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		<title>Blog for Tim Tillotson at GarageGames.com</title>
		<description>Blog feeds for Gamers and Developers in the GarageGames community.</description>
		<link>http://www.garagegames.com/</link>
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		<dc:date>2008-10-13T01:19:01+00:00</dc:date>
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		<dc:date>2007-02-20T21:50:34+00:00</dc:date>
		<dc:creator>Tim Tillotson</dc:creator>
		<title>Game Dev phase 1</title>
		<link>http://www.garagegames.com/blogs/68638/12374</link>
		<description>I thought I would take the time to make my first GG blog post on Indie game development.&lt;br&gt;&lt;br&gt;First, the hardest thing you can do is work as a lone wolf as an Indie developer.  As many have pointed out, bootstrapping is very tough, especially on your first Indie project.  A commercial game is soooo much easier.  Why?  #1 You can spend 80+ hours a week on it and still make enough money to pay the rent.  &lt;br&gt;&lt;br&gt;The second hardest thing can be building a team, as I've found out the hard way as my artists, co-programmers and others have dropped out just when I started producing real work.  If you want to know if someone is in for the long haul, just ask &amp;quot;Here's my work, where's yours?&amp;quot;  After several weeks of humms and hawws they just seem to disappear. &lt;br&gt;&lt;br&gt;It's amazing how many Indie game developer wannabees suddenly disappear, even if they are professionals at what they do.&lt;br&gt;&lt;br&gt;Given that, I've decided to take the slow approach instead of focusing on making my 'dream game' right off the bat, I decided to learn the engines, some 3D modeling, and how to write shaders.  (Since I'm a programmer) In the meantime, the engines have continued to evolve to do some of the things I would have had to code myself a year ago.  It's been interesting to watch how the GG engines have evolved over the last year.  They've done some amazing work, and continue to roll out pieces of a great tool set.&lt;br&gt;&lt;br&gt;What I've learned so far is that I want to wait for the GG guys to add the features I want rather then develop it myself, especially when they will likely add a lot of what I want in the near future.&lt;br&gt;&lt;br&gt;Until then, I'm waiting on the GG team for 3 things in particular.&lt;br&gt;1. L3DT TGEA plugin.&lt;br&gt;2. Constructor.&lt;br&gt;3. TorqueX 3D, Atlas, &amp;amp; Shader support that's in TGEA.(If they ever go this route.)&lt;br&gt;&lt;br&gt;As the first 2 items on my wish list are soon to be completed, I'll need to re-evaluate as soon as I get a chance to play with them.  (Hopefully very soon.)</description>
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