here, and they should give me enough time to get back into it.&lt;br /&gt;&lt;br /&gt;Hey Garagegamers,&lt;br&gt;&lt;br&gt;After my small team making a small game plan failed (like the majority of small amature teams do), I've decided just to continue to learn more about OpenGL and C++, and enhance my skills. &lt;br&gt;&lt;br&gt;Right now im working on getting high-res timers working, the things dont like initilizing for me ;).&lt;br&gt;&lt;br&gt;Im very proficiant with OpenGL and C++, I like to say &amp;quot;I know what im doing&amp;quot;. I can make complex 2d games, like tetris and sidescrollers. and simple 3d games.&lt;br&gt;&lt;br&gt;But theres one thing: I have never completed a project. And, if i want a portfolio, im going to have to.&lt;br&gt;&lt;br&gt;Im making my own tetris game for now, and i might move on to somthing else when im done.&lt;br&gt;&lt;br&gt;Peace out,&lt;br&gt;--Frog102</description>
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		<dc:date>2002-10-14T23:41:37+00:00</dc:date>
		<dc:creator>Grant McNeil</dc:creator>
		<title>Monday Oct 14 23:41</title>
		<link>http://www.garagegames.com/blogs/7691/3380</link>
		<description>Easy tips for amature success.&lt;br /&gt;&lt;br /&gt;top 10 Advice for people who want to make they're own GD teams:&lt;br&gt;&lt;br&gt;1) Dont shoot to high, if your 15, the best thing to do is make a small, free game. or if you really want to be paid, shareware.&lt;br&gt;&lt;br&gt;2) Make sure your team doesn't have anyone on it who has absoulutly no experience, even if just working by themselves. You dont want a Gamer who thinks he can be a game designer joining your team and spitting out babble over time&lt;br&gt;&lt;br&gt;3) Communication is key. If you want to get anything done, you MUST communicate. Meetings are great, Forums are amazing and E-Mail dev-lists are definetly your friend.&lt;br&gt;&lt;br&gt;4) Dont let somone not have anything to do and let them slip away. Keep them busy, or they'll quit the team.&lt;br&gt;&lt;br&gt;5) Make sure everyone on the team is shooting for the same goals, arguments on game concepts arn't cool.&lt;br&gt;&lt;br&gt;6) the team must know what the end result will be/look like before you start devolopment. people assume, and alot of that contributes to different opinions on what the game should be&lt;br&gt;&lt;br&gt;7) Leadership. my team got blown away, for the simple reason that there was noone on top. no leader. the leader makes sure everyones in check, and hold the team together. he/she is like the glue of the project.&lt;br&gt;&lt;br&gt;8) The faster you can put out a game test, the better. the programmer should work for at least 4 weeks before everyone else.&lt;br&gt;&lt;br&gt;9) GOALS/MILESTONES/DEV JOURNAL. you should all know this allready.&lt;br&gt;&lt;br&gt;10) Ten is for programmers only. backup your code, keep it clean, and treat it like 'epic' was going to evaluate your code. Clean and classes, clean and classes.</description>
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		<dc:date>2002-09-01T21:23:57+00:00</dc:date>
		<dc:creator>Grant McNeil</dc:creator>
		<title>Sunday Sep 1 21:23</title>
		<link>http://www.garagegames.com/blogs/7691/3180</link>
		<description>Okay, so, I had the Idea, im making it happen. lets get a team.&lt;br /&gt;&lt;br /&gt;HELLO!,&lt;br&gt;&lt;br&gt;I have begun creating a small team to make a small project. The idea behind this project is to give everyone on the team experience working with a team, working on a small game. The team name and what the Game is still needs to be found. &lt;br&gt;&lt;br&gt;My idea is once i get enough people on the team, we would collaberate on these ideas together.&lt;br&gt;&lt;br&gt;this game isn't retail, its most likely going to be a free download, Open Source. but, this is still to be discussed.&lt;br&gt;&lt;br&gt;If you would like to be on the team, check out the help wanted add. I currently have gotten 1 response, And i am a Programmer myself.&lt;br&gt;&lt;br&gt;Anyway,&lt;br&gt;&lt;br&gt;--Grant&lt;br&gt;&lt;br&gt;p.s. Questions? Ideas? post, or e-mail:&lt;br&gt;Frog_liadon@hotmail.com</description>
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