<?xml version="1.0" encoding="ISO-8859-1"?>
<rdf:RDF
	xmlns="http://purl.org/rss/1.0/"
	xmlns:rdf="http://www.w3.org/1999/02/22-rdf-syntax-ns#"
	xmlns:dc="http://purl.org/dc/elements/1.1/">
	<channel rdf:about="http://feeds.garagegames.com/rss/blogs/developer/43163/">
		<title>Blog for Maxim Lyulyukin at GarageGames.com</title>
		<description>Blog feeds for Gamers and Developers in the GarageGames community.</description>
		<link>http://www.garagegames.com/</link>
		<image rdf:resource="http://www.garagegames.com/images/GarageGames_logo_small_w.gif" />
		<dc:date>2008-11-21T12:02:00+00:00</dc:date>
		<items>
			<rdf:Seq>
				<rdf:li rdf:resource="http://www.garagegames.com/blogs/43163/14442"/>
				<rdf:li rdf:resource="http://www.garagegames.com/blogs/43163/14395"/>
				<rdf:li rdf:resource="http://www.garagegames.com/blogs/43163/14385"/>
				<rdf:li rdf:resource="http://www.garagegames.com/blogs/43163/14295"/>
				<rdf:li rdf:resource="http://www.garagegames.com/blogs/43163/14158"/>
				<rdf:li rdf:resource="http://www.garagegames.com/blogs/43163/13245"/>
				<rdf:li rdf:resource="http://www.garagegames.com/blogs/43163/12906"/>
				<rdf:li rdf:resource="http://www.garagegames.com/blogs/43163/12763"/>
				<rdf:li rdf:resource="http://www.garagegames.com/blogs/43163/12666"/>
				<rdf:li rdf:resource="http://www.garagegames.com/blogs/43163/12621"/>
			</rdf:Seq>
		</items>
	</channel>
	<item rdf:about="http://www.garagegames.com/blogs/43163/14442">
		<dc:format>text/html</dc:format>
		<dc:date>2008-03-14T10:20:56+00:00</dc:date>
		<dc:creator>Maxim Lyulyukin</dc:creator>
		<title>new stuff coming...</title>
		<link>http://www.garagegames.com/blogs/43163/14442</link>
		<description>previous week was seeing my hdd for unused models, textures, ui and other stuff, that each artist has in huge amounts, cause only small amount of the models and othe stuff used.&lt;br&gt;after looking this stuff, i see how big this pile of art is, so i think many people like to see something from this pile in their own games,demos,prototypes and etc.&lt;br&gt;and i plan to releasing art stuff from this pile for you guys, something for free, something for small amount of $... &lt;br&gt;here is first one:&lt;br&gt;&lt;img src='http://robomaniac.invitinggames.com/store/203/img1.jpg'  alt=&quot;&quot;&gt;&lt;br&gt;&lt;br&gt;&lt;a href='http://www.garagegames.com/mg/forums/result.thread.php?qt=72989'&gt;gg thread&lt;/a&gt;&lt;br&gt;&lt;a href='http://robomaniac.invitinggames.com/store/index.php?id=203' target=_blank&gt;info page&lt;/a&gt;&lt;br&gt;&lt;br&gt;... will finish this one and release soon:&lt;br&gt;&lt;img src='http://www.robomaniac.fatal.ru/files/race002d.jpg'  alt=&quot;&quot;&gt;</description>
	</item>
	<item rdf:about="http://www.garagegames.com/blogs/43163/14395">
		<dc:format>text/html</dc:format>
		<dc:date>2008-03-06T09:48:13+00:00</dc:date>
		<dc:creator>Maxim Lyulyukin</dc:creator>
		<title>cyborg video and new character</title>
		<link>http://www.garagegames.com/blogs/43163/14395</link>
