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	<channel rdf:about="http://feeds.garagegames.com/rss/blogs/developer/39728/">
		<title>Blog for NewYork Virtual at GarageGames.com</title>
		<description>Blog feeds for Gamers and Developers in the GarageGames community.</description>
		<link>http://www.garagegames.com/</link>
		<image rdf:resource="http://www.garagegames.com/images/GarageGames_logo_small_w.gif" />
		<dc:date>2008-10-11T14:00:15+00:00</dc:date>
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				<rdf:li rdf:resource="http://www.garagegames.com/blogs/39728/15125"/>
				<rdf:li rdf:resource="http://www.garagegames.com/blogs/39728/13071"/>
				<rdf:li rdf:resource="http://www.garagegames.com/blogs/39728/11991"/>
				<rdf:li rdf:resource="http://www.garagegames.com/blogs/39728/11537"/>
				<rdf:li rdf:resource="http://www.garagegames.com/blogs/39728/11017"/>
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	<item rdf:about="http://www.garagegames.com/blogs/39728/15125">
		<dc:format>text/html</dc:format>
		<dc:date>2008-07-23T23:06:58+00:00</dc:date>
		<dc:creator>NewYork Virtual</dc:creator>
		<title>release of new version MMOG &amp;quot;Coolsailors: TamayaPath&amp;quot;</title>
		<link>http://www.garagegames.com/blogs/39728/15125</link>
		<description>NewYork Virtual is pleased to announce the release of new version MMOG &amp;quot;Coolsailors: TamayaPath&amp;quot; &lt;br&gt;which includes updates to the events, more facilities, more variety of bots designs and of course &lt;br&gt;more fun parts with the whole more subtle colors and graphics. We purposely included a step-by-step &lt;br&gt;instruction to guide players through training session with less frustration than previous versions.&lt;br&gt;&lt;br&gt;&lt;img src='http://www.coolsailors.com/beta.site/photos/scc7.png'  alt=&quot;&quot;&gt;&lt;br&gt;&lt;br&gt;&lt;img src='http://www.coolsailors.com/beta.site/photos/mp2.jpg'  alt=&quot;&quot;&gt;&lt;br&gt;&lt;br&gt;Game site: &lt;a href='http://www.coolsailors.com' target=_blank&gt;coolsailors.com &lt;/a&gt;&lt;br&gt;Features: &lt;a href='http://www.coolsailors.com/beta.site/home/features.html' target=_blank&gt;coolsailors.com/beta.site/home/features.html &lt;/a&gt;&lt;br&gt;Player Guide &lt;a href='http://www.coolsailors.com/beta.site/home/guide.html' target=_blank&gt;coolsailors.com/beta.site/home/guide.html &lt;/a&gt;&lt;br&gt;Create account and download&lt;a href='http://gm.coolsailors.com/school/login/signup.php' target=_blank&gt; gm.coolsailors.com/school/login/signup.php&lt;/a&gt;&lt;br&gt;Screen shots: &lt;a href='http://www.coolsailors.com/beta.site/home/screens.html' target=_blank&gt;coolsailors.com/beta.site/home/screens.html &lt;/a&gt;&lt;br&gt;&lt;br&gt;System Requirements&lt;br&gt;Windows 2000/xp&lt;br&gt;Pentium III 1000, 512M RAM&lt;br&gt;OpenGL or DirectX compatiable 3D Graphic Accelerator, DirectX Compatible Sound Card&lt;br&gt;&lt;br&gt;Game client size: 200 MB&lt;br&gt;&lt;br&gt;---This game is based on Torque Engine 1.3.x.</description>
	</item>
	<item rdf:about="http://www.garagegames.com/blogs/39728/13071">
		<dc:format>text/html</dc:format>
		<dc:date>2007-06-16T15:47:09+00:00</dc:date>
		<dc:creator>NewYork Virtual</dc:creator>
		<title>Coolsailors beta2 release</title>
		<link>http://www.garagegames.com/blogs/39728/13071</link>
