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		<title>Blog for Richard Muniak at GarageGames.com</title>
		<description>Blog feeds for Gamers and Developers in the GarageGames community.</description>
		<link>http://www.garagegames.com/</link>
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		<dc:date>2008-10-13T16:08:54+00:00</dc:date>
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		<dc:date>2006-09-22T12:49:03+00:00</dc:date>
		<dc:creator>Richard Muniak</dc:creator>
		<title>First Blog!</title>
		<link>http://www.garagegames.com/blogs/76708/11310</link>
		<description>(Don't hit backspace when not in this text field, got it.)&lt;br&gt;&lt;br&gt;Hi Anyone Out There!&lt;br&gt;&lt;br&gt;  As a child of the 90s, video games has been a huge part of my life.  I've tried programming my own since my first 20 goto 10.  I have had some luck in the text only area of programming TI calculators.  Everytime I try something fancy, I always give up.  Patience and recreating the wheel are my biggest problems.  I have known about game engines but never saw GG before.  &lt;br&gt;&lt;br&gt;  I saw GG and bought it instantly. (Yesterday).  Now I have a place to start that isn't creating my first triangle.&lt;br&gt;&lt;br&gt; So, here is what I've done so far:&lt;br&gt;&lt;br&gt;1.  Completed the Beginner's Tutorial in the TDN&lt;br&gt;2.  Messed around with the AI tutorial in the TDN&lt;br&gt;3.  Made a little mission with the blue guys from the first tutorial.&lt;br&gt;4.  Looked up object building in Blender&lt;br&gt;5.  Designed my first thing in blender (without collision, that's tonight's headache).&lt;br&gt;6.  Laughed at my designing skill (will definitly buy/ask for help for this later).&lt;br&gt;7.  Imported my design over to torque succesfully!&lt;br&gt;&lt;br&gt;&lt;br&gt;This looks like a great community, I'm hoping I stick with it this time.  I just have to fight the Warcraft urge.&lt;br&gt;&lt;br&gt;-Richie&lt;br&gt;&lt;br&gt;Ps. I wonder how many other people's first posts are like mine. &lt;br&gt;PPs.  Screenshots will start next time.</description>
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