		<description>here is long awaited video of the &lt;a href='http://www.garagegames.com/blogs/43163/14385'&gt;cyborg&lt;/a&gt; character:&lt;br&gt;&lt;a href='http://video.google.com/videoplay?docid=7334052375052041745&amp;amp;hl=en' target=_blank&gt;&lt;b&gt;video&lt;/b&gt;&lt;/a&gt;&lt;br&gt;&lt;br&gt;and new development shot for the future cybernetised soldier:&lt;br&gt;&lt;a href='http://img81.imageshack.us/my.php?image=cyborg2vk4.jpg' target=_blank&gt;&lt;img src='http://img81.imageshack.us/img81/241/cyborg2vk4.th.jpg'  alt=&quot;&quot;&gt;&lt;/a&gt;&lt;br&gt;&lt;br&gt;thinking about starting forum thread about development of this character...</description>
	</item>
	<item rdf:about="http://www.garagegames.com/blogs/43163/14385">
		<dc:format>text/html</dc:format>
		<dc:date>2008-03-04T09:01:53+00:00</dc:date>
		<dc:creator>Maxim Lyulyukin</dc:creator>
		<title>here comes my cyborg</title>
		<link>http://www.garagegames.com/blogs/43163/14385</link>
		<description>check out my store for this character&lt;br&gt;&lt;br&gt;&lt;img src='http://robomaniac.invitinggames.com/store/202/img1.jpg'  alt=&quot;&quot;&gt;&lt;img src='http://robomaniac.invitinggames.com/store/202/img2.jpg'  alt=&quot;&quot;&gt;&lt;br&gt;&lt;br&gt;&lt;a href='http://robomaniac.invitinggames.com/store/' target=_blank&gt;robomaniac.invitinggames.com/store/&lt;/a&gt;&lt;br&gt;&lt;br&gt;&lt;br&gt;pack contains:&lt;br&gt;&lt;br&gt;- cyborg model + src&lt;br&gt;- textures + src&lt;br&gt;- animations + src&lt;br&gt;- weapon(animated),ammobox and projectile&lt;br&gt;- sounds (fx,voice)&lt;br&gt;&lt;br&gt;Animations:&lt;br&gt;&lt;br&gt;-idle.dsq&lt;br&gt;-forward_fast.dsq&lt;br&gt;-backward.dsq&lt;br&gt;-side.dsq&lt;br&gt;-lookde.dsq&lt;br&gt;-head.dsq&lt;br&gt;-fall.dsq&lt;br&gt;-land.dsq&lt;br&gt;-jump.dsq&lt;br&gt;-death.dsq&lt;br&gt;-looksn.dsq&lt;br&gt;-headside.dsq&lt;br&gt;-recoilde.dsq&lt;br&gt;-looknw.dsq&lt;br&gt;-left.dsq&lt;br&gt;-right.dsq&lt;br&gt;-forward.dsq&lt;br&gt;&lt;br&gt;video will be a bit later :(</description>
	</item>
	<item rdf:about="http://www.garagegames.com/blogs/43163/14295">
		<dc:format>text/html</dc:format>
		<dc:date>2008-02-13T21:57:41+00:00</dc:date>
		<dc:creator>Maxim Lyulyukin</dc:creator>
		<title>... more news here</title>
		<link>http://www.garagegames.com/blogs/43163/14295</link>
		<description>so, what can i say... not much realy, only few updates on some projects currently running &lt;br&gt;&lt;br&gt;&lt;b&gt;cyborg character&lt;/b&gt;&lt;br&gt;i was posted thread about this character here &lt;a href='http://www.garagegames.com/mg/forums/result.thread.php?qt=68932'&gt; &lt;b&gt;here&lt;/b&gt;&lt;/a&gt;&lt;br&gt;now, this guy going through pre-export stages and will be ready this weekend&lt;br&gt;here is small video of test animation &lt;a href='http://video.google.com/videoplay?docid=7006718990770893842&amp;amp;hl=en' target=_blank&gt;&lt;b&gt;video&lt;/b&gt;&lt;/a&gt;&lt;br&gt;i think about releasing it as character pack for TGE and maybe TGEA (later)...&lt;br&gt;&lt;br&gt;&lt;b&gt;drones pack&lt;/b&gt;&lt;br&gt;ppl asks about  adding source files in Milkshape 3D format and i am going to add those things&lt;br&gt;for all who already owned this pack this update will be totaly free..&lt;br&gt;as for time, i think that update will be released next month.