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		<title>Blog for Noah Gomes at GarageGames.com</title>
		<description>Blog feeds for Gamers and Developers in the GarageGames community.</description>
		<link>http://www.garagegames.com/</link>
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		<dc:date>2008-11-21T10:26:56+00:00</dc:date>
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		<dc:date>2008-02-27T03:47:36+00:00</dc:date>
		<dc:creator>Noah Gomes</dc:creator>
		<title>NEW Game</title>
		<link>http://www.garagegames.com/blogs/58275/14350</link>
		<description>&amp;quot;Hot Rod Chairs&amp;quot; &lt;br&gt;The plan &lt;br&gt;&lt;br&gt;Hot Rod Chairs is a wheelchair racing game that takes place after a Nascar racer experience a terrible crash, leaving him paralyzed.  The game will take place in a single town in the Northwest United States, with each rce taking place in a restricted section of the town.&lt;br&gt;&lt;br&gt;The chairs will modifiable throughout the game, including wheels, paint, engine, brakes and suspension parts.  We aim to keep this a fun, light hearted arcade gaming experience.&lt;br&gt;&lt;br&gt;What we've done:&lt;br&gt;So far we've assembled a few developers and 3d modelers to get started on creating game assets for us to prototype with.  We're have one guy building vehicles roughin out characters in 3ds Max and another making chairs in Lighwave 3d.  We've got a both programs playing with TGE just fine but we've just this week made the jump to TGEA (hint hint, any TGEA people that want in....)&lt;br&gt;&lt;br&gt;So first task... Play with TGEA every chance can!  Essentially we want to get back to where we were with TGE in the next couple weeks.&lt;br&gt;&lt;br&gt;March 2008 - June 2008&lt;br&gt;Model, 2 types of manual wheelchairs&lt;br&gt;Model, 5 types of electric wheelchairs and stock wheels&lt;br&gt;Test the physics of the chairs and tune in car.cs&lt;br&gt;Throw together some environment models such as street signs, buildings, etc.and create a test track for us to tune on.&lt;br&gt;Plan out the actual town layout&lt;br&gt;Make a hi-poly car for the intro movie &lt;br&gt;&lt;br&gt;June 2008 - August 2008&lt;br&gt;Normal map and texture the chairs and environmental assets &lt;br&gt;Implement the town/track plans previously created&lt;br&gt;Begin to test tracks&lt;br&gt;Improve upon environments (Skybox, water, etc)&lt;br&gt;Implement check points for each race and timing system&lt;br&gt;Continue modeling/scripting chair mods&lt;br&gt;&lt;br&gt;August 2008 - December 2008&lt;br&gt;Begin modeling the characters used in cinematics&lt;br&gt;Reduce and normal map the characters for in-game use&lt;br&gt;Start work on the cinematic animation sequences&lt;br&gt;Model and texture police cars for in-game chase rounds&lt;br&gt;Improve upon the track layout objects like road blocks, gates, ect&lt;br&gt;&lt;br&gt;January 2009 - May 2009&lt;br&gt;Finalize the town. &lt;br&gt;Create the in-game GUI's, title screens. mod-shops and score system.&lt;br&gt;Devise and implement a way for opponents to follow a &amp;quot;best line&amp;quot; through the tracks.&lt;br&gt;&lt;br&gt;June 2009 - August 2009&lt;br&gt;&lt;br&gt;Alpha testing, beta testing.&lt;br&gt;&lt;br&gt;November, &lt;br&gt;GO TIME, release &lt;br&gt;&lt;br&gt;and of course, a teaser shot...</description>
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		<dc:date>2007-03-23T01:07:35+00:00</dc:date>
		<dc:creator>Noah Gomes</dc:creator>
		<title>future game plan</title>
		<link>http://www.garagegames.com/blogs/58275/12589</link>
		<description>I'm planning to start designing a game in June. I have two games to pick from. One is a fair game that take place at a high school. At this school fair, there will be different games that the user can do like shoot a basketball in a moving hoop, and balloon pop with darts, and ect. You get to be different characters with different skills. &lt;br&gt;The second idea is base on a wheelchair sport that is called Wheelchair Murder Ball. It is like soccer and football, but in wheelchairs. It is play on a basketball court and a player carry the ball on their lap, you score by get the ball in between two cones at the end of the court.</description>
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