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		<title>Blog for M Mahmud Hasan at GarageGames.com</title>
		<description>Blog feeds for Gamers and Developers in the GarageGames community.</description>
		<link>http://www.garagegames.com/</link>
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		<dc:date>2008-10-07T09:13:11+00:00</dc:date>
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		<dc:date>2006-10-02T21:13:35+00:00</dc:date>
		<dc:creator>M Mahmud Hasan</dc:creator>
		<title>Setting eyeoffset for First Person view</title>
		<link>http://www.garagegames.com/blogs/76017/11361</link>
		<description>I am writing this blog for my future references. I was getting hard time setting up a first person view of my player with SAM (Surface to Air Missile launcher).&lt;br&gt;&lt;br&gt;I was totally confused with the eyeoffset values. After a long tweaking, I successfully got correct view.&lt;br&gt;&lt;br&gt;Here goes my experiment:&lt;br&gt;&lt;br&gt;The datablock ShapeBaseImageData contains the eyeoffset field that can be used to setting up the firstperson view of the weapon.&lt;br&gt;&lt;br&gt;The syntax is as follows:&lt;br&gt;&lt;br&gt;eyeOffset = &amp;quot;0.15 -0.5 -0.9&amp;quot;;&lt;br&gt;&lt;br&gt;&lt;br&gt;The first element represents the sidewise movement of the weapon. That mean, making 0.0 will show the weapon in the middle of the player position. a negetive value will mmove it to left side and a positive value will move it to the right.&lt;br&gt;&lt;br&gt;The second element represents the front and back positioning of the weapon. A positive value will take the weapon away from player where as the negetive value will bring it closer.&lt;br&gt;&lt;br&gt;and the third element represents the vertical positioning of the weapon. A negetive value will make it lower where as the positive value will make the oposite.</description>
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