&lt;br&gt;&lt;br&gt;&lt;b&gt;fantasy characters pack&lt;/b&gt;&lt;br&gt;&lt;a href='http://img207.imageshack.us/my.php?image=armourspu9.jpg' target=_blank&gt;&lt;img src='http://img207.imageshack.us/img207/4814/armourspu9.th.jpg'  alt=&quot;&quot;&gt;&lt;/a&gt;&lt;br&gt;also there is upcoming fantasy characters pack (&lt;i&gt;pics will be a bit later&lt;/i&gt;)&lt;br&gt;5 fantasy races (male and female variants )&lt;br&gt;7 armors and cloth textures(+default texture)&lt;br&gt;+ default animations&lt;br&gt;&lt;br&gt;those characters was created by my friend and i am currently working on exporting them to TGE &lt;br&gt;&lt;br&gt;after those characters will be released weapons pack, where for each weapon will be small set of animations&lt;br&gt;&lt;br&gt;&lt;br&gt;thats it ...</description>
	</item>
	<item rdf:about="http://www.garagegames.com/blogs/43163/14158">
		<dc:format>text/html</dc:format>
		<dc:date>2008-01-14T21:01:18+00:00</dc:date>
		<dc:creator>Maxim Lyulyukin</dc:creator>
		<title>a little bit wacomin' here</title>
		<link>http://www.garagegames.com/blogs/43163/14158</link>
		<description>after buying brand new WACOM INTOUS tablet (i has graphire before it) i was lost my head somewhere between monitor and my tablet... too much impressions, too much words, too much drawings...&lt;br&gt;after having fun, i was think about integrating this power into my workflow, that thought makes me a bit sad, cause too much creativity is not good.. slowly, but  i am taking control over this power, this is still in progress and many things need to be learned. Anyway, result is good and i am happy...&lt;br&gt;next step will be big improvement in my texturing skills... i will try to achive best result and will attack cgtalk forums with couple of questions :)&lt;br&gt;here some drawings was done while fighting with creativity&lt;br&gt;&lt;img src='http://www.robomaniac.fatal.ru/files/cybheavy.jpg'  alt=&quot;&quot;&gt;&lt;img src='http://www.robomaniac.fatal.ru/files/robot44.jpg'  alt=&quot;&quot;&gt;&lt;img src='http://www.robomaniac.fatal.ru/files/newrob.jpg'  alt=&quot;&quot;&gt;&lt;img src='http://www.robomaniac.fatal.ru/files/tank11.jpg'  alt=&quot;&quot;&gt;&lt;br&gt;&lt;br&gt;and some fresh here&lt;br&gt;&lt;a href='http://img508.imageshack.us/my.php?image=w2019ft8.jpg' target=_blank&gt;&lt;img src='http://img508.imageshack.us/img508/108/w2019ft8.th.jpg'  alt=&quot;&quot;&gt;&lt;/a&gt;&lt;a href='http://img227.imageshack.us/my.php?image=w2020du0.jpg' target=_blank&gt;&lt;img src='http://img227.imageshack.us/img227/3999/w2020du0.th.jpg'  alt=&quot;&quot;&gt;&lt;/a&gt;&lt;a href='http://img145.imageshack.us/my.php?image=w2021aa4.jpg' target=_blank&gt;&lt;img src='http://img145.imageshack.us/img145/9245/w2021aa4.th.jpg'  alt=&quot;&quot;&gt;&lt;/a&gt;&lt;a href='http://img147.imageshack.us/my.php?image=w2022ai2.jpg' target=_blank&gt;&lt;img src='http://img147.imageshack.us/img147/2522/w2022ai2.th.jpg'  alt=&quot;&quot;&gt;&lt;/a&gt;</description>
	</item>
	<item rdf:about="http://www.garagegames.com/blogs/43163/13245">
		<dc:format>text/html</dc:format>
		<dc:date>2007-07-14T22:43:28+00:00</dc:date>
		<dc:creator>Maxim Lyulyukin</dc:creator>
		<title>&amp;quot;Drones&amp;quot; pack for FGE released</title>
		<link>http://www.garagegames.com/blogs/43163/13245</link>