		<description>I'm very pleased to announce that Newyork Virtual is releasing &amp;quot;Coolsailors&amp;quot; beta version (torque 1.3.5):&lt;br&gt;&lt;br&gt;&lt;a href='http://gm.coolsailors.com/school/login/signup.php' target=_blank&gt;Click here to create account and download game client(window) &lt;/a&gt;&lt;br&gt;&lt;br&gt;&lt;a href='http://www.coolsailors.com/beta.site/home/main.html' target=_blank&gt;&lt;img src='http://gm.coolsailors.com/ph/sc1.jpg'  alt=&quot;&quot;&gt;&lt;/a&gt;&lt;br&gt;&lt;a href='http://www.coolsailors.com/beta.site/home/main.html' target=_blank&gt;&lt;img src='http://www.coolsailors.com/beta.site/photos/sc17.jpg'  alt=&quot;&quot;&gt;&lt;/a&gt;&lt;a href='http://www.coolsailors.com/beta.site/home/main.html' target=_blank&gt;&lt;img src='http://www.coolsailors.com/beta.site/photos/sc18.jpg'  alt=&quot;&quot;&gt;&lt;/a&gt;&lt;br&gt;&lt;a href='http://www.coolsailors.com/beta.site/home/main.html' target=_blank&gt;&lt;img src='http://www.coolsailors.com/beta.site/photos/sc8.jpg'  alt=&quot;&quot;&gt;&lt;/a&gt;&lt;br&gt;&lt;a href='http://www.coolsailors.com/beta.site/home/main.html' target=_blank&gt;&lt;img src='http://www.coolsailors.com/beta.site/photos/sc13.jpg'  alt=&quot;&quot;&gt;&lt;/a&gt;&lt;a href='http://www.coolsailors.com/beta.site/home/main.html' target=_blank&gt;&lt;img src='http://www.coolsailors.com/beta.site/photos/sc14.jpg'  alt=&quot;&quot;&gt;&lt;/a&gt;&lt;br&gt;&lt;a href='http://www.coolsailors.com/beta.site/home/main.html' target=_blank&gt;&lt;img src='http://www.coolsailors.com/beta.site/photos/sc2.jpg'  alt=&quot;&quot;&gt;&lt;/a&gt;&lt;br&gt;&lt;a href='http://www.coolsailors.com/beta.site/home/main.html' target=_blank&gt;&lt;img src='http://www.coolsailors.com/beta.site/photos/sc11.jpg'  alt=&quot;&quot;&gt;&lt;/a&gt;&lt;a href='http://www.coolsailors.com/beta.site/home/main.html' target=_blank&gt;&lt;img src='http://www.coolsailors.com/beta.site/photos/sc12.jpg'  alt=&quot;&quot;&gt;&lt;/a&gt;&lt;br&gt;&lt;br&gt;About&lt;br&gt;&amp;quot;2007 Coolsailors Begin&amp;quot; is a massively multi-player online game integrating learning science and &lt;br&gt;technology into game playing and entertaining.  Coolsailors game world is featured with RPG, FPS &lt;br&gt;and RTS elements.&lt;br&gt;&lt;br&gt;Here is how Coolsailors game differs from other mmo games:&lt;br&gt;1. The game interface. player controls his character from a Command interface by&lt;br&gt;talking( type commands, similiar to linux command or dos command) to player's own&lt;br&gt;character( not NPC) to do most stuff except some special keys which tied to some&lt;br&gt;commands, such as &amp;quot;w, s, d,a&amp;quot; for walking, &amp;quot;f, e&amp;quot; for change 1st person view to 3rd&lt;br&gt;person view, &amp;quot;click&amp;quot; for firing weapons and etc.&lt;br&gt;2. Character conversion. Players can convert himself from woody charcters to Human,&lt;br&gt;robot, bird, fish, hover-vehicle, space-vehicle as you wish any time ( at certain levels ).&lt;br&gt;&lt;br&gt;The game world consists of various Space Station and Planet :&lt;br&gt;Tamaya Space Station(Coolsailors Player Center)&lt;br&gt;Agvene Space Station(Coolsailors HQ)&lt;br&gt;Planet Tyee(Coolsailors School&amp;amp;Research)&lt;br&gt;Planet Magena(Coolsailors Base)&lt;br&gt;Planet Tenskwatawa (Coolsailors Experiment)&lt;br&gt;Planet Altsoba(Gate)&lt;br&gt;Planet Amadahy(Hot rock Resources)&lt;br&gt;Planet Kiwidinok(Underwater Resource)&lt;br&gt;&lt;br&gt;&lt;img src='http://www.coolsailors.com/beta.site/photos/planets3.jpg'  alt=&quot;&quot;&gt;&lt;br&gt;&lt;br&gt;Please check out our site coolsailors.com for more screenshots.&lt;br&gt;&lt;br&gt;&lt;a href='http://www.coolsailors.com/beta.site/home/features.html' target=_blank&gt;Features&lt;/a&gt; &lt;a href='http://www.coolsailors.com/beta.site/home/screenshot.html' target=_blank&gt;Screen shots&lt;/a&gt; &lt;a href='http://www.coolsailors.com/beta.site/home/guide.html' target=_blank&gt;Player Guide&lt;/a&gt;&lt;br&gt;&lt;br&gt;System Requirements&lt;br&gt;Windows 2000/xp&lt;br&gt;Pentium III 1000, 512M RAM&lt;br&gt;OpenGL or DirectX compatiable 3D Graphic Accelerator, DirectX Compatible Sound Card&lt;br&gt;&lt;br&gt;&lt;img src='http://www.coolsailors.com/beta.site/photos/footer.jpg'  alt=&quot;&quot;&gt;&lt;br&gt;&lt;br&gt;--</description>
	</item>
