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		<title>Blog for Cyberkada at GarageGames.com</title>
		<description>Blog feeds for Gamers and Developers in the GarageGames community.</description>
		<link>http://www.garagegames.com/</link>
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		<dc:date>2008-09-07T01:31:04+00:00</dc:date>
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				<rdf:li rdf:resource="http://www.garagegames.com/blogs/43678/14245"/>
				<rdf:li rdf:resource="http://www.garagegames.com/blogs/43678/14156"/>
				<rdf:li rdf:resource="http://www.garagegames.com/blogs/43678/13934"/>
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	<item rdf:about="http://www.garagegames.com/blogs/43678/14616">
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		<dc:date>2008-04-18T06:55:22+00:00</dc:date>
		<dc:creator>Cyberkada</dc:creator>
		<title>Babylon 5 Starship Commander April Updates</title>
		<link>http://www.garagegames.com/blogs/43678/14616</link>
		<description>Did a lot of Engine Optimization Work - to improve network data passing. &lt;br&gt;Changed SQL to standard SQL calls.&lt;br&gt;Started to LOD my ships - New modeler joined the team.&lt;br&gt;Multi-player 'kinda' works.  - Ship and player selection works but not all in-game tactical displays are functioning over the network.&lt;br&gt;&lt;br&gt;Alpha 3 to be released (internal) to be released at end of month.&lt;br&gt;Added Torque Modernization Kit (for dts bump-mapping later)&lt;br&gt;&lt;br&gt;&lt;img src='http://img405.imageshack.us/img405/2641/screenshot00400001oh5.png'  alt=&quot;&quot;&gt;</description>
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	<item rdf:about="http://www.garagegames.com/blogs/43678/14245">
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		<dc:date>2008-02-04T15:30:14+00:00</dc:date>
		<dc:creator>Cyberkada</dc:creator>
		<title>Babylon 5 Starship Commander (pre-Alpha 0.1)</title>
		<link>http://www.garagegames.com/blogs/43678/14245</link>
		<description>This will be the last posting prior to the Alpha 0.1 release.&lt;br&gt;&lt;br&gt;There are 48 Bots (fighters), 4 capShips, and 1 base in this screenshot.&lt;br&gt;&lt;br&gt;&lt;img src='http://img508.imageshack.us/img508/3743/screenshot01600002bj9.png'  alt=&quot;&quot;&gt;&lt;br&gt;&lt;br&gt;Added the following since the last update:&lt;br&gt;&lt;br&gt;A working (and auto-updating &amp;lt;--- REAL HARD) navigation display that shows the player ship's position, heading and pitch.&lt;br&gt;&lt;br&gt;To get this to work with GUI panels was a pain so I pretty much had to create my own which merges the updating of shapebase and with GUIPanels.  &lt;br&gt;&lt;br&gt;&lt;img src='http://img178.imageshack.us/img178/7266/screenshot01600003pe8.png'  alt=&quot;&quot;&gt;&lt;br&gt;&lt;br&gt;Now that I know my location, whats next before A 0.1?  Jumpgates, (mission-linking), short-range scanners (the commander map), and turrets for my capShips.</description>
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	<item rdf:about="http://www.garagegames.com/blogs/43678/14156">
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		<dc:date>2008-01-14T04:57:58+00:00</dc:date>
		<dc:creator>Cyberkada</dc:creator>
		<title>B5SC:January Updates</title>
		<link>http://www.garagegames.com/blogs/43678/14156</link>
		<description>Doing lots of Apache/MySQL/PHP training and coding right now, so less time to code this beast.&lt;br&gt;&lt;br&gt;Just working of the fast approaching playable Alpha 1 Milestone (end of January).  Basically, SP skirmish mode will work.  Added some more capital ships and fighters into the game (Minbari now playable).&lt;br&gt;&lt;br&gt;Tasks for Milestone Alpha 2:&lt;br&gt;Campaign framework (mission chaining)&lt;br&gt;Warbook completeness&lt;br&gt;Jumpgate network &lt;br&gt;Babylon 5 Station &lt;br&gt;Short-range scan (basically the commander map)&lt;br&gt;Fighter missions that start and end at bases or from ships (no in-space saves).&lt;br&gt;Landing fighters on (in?) cap ships (this one *might* be hard as everything is a DTS)&lt;br&gt;&lt;br&gt;New screenies later today.&lt;br&gt;&lt;br&gt;Looking for other scripters/ coders and 2D artists to help out on this beastie.&lt;br&gt;&lt;br&gt;The main code base is modified Torque 1.5.2 + AFX + the Flight Game Example&lt;br&gt;&lt;br&gt;NOTE: this will be released as freeware unless a Warner Bros. licensee would/ could distribute it.</description>