		<description>after a hundred hours spent near the computer, trying to learn frirst steps into e-commerce,&lt;br&gt;I released  my first commercial product &lt;br&gt;&amp;quot;Drones&amp;quot; pack specialy done to FGE&lt;br&gt;&lt;br&gt;you can check it on my &lt;a href='http://robomaniac.invitinggames.com/store/index.php?id=201' target=_blank&gt; SITE&lt;/a&gt;&lt;br&gt;thanks for Dmitry Stukalov form &lt;a href='http://www.invitinggames.com' target=_blank&gt;www.invitinggames.com&lt;/a&gt; for hosting my site...&lt;br&gt;here some pics from this pack:&lt;br&gt;&lt;img src='http://www.robomaniac.invitinggames.com/drones/img/d_light.jpg'  alt=&quot;&quot;&gt;&lt;img src='http://www.robomaniac.invitinggames.com/drones/img/d_medium.jpg'  alt=&quot;&quot;&gt;&lt;br&gt;&lt;img src='http://www.robomaniac.invitinggames.com/drones/img/d_heavy.jpg'  alt=&quot;&quot;&gt;&lt;img src='http://www.robomaniac.invitinggames.com/drones/img/d_repair.jpg'  alt=&quot;&quot;&gt;&lt;br&gt;&lt;br&gt;and ingame screen:&lt;br&gt;&lt;img src='http://www.robomaniac.invitinggames.com/drones/img/screenshot.jpg'  alt=&quot;&quot;&gt;&lt;br&gt;&lt;br&gt;Special thanks goes to Martin Schultz, who helps me a lot and GG for TGE.</description>
	</item>
	<item rdf:about="http://www.garagegames.com/blogs/43163/12906">
		<dc:format>text/html</dc:format>
		<dc:date>2007-05-16T10:32:32+00:00</dc:date>
		<dc:creator>Maxim Lyulyukin</dc:creator>
		<title>Brains,jobs and some art</title>
		<link>http://www.garagegames.com/blogs/43163/12906</link>
		<description>My brains overloaded ^__^  by a huge amount of jobs coming from everywhere... as i am not so expencive artist everbody likes to hire me.. &lt;br&gt;But through this times i always find a few minutes to draw somthing..So here is some results.&lt;br&gt;&lt;br&gt;&lt;img src='http://www.robomaniac.fatal.ru/files/grobot15.jpg'  alt=&quot;&quot;&gt;&lt;img src='http://www.robomaniac.fatal.ru/files/grobot19.jpg'  alt=&quot;&quot;&gt;&lt;br&gt;&lt;img src='http://www.robomaniac.fatal.ru/files/krishalet.jpg'  alt=&quot;&quot;&gt;&lt;img src='http://www.robomaniac.fatal.ru/files/girl.jpg'  alt=&quot;&quot;&gt;&lt;br&gt;&lt;br&gt;next, i think, will be revive of my old project about robots and preparing full art set for game, as i finish my design doc(small time only needed)&lt;br&gt;&lt;br&gt;&lt;a href='http://www.greatgamesexperiment.com/user/real Robomaniac'&gt;&lt;img src='http://static.greatgamesexperiment.com/badge/user/real robomaniac/gge400x56.png' border=0&gt;&lt;/a&gt;</description>
	</item>
	<item rdf:about="http://www.garagegames.com/blogs/43163/12763">
		<dc:format>text/html</dc:format>
		<dc:date>2007-04-21T13:07:13+00:00</dc:date>
		<dc:creator>Maxim Lyulyukin</dc:creator>
		<title>game concept from my secret chest...</title>
		<link>http://www.garagegames.com/blogs/43163/12763</link>
		<description>The game name is &amp;quot;Mechsoul&amp;quot;. &lt;br&gt;This is simple third person arcade with flying character. Gameplay is similar to asteroids and some type of japans arcade games &amp;quot;Ray crisis&amp;quot;, &amp;quot;Ray storm&amp;quot; with scrolling 3D backgrounds.&lt;br&gt;The main concept.&lt;br&gt;Idea is simple, the mankind at war with their creation - nanobots.