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		<title>Blog for Francis Setash at GarageGames.com</title>
		<description>Blog feeds for Gamers and Developers in the GarageGames community.</description>
		<link>http://www.garagegames.com/</link>
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		<dc:date>2008-11-21T10:14:21+00:00</dc:date>
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		<dc:date>2005-04-23T04:02:55+00:00</dc:date>
		<dc:creator>Francis Setash</dc:creator>
		<title>Saturday Apr 23 4:02</title>
		<link>http://www.garagegames.com/blogs/51334/7666</link>
		<description>Ahhh, well, it's been an interesting couple of days experimenting with Torque.&lt;br&gt;&lt;br&gt;Where I'm at now? I'm trying to figure out exactly how the AI system works - and how I could implement something in the order of bots that simply attack the human player within range.&lt;br&gt;&lt;br&gt;However, all the examples I've looked at assume the bot is using a ranged weapon, whereas I'm more interested in a melee example (zombie to be exact, but any melee attack should suffice).&lt;br&gt;&lt;br&gt;So thats where I'm at right now - I'll get this worked out soon enough - hopefully. :P&lt;br&gt;&lt;br&gt;Yeah, I know noone cares. :)&lt;br&gt;&lt;br&gt;Any tips?</description>
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		<dc:date>2005-04-21T15:41:36+00:00</dc:date>
		<dc:creator>Francis Setash</dc:creator>
		<title>Thursday Apr 21 15:41</title>
		<link>http://www.garagegames.com/blogs/51334/7657</link>
		<description>From AMPII to Torque&lt;br /&gt;&lt;br /&gt;Not much to say at this point - simply converting my project from the AMPII engine which seems to have died midstride to Torque.&lt;br&gt;&lt;br&gt;Right now I'm in the process of trying to find myself a manageable save system, or someone willing to code it for me relatively cheaply. Its not an overly complex system either. :P&lt;br&gt;&lt;br&gt;Currently, I &lt;i&gt;hope&lt;/i&gt; to have some sort of save system implemented this weekend, and will being the process of converting all my models, textures, etc to Torque. Then comes learning the world editor.&lt;br&gt;&lt;br&gt;&lt;br&gt;Things to purchase this weekend:&lt;br&gt;Torque Viewer&lt;br&gt;Cartography Shop&lt;br&gt;3d Game Programming All in One&lt;br&gt;&lt;br&gt;Things to do:&lt;br&gt;Save system.</description>
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