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		<title>Blog for Jay &amp;quot;Vox&amp;quot; Miller at GarageGames.com</title>
		<description>Blog feeds for Gamers and Developers in the GarageGames community.</description>
		<link>http://www.garagegames.com/</link>
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		<dc:date>2008-11-21T09:30:46+00:00</dc:date>
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		<dc:date>2006-02-07T01:50:00+00:00</dc:date>
		<dc:creator>Jay &amp;quot;Vox&amp;quot; Miller</dc:creator>
		<title>I wanna</title>
		<link>http://www.garagegames.com/blogs/54441/9715</link>
		<description>First of all,&lt;br&gt;&lt;br&gt;I'm a &amp;quot;long time reader, first time blogger&amp;quot;, so I'd just like to say &lt;b&gt;Hello&lt;/b&gt; to the GG community and anyone else out there! I've been surfing through the forums and resources at GG for some time, but haven't really had anything &amp;quot;blog-worthy&amp;quot; until now.  : )&lt;br&gt;&lt;br&gt;So what do I think is so blog-worthy? Well, the last couple of weeks I've been very intersted in game AI and how it's done. I picked up a book at Borders - &amp;quot;AI for Game Developers&amp;quot; - and was suprised and excited that you don't need to be rocket scientist to give your computer players a little decent AI. I'm happy with the coverage that the author gives all of the various subjects; Following/Evading, Path-finding, Finite State Machines, ect.. The book gives a nice overview of a subject without being intimidatingly specific, so I'll definately wan't to get some more books that are more-in-depth in certain areas, when I get to that point.&lt;br&gt;&lt;br&gt;The first thing I wanted to tackle was path-finding. I went for the ever popular a* method, and decided that the best way to understand exactly how it works, is to just [u]do it[/u]. So far, I've got a klunky system worked out in script that (surprsingly!) works; I'm planning now on working out something better in code. But with the script version, I think that the hardest part was concocting a function that automatically created and linked all of the Nodes on the terrain that I needed to to actually use a*. I've reworked the whole thing several times now; because everytime I get it all done n' working, I see ways of making it simpler and a bit more efficent. So I really can't express how helpful and informative it was to just get my hands dirty, trying to get the path-finding working!  : D&lt;br&gt;&lt;br&gt;&lt;br&gt;&lt;br&gt;But as I was reading through that AI book, and started dreaming about all of the game-play possibilites that my newfound knowledge had opened up, the more I wanted to create an actual game that could utilize all this totally awesome AI related stuff! For example: A hide-n-go-seek style game played against a computer player. The level could contain small areas that were &amp;quot;hiding-spots&amp;quot;. When it was the computer's turn to hide, they could select a hiding spot, find their way to it, and keep track of how good of a hiding-spot that was based on how long it took the other player to find them. Alternatley, when the computer player was 'it', he would look through all of the hiding-spots that he's discovered so far, and when he finds a player that was hiding, makes a mental &amp;quot;note&amp;quot; of it, so that next time he's 'it', he'll be more likely to check that spot before others. Reinforced learning kind of stuff. I realize that there are a million wholes in that, but I'm excited about the over-all idea.&lt;br&gt;&lt;br&gt;I was also thinking of a game having to do with ants; perhaps something in the style of a Pikmin/RTS game? I've alwasy been interested in programming, and I think that jumping into AI will help me &lt;i&gt;keep&lt;/i&gt; myself interested in programming, more precisely: C++. I took an extremely unhelpful C++ course in high-school, way-back when, and I haven't had a real opportunity to do anything with it since, so I can't say enough good stuff about Torque! It has been the perfect arena for my C++ experiments and I still can't believe how &lt;b&gt;cool&lt;/b&gt; it all is!  :P&lt;br&gt;&lt;br&gt;Ackk! Enough about me; I'd be very interested to hear what anybody else out there thinks about AI + Torque or if anyone else has/is done something along those lines before? All comments are welcome!</description>
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