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		<title>Blog for Mikey at GarageGames.com</title>
		<description>Blog feeds for Gamers and Developers in the GarageGames community.</description>
		<link>http://www.garagegames.com/</link>
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		<dc:date>2008-11-19T23:50:47+00:00</dc:date>
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		<dc:date>2006-07-25T13:16:47+00:00</dc:date>
		<dc:creator>Mikey</dc:creator>
		<title>cinema4d-&amp;gt;max-&amp;gt;torque</title>
		<link>http://www.garagegames.com/blogs/73210/10966</link>
		<description>i have cinema4d, 3ds max and maya and out of all of them max is the best to export to torque. But if your like me cinema 4d is way easier to use. Thus you can build your models in cinema4d and export them as a 3ds file. Then just import that into max and add a bounds box,dts exporter(free download just google it) and there you go.</description>
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