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		<title>Blog for Ben Ewing at GarageGames.com</title>
		<description>Blog feeds for Gamers and Developers in the GarageGames community.</description>
		<link>http://www.garagegames.com/</link>
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		<dc:date>2008-07-07T02:11:45+00:00</dc:date>
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		<dc:date>2006-09-01T02:21:49+00:00</dc:date>
		<dc:creator>Ben Ewing</dc:creator>
		<title>My views on GarageGames,XNA, and C#</title>
		<link>http://www.garagegames.com/blogs/56191/11194</link>
		<description>I wrote this at school today out of boredom, and get my thoughts down on paper.&lt;br&gt;              (And this is my first .plan, I hope it isn't taken to negatively)&lt;br&gt;&lt;br&gt;              Well, lots of awesome things are being done by the guys at the Garage, but I've been noticing a trend with there newer products (TSE/TorqueX). They've been straying farther and farther away from Cross-Platform support, which was one of the deciding  factors for me when I bought TGE (As well as  TGB).&lt;br&gt;&lt;br&gt;               TSE is going to be released without OpenGL/Cross Platform support, though it is promised, and TorqueX using XNA, it seems like GG's is jumping on the MicroSoft bandwagon, then again, this is obviously a very large opportunity for Indies. &lt;br&gt;&lt;br&gt;                  But, it also looks as if Indies aren't GG's main target anymore. TGE Indie with source is still $100, but TGB with source is $250, TGB is a great engine, and I love messing around with it, but $250 seems a bit steep for a 2D. This concerns me, obviously the prices are going to go up on new products. &lt;br&gt;&lt;br&gt;                TSE, which should be released soon, will most likely be priced very high seeing that it will be a full fledged 3D engine, and possibly to step for Indies. TorqueX might be even more expensive, seeing that it seems to be GG's killer app, encompassing TSE and TGB. &lt;br&gt;&lt;br&gt;                     To me this all seems to me like GarageGames is slowly screwing a group of its customers over, group by group. Despite this, I love messing around in TGB and TGE, I haven't done anything intended for commercial release, but I have done a bunch of cool stuff with TGB (Four way pong, Online Rock Paper Scissors [ Which doesn't work too well...] , and some other stuff) and TGE ( Me and Matt Vitelli are working on a little fantasy RPG right now).&lt;br&gt;                     &lt;br&gt;                      Which brings me to a former personal conflict. I'm still fairly new to C++, I can do some basic stuff with it, and I have done a few little OpenGL apps in it,  but since C# started to become more and more popular I had started to ask myself  if I should stop learning C++ and start concentrating  on C#. So I went  on the #GID channel and asked what everyone's views on C++ Vs. C# were, and I got some great advice from someone (I think it was Fosters :/, but I cant ay for sure). He said that a programmer shouldn't worry about petty things such as what language or IDE he/she is using, but just get the job done. Which settled my conflict.&lt;br&gt;&lt;br&gt;This is all for now, please don't flame on this, these are just my personal views, based on what I know.</description>
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