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	<item rdf:about="http://www.garagegames.com/blogs/43678/13934">
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		<dc:date>2007-12-01T12:51:43+00:00</dc:date>
		<dc:creator>Cyberkada</dc:creator>
		<title>B5Sc - December Update</title>
		<link>http://www.garagegames.com/blogs/43678/13934</link>
		<description>Just a small update, but lots of programming behind it.  Implemented the &lt;a href='http://www.garagegames.com/index.php?sec=mg&amp;amp;mod=resource&amp;amp;page=view&amp;amp;qid=6538'&gt;Player Hitbox&lt;/a&gt; resource in B5SC.  Added support for multiple damage areas (2 in fighters - forward and aft, and 5 in capital ships - fwd/aft/starboard/port/core).  &lt;br&gt;&lt;br&gt;This will eventually allow for directed damage against engines, bridge, weapons and other systems hardpoints.  This involved lots of script and engine changes (to add the hitbox variable).  Whats next: Separating the engine energy variable into left/center/right engines and directional and retro thrusters.&lt;br&gt;&lt;br&gt;&lt;img src='http://img49.imageshack.us/img49/1888/screenshot01400001hm6.png'  alt=&quot;&quot;&gt;&lt;br&gt;&lt;br&gt;non-gaming news: My first term (teaching GPS420) is half over with DeVry.  I wish Torque was used instead of the &amp;quot;Building Blocks Engine&amp;quot;, but its a learning experience for all involved.  My first trimester as Department Chair for Information Systems at Informatics International College (Cainta branch) is over and went well.</description>
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	<item rdf:about="http://www.garagegames.com/blogs/43678/13877">
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		<dc:date>2007-11-19T13:48:17+00:00</dc:date>
		<dc:creator>Cyberkada</dc:creator>
		<title>B5SC small updates</title>
		<link>http://www.garagegames.com/blogs/43678/13877</link>
		<description>I got lights to fully work in game.&lt;br&gt;&lt;br&gt;Here is a screenshot with lights and FGE's repair particle emitter (will use for plasma leaks) in action.&lt;br&gt;&lt;br&gt;&lt;img src='http://img100.imageshack.us/img100/4849/screenshot01000003it2.png'  alt=&quot;&quot;&gt;&lt;br&gt;&lt;br&gt;Note the two jumppoints forming in the background?  That was a programmer bug (ships destroyed, but lights not removed yet).  Its cool and that will remain.&lt;br&gt;&lt;br&gt;I'm modifying the AIRepairship to fire at enemies and heal allies.  Fixed several bugs - forgot to add collision damage to all ships except the Starfury.  Pilots still act too suicidal - keep running into each other. &lt;br&gt;&lt;br&gt;I have been posting this at JMS's (Creator of B5) for comment as well.&lt;br&gt;&lt;br&gt;another screenie:&lt;br&gt;&lt;br&gt;&lt;img src='http://img144.imageshack.us/img144/1446/screenshot01000001yl6.png'  alt=&quot;&quot;&gt;</description>
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		<dc:date>2007-11-07T02:12:10+00:00</dc:date>
		<dc:creator>Cyberkada</dc:creator>
		<title>Babylon 5 Starship Commander</title>
		<link>http://www.garagegames.com/blogs/43678/13825</link>
		<description>Initial screenshots of the latest iteration of the Babylon 5 Starship Commander game.&lt;br&gt;&lt;br&gt;&lt;img src='http://img453.imageshack.us/img453/9287/screenshot00400001mf0.png'  alt=&quot;&quot;&gt;&lt;br&gt;The mission selection screen&lt;br&gt;&lt;br&gt;&lt;img src='http://img453.imageshack.us/img453/3299/screenshot00400003bz5.png'  alt=&quot;&quot;&gt;&lt;br&gt;Battle #1 &lt;br&gt;&lt;br&gt;&lt;img src='http://img451.imageshack.us/img451/8676/screenshot00400004xx8.png'  alt=&quot;&quot;&gt;&lt;br&gt;Battle #2</description>
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