<?xml version="1.0" encoding="ISO-8859-1"?>
<rdf:RDF
	xmlns="http://purl.org/rss/1.0/"
	xmlns:rdf="http://www.w3.org/1999/02/22-rdf-syntax-ns#"
	xmlns:dc="http://purl.org/dc/elements/1.1/">
	<channel rdf:about="http://feeds.garagegames.com/rss/blogs/developer/64124/">
		<title>Blog for Garrett Brown at GarageGames.com</title>
		<description>Blog feeds for Gamers and Developers in the GarageGames community.</description>
		<link>http://www.garagegames.com/</link>
		<image rdf:resource="http://www.garagegames.com/images/GarageGames_logo_small_w.gif" />
		<dc:date>2008-11-21T10:02:00+00:00</dc:date>
		<items>
			<rdf:Seq>
				<rdf:li rdf:resource="http://www.garagegames.com/blogs/64124/11094"/>
			</rdf:Seq>
		</items>
	</channel>
	<item rdf:about="http://www.garagegames.com/blogs/64124/11094">
		<dc:format>text/html</dc:format>
		<dc:date>2006-08-15T15:29:22+00:00</dc:date>
		<dc:creator>Garrett Brown</dc:creator>
		<title>Oddictive Private Beta Begins today</title>
		<link>http://www.garagegames.com/blogs/64124/11094</link>
		<description>I've reached a comfortable (or as comfortable as can be) place with my TGB project, Oddictive to release it to my selected testers. It's been a fun 6+ months...going from re-learning Torquescript to learning the t2d specific stuff, all the way to creating a decent casual gamer audience game. I've had a lot of help so far, and the road doesn't look too much longer. This will be my first game that I will be releasing to the public for sale. If anyone has any advice, let it rip, because I feel like I'm finding my way through a very dark room with no real direction as far as self-publishing. Check out my website at www.tapoutgames.com for more info and updates.&lt;br&gt;&lt;br&gt;Peace,&lt;br&gt;&lt;br&gt;Garrett</description>
	</item>
</rdf:RDF>
