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		<title>Blog for Donald Teal at GarageGames.com</title>
		<description>Blog feeds for Gamers and Developers in the GarageGames community.</description>
		<link>http://www.garagegames.com/</link>
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		<dc:date>2008-11-21T09:20:25+00:00</dc:date>
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		<dc:date>2007-03-28T17:33:44+00:00</dc:date>
		<dc:creator>Donald Teal</dc:creator>
		<title>Why can't it be so simple?</title>
		<link>http://www.garagegames.com/blogs/50140/12624</link>
		<description>Things have majorly slowed down in regards to Valhyre.  One major issue has been just getting all the legal mumbo jumbo out of the way.    And now with that taken care of  we have been able to turn our attention to actual work.  &lt;br&gt;&lt;br&gt;One of the main area's we are working on now is the implementation of structures into the test environment.  Now I know most of you are thinking Sturctures are easy!  Just load up Quark, or CS  or anyone of the other BSP creators and let the juices flow.   Well for us its not so simple.  You see we have over 1000 pre-exisiting structures that were created for a different project and all were done in 3ds Max.  Our castles, our houses, caves, dungeons,  were all done in Max.   Recreating them in another program would be cost prohibative.&lt;br&gt;&lt;br&gt;On the simple structures we have found a slight workaround but its not idea.  As seen here&lt;br&gt;&lt;br&gt;&lt;img src='http://www.valhyre.org/index.php?module=Gallery&amp;amp;type=show&amp;amp;func=viewimage&amp;amp;iid=97&amp;amp;thumbnail=0'  alt=&quot;&quot;&gt;&lt;br&gt;&lt;br&gt;We have received lots of advice on the &amp;quot;best way&amp;quot; to approach it but unfortunately none have worked for us so far.   We know there has to be a way that will allow us to use the assets we have even if its not as good as redoing everything by hand.  We can live with imperfect.  Its much better than not at all.&lt;br&gt;&lt;br&gt;The upside to everything is that while we worked on getting the structures lined out.  We have been able to get other things worked out.  such as Full flight abilities for the bastlurs,  aging mechanisms to allow the bastlurs to age and grow over time as well as our complete line of weapons into the engine.</description>
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		<dc:date>2006-02-16T16:17:15+00:00</dc:date>
		<dc:creator>Donald Teal</dc:creator>
		<title>New information released</title>
		<link>http://www.garagegames.com/blogs/50140/9819</link>
		<description>Well its been awhile since my last update so I figured it was time to let the community how things were going.  &lt;br&gt;&lt;br&gt;The projects website www.valhyre.com  was just given a face lift.  Along with the new layout additional content was added, the FAQ was updated, two wallpapers made available for download and new lore and stories in the library section.&lt;br&gt;&lt;br&gt;new screen captures were also posted in the gallery for all to see.  Work is progressing  and we did our second interveiw with a gaming news site.  www.societyofgamers.com.  So swing by there and check out the interview as well as the community there.</description>
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