&lt;br&gt;... enemy nanobots&lt;br&gt;This is very small robots created by humans to help with various things, from healthcare to technical purposes. They become crazy after incident with 2 space freighters fully loaded with nanobots... nanobots was separated and after crash they become one huge mass. From this moment was unexpected thing happens - this &amp;quot;mass&amp;quot; of nanobots become intelligent and faced the world with cold mind of robots and one  intention - assimilate any of the matter in this universe...&lt;br&gt;...Humans is loosing each battle and there is only Sol system now in their hands. Deep in the system on one of the satellites of the Mars there is secret project developing. This project is last hope of the mankind... &lt;br&gt;...codename &amp;quot;Mechsoul&amp;quot;&lt;br&gt;&lt;br&gt;Target of this project is creating giant multipurpose mech, that consist from various parts and weapons, but inside filled with nanobots created using antimatter technology (AMNB- AntiMatterNanoBot)... This give him ability to assimilate enemy nanobots while them in small groups and charge himself with more power. Mech able to &amp;quot;feel&amp;quot; enemy nanobots and assimilate them, but only after bigger was divided in small groups. power gained from enemy is used to charge health and super weapons of the mech. mech also have ability to fly or walk.&lt;br&gt;&lt;br&gt;  After first enemy scouts appear in Sol system the game starts. You drive 50% ready mech from the middle of the Sol system and goes from 1 simple objective to another, this is practice. After done prelaunch tests and complete practice(that can be skipped), you start to annihilate your enemy.&lt;br&gt;&lt;br&gt;   First battles begins from outer side of the Sol system, some human space ships helps you to destroy first wave.. After this first levels, your mecha becomes powerful enough to trip over the open space to find enemy  &amp;quot;mother mass&amp;quot;. At first levels mecha becomes more powerful, cause humans ships him new armor and weapons part and at the end of the &amp;quot;Sol&amp;quot; level you have 100% ready to use mecha with full weapons and armor.&lt;br&gt;&lt;br&gt;    Second part of the game is more hard than first, and have 1 important feature. As you separated from humans and surrounded by enemy  you cant have supplies and replacement for destroyed parts and weapons, but as you assimilate more and more enemy nanobots, your AMNB mass becomes more powerful and in the middle of the second stage unexpected thing happens, your AMNB mass becomes intelligent too... Also with this thing you find that many of the new features appears. This features have &amp;quot;offensive&amp;quot; and defensive&amp;quot; effects.. so if player use more &amp;quot;offensive&amp;quot; - than mech becomes more evil and destructive and if player uses &amp;quot;defencive&amp;quot; features, than mecha becomes more kind and have additional features. Every side have their own features and effects, powerful and weak sides. At the end of second part you will have 50% of the first seen mecha and non of human weapons working...&lt;br&gt;&lt;br&gt;    Third part is most hard, because mech approached to &amp;quot;mother mass&amp;quot;. The main enemies is spawned by mother mass big chunks of nanobots.. You must survive and wait untill mother mass becomes very close to &amp;quot;critical mass&amp;quot;.. After this you can try to destroy it..... But you fail, cause any of the you weapons too weak (good side) or mothermass to fast cure wounds done by your powerful weapons (evil side)...  