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		<title>Blog for Kimmy Gorden at GarageGames.com</title>
		<description>Blog feeds for Gamers and Developers in the GarageGames community.</description>
		<link>http://www.garagegames.com/</link>
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		<dc:date>2008-11-21T09:47:03+00:00</dc:date>
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		<dc:date>2006-09-04T04:27:25+00:00</dc:date>
		<dc:creator>Kimmy Gorden</dc:creator>
		<title>The Art Pipeline and me</title>
		<link>http://www.garagegames.com/blogs/71005/11213</link>
		<description>Little about me:&lt;br&gt;&lt;br&gt;I got a big idea for a game- like most of you- I know I won't be able to do it all by myself but I'm gonna start working on things 'till I can get the help I need to get where I'm going. &lt;br&gt;&lt;br&gt;I decided to start with building some models and learning a bit about the pipeline. &lt;br&gt;&lt;br&gt;My first venture and obstacle- POLYCOUNT. &lt;br&gt;&lt;br&gt;I built some ships and textured them long before I bought the engine- They are at about 3200-3600 polys I THINK. It's been awhile and I have to redisign them anyway because there's just a waste of polys-&lt;br&gt;&lt;br&gt;Here is one of them- half textured:&lt;br&gt;&lt;br&gt;&lt;a href='http://www.kimmygorden.com/carrisian_fighter.jpg' target=_blank&gt;www.kimmygorden.com/carrisian_fighter.jpg&lt;/a&gt;&lt;br&gt;&lt;br&gt;&lt;a href='http://www.kimmygorden.com/carrisian_fighter2.jpg' target=_blank&gt;www.kimmygorden.com/carrisian_fighter2.jpg&lt;/a&gt;&lt;br&gt;&lt;br&gt;&lt;a href='http://www.kimmygorden.com/carrisian_fighter3.jpg' target=_blank&gt;www.kimmygorden.com/carrisian_fighter3.jpg&lt;/a&gt;&lt;br&gt;&lt;br&gt;and here is a police vehicle:&lt;br&gt;&lt;br&gt;&lt;a href='http://www.kimmygorden.com/GFED_sig.jpg' target=_blank&gt;www.kimmygorden.com/GFED_sig.jpg&lt;/a&gt;&lt;br&gt;&lt;br&gt;&lt;br&gt;Now that I realize I have to keep the polys down around 2000-2500 I definetly have to revisit the whole situation- which isn't always a bad thing. &lt;br&gt;&lt;br&gt;I started building a robot tonight but soon realized I was going overboard when I checked the face count on ONE of it's legs (1440). &lt;br&gt;&lt;br&gt;UGH. &lt;br&gt;&lt;br&gt;TEXTURES are going to be my friend- I THINK. I've been reading that while you CAN have multi-textured .DTS files- that don't mean they gonna play nice with the engine and my FPS rates. &lt;br&gt;&lt;br&gt;&lt;br&gt;sigh...&lt;br&gt;&lt;br&gt;&lt;br&gt;I guess no one said it would be easy.&lt;br&gt;&lt;br&gt;Edit Sawheeeet! Thanks Stephan!</description>
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