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		<title>Blog for David Murphy at GarageGames.com</title>
		<description>Blog feeds for Gamers and Developers in the GarageGames community.</description>
		<link>http://www.garagegames.com/</link>
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		<dc:date>2008-11-20T00:17:05+00:00</dc:date>
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		<dc:date>2006-10-16T17:58:03+00:00</dc:date>
		<dc:creator>David Murphy</dc:creator>
		<title>Mac Development (TGE)</title>
		<link>http://www.garagegames.com/blogs/65234/11428</link>
		<description>hi folks,&lt;br&gt;&lt;br&gt;One of my students is developing a Torque game on the Mac. We soon found out that joystick support for the Mac seems non-existent.&lt;br&gt;&lt;br&gt;While looking at the problem in greater detail, I came across this in macCarbInput (line 93):&lt;br&gt;&lt;br&gt;ConsoleFunction( isJoystickDetected, bool, 1, 1, &amp;quot;Always false on the MAC.&amp;quot; )&lt;br&gt;{&lt;br&gt;/*&lt;br&gt;   argc; argv;&lt;br&gt;   return( DInputDevice::joystickDetected() );&lt;br&gt;*/&lt;br&gt;   return(false);&lt;br&gt;}&lt;br&gt;&lt;br&gt;Have GarageGame actually written joystick support for the Mac literally out! &lt;br&gt;This is relatively straight forward to fix, so I'm curious as to why it hasn't been done yet?&lt;br&gt;&lt;br&gt;Also, what is the roadmap for moving the Mac version of TGE away from Carbon and onto Cocoa??&lt;br&gt;&lt;br&gt;rgds Dave</description>
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