After realising this mech assume his own decision how to destroy mothermass and you will see 2 various ends of the game based on your mech's alignment (evil or good).&lt;br&gt;&lt;br&gt; if good, than mecha crash into the mothermass and blows up himself and supernova will born in this place.&lt;br&gt; if evil, than mecha start to assimilate  mother mass and becomes black hole star.&lt;br&gt;-------------------&lt;br&gt;&lt;br&gt;some of my game concepts... that lays deeply in my secret chest of mind... &lt;br&gt;so am i.. crazy enough to be cyborg...&lt;br&gt;and here is bonus, trophy taken after fight with my Wacom:&lt;br&gt;&lt;img src='http://www.robomaniac.fatal.ru/files/grobot12.jpg'  alt=&quot;&quot;&gt;&lt;br&gt;-------------------&lt;br&gt;&lt;br&gt;&lt;a href='http://www.greatgamesexperiment.com/user/real Robomaniac'&gt;&lt;img src='http://static.greatgamesexperiment.com/badge/user/real robomaniac/gge400x56.png' border=0&gt;&lt;/a&gt;</description>
	</item>
	<item rdf:about="http://www.garagegames.com/blogs/43163/12666">
		<dc:format>text/html</dc:format>
		<dc:date>2007-04-05T00:11:09+00:00</dc:date>
		<dc:creator>Maxim Lyulyukin</dc:creator>
		<title>wacom strikes back...</title>
		<link>http://www.garagegames.com/blogs/43163/12666</link>
		<description>I am drawing every day now from time when i bought my wacom :)&lt;br&gt;every time i was excited more and more... :-)&lt;br&gt;here some scribbles that i was done:&lt;br&gt;&lt;img src='http://www.robomaniac.fatal.ru/files/grobot4.jpg'  alt=&quot;&quot;&gt;&lt;img src='http://www.robomaniac.fatal.ru/files/grobot5i.jpg'  alt=&quot;&quot;&gt;&lt;br&gt;&lt;img src='http://www.robomaniac.fatal.ru/files/grobot6i.jpg'  alt=&quot;&quot;&gt;&lt;img src='http://www.robomaniac.fatal.ru/files/grobot7i.jpg'  alt=&quot;&quot;&gt;&lt;br&gt;&lt;br&gt;also planing to improve my skills on doing concepts by adding colors and additional details later&lt;br&gt;no modeling this time...&lt;br&gt;may I become good concept artist  ^___^&lt;br&gt;&lt;br&gt;&lt;a href='http://www.greatgamesexperiment.com/user/real Robomaniac'&gt;&lt;img src='http://static.greatgamesexperiment.com/badge/user/real robomaniac/gge400x56.png' border=0&gt;&lt;/a&gt;</description>
	</item>
	<item rdf:about="http://www.garagegames.com/blogs/43163/12621">
		<dc:format>text/html</dc:format>
		<dc:date>2007-03-28T13:38:11+00:00</dc:date>
		<dc:creator>Maxim Lyulyukin</dc:creator>
		<title>Wacom powered...</title>
		<link>http://www.garagegames.com/blogs/43163/12621</link>
		<description>It is a nice day, just bought brand new Wacom tablet and VERY glad to this.. Now i am able to do more complex texturing and also sketching..&lt;br&gt;This gives me ability to develop characters from sketch to model in game. So first impressions of using tablet here:&lt;br&gt;&lt;img src='http://www.robomaniac.fatal.ru/files/grobot.jpg'  alt=&quot;&quot;&gt;&lt;br&gt;&lt;a href='http://www.greatgamesexperiment.com/user/real Robomaniac'&gt;&lt;img src='http://static.greatgamesexperiment.com/badge/user/real robomaniac/gge400x56.png' border=0&gt;&lt;/a&gt;</description>
	</item>
</rdf:RDF>