	<item rdf:about="http://www.garagegames.com/blogs/39728/11991">
		<dc:format>text/html</dc:format>
		<dc:date>2007-01-01T06:52:21+00:00</dc:date>
		<dc:creator>NewYork Virtual</dc:creator>
		<title>Coolsailors new pics</title>
		<link>http://www.garagegames.com/blogs/39728/11991</link>
		<description>Updated some game zones, here are some pictures:&lt;br&gt;&lt;br&gt; &lt;img src='http://www.coolsailors.com/photos/s2.jpg'  alt=&quot;&quot;&gt;&lt;br&gt;&lt;br&gt; &lt;img src='http://www.coolsailors.com/photos/s4.jpg'  alt=&quot;&quot;&gt;&lt;br&gt;&lt;br&gt; &lt;img src='http://www.coolsailors.com/photos/s5.jpg'  alt=&quot;&quot;&gt;&lt;br&gt;&lt;br&gt; &lt;img src='http://www.coolsailors.com/photos/s6.jpg'  alt=&quot;&quot;&gt;&lt;br&gt;&lt;br&gt; &lt;img src='http://www.coolsailors.com/photos/s8.jpg'  alt=&quot;&quot;&gt;&lt;br&gt;&lt;br&gt; &lt;img src='http://www.coolsailors.com/photos/cs1.jpg'  alt=&quot;&quot;&gt;&lt;br&gt;&lt;br&gt; &lt;img src='http://www.coolsailors.com/photos/cs2.jpg'  alt=&quot;&quot;&gt;&lt;br&gt;&lt;br&gt; &lt;img src='http://www.coolsailors.com/photos/cs3.jpg'  alt=&quot;&quot;&gt;&lt;br&gt; &lt;br&gt; Happy new year to all .</description>
	</item>
	<item rdf:about="http://www.garagegames.com/blogs/39728/11537">
		<dc:format>text/html</dc:format>
		<dc:date>2006-11-02T17:42:16+00:00</dc:date>
		<dc:creator>NewYork Virtual</dc:creator>
		<title>Dynamic create/remove foliage on client/server</title>
		<link>http://www.garagegames.com/blogs/39728/11537</link>
		<description>This is an example of dynamic create fxShapeReplicator type object&lt;br&gt;on both clients and server, will generalte flowers from player's current&lt;br&gt;position, hope others can find this helpful.&lt;br&gt;&lt;br&gt;I was looking for a solution to do this, and i found this thread&lt;br&gt;&lt;a href='http://www.garagegames.com/mg/forums/result.thread.php?qt=18448'&gt;www.garagegames.com/mg/forums/result.thread.php?qt=18448&lt;/a&gt;, &lt;br&gt;so here we have some example code here.&lt;br&gt;&lt;br&gt;Some notes: &lt;br&gt;1. you need to replace shapeFile = &amp;quot;~/data/shapes/Plants/flower.dts&amp;quot;;&lt;br&gt;    with your own shape file.&lt;br&gt;2. to remove object, this may not need commandToclient(%cl, 'doReplicate');&lt;br&gt;3. you can change fxShapeReplicator to fxFoliageReplicator, it should works&lt;br&gt;    also, but not tested.&lt;br&gt;4. This is just a testing code.&lt;br&gt;&lt;br&gt;&lt;br&gt;--------------------------Client code:-----------------------------------------------------&lt;br&gt;&lt;br&gt;&lt;br&gt;&lt;br&gt;&lt;br&gt;&lt;div class='codeblock'&gt;&lt;pre&gt;$rshapes = new simGroup(rshapes); &lt;br&gt;&lt;br&gt;function clientCmdCreateFlowers(%pos)&lt;br&gt;{&lt;br&gt;  schedule(1000, 0, &amp;quot;CreateFlowers&amp;quot;, %pos);&lt;br&gt;}&lt;br&gt;&lt;br&gt;function clientCmdDoReplicate()&lt;br&gt;{&lt;br&gt;  schedule(2000, 0, &amp;quot;startFoliageReplication&amp;quot;); &lt;br&gt;  schedule(2800, 0, &amp;quot;startClientReplication&amp;quot;); &lt;br&gt;}&lt;br&gt;&lt;br&gt;function CreateFlowers(%pos)&lt;br&gt;{&lt;br&gt;   logMessage(&amp;quot;clientCmdCreateFlower:&amp;quot; @ %pos, 1); &lt;br&gt;   %flowers = new fxShapeReplicator(Flowers) {&lt;br&gt;      position = %pos;&lt;br&gt;      rotation = &amp;quot;1 0 0 0&amp;quot;;&lt;br&gt;      scale = &amp;quot;1 1 1&amp;quot;;&lt;br&gt;      HideReplications = &amp;quot;0&amp;quot;;&lt;br&gt;      ShowPlacementArea = &amp;quot;1&amp;quot;;&lt;br&gt;      PlacementAreaHeight = &amp;quot;25&amp;quot;;&lt;br&gt;      PlacementColour = %pos;&lt;br&gt;      shapeFile = &amp;quot;~/data/shapes/Plants/flower.dts&amp;quot;;&lt;br&gt;      Seed = &amp;quot;1376312589&amp;quot;;&lt;br&gt;      ShapeCount = &amp;quot;148&amp;quot;;&lt;br&gt;      ShapeRetries = &amp;quot;80&amp;quot;;&lt;br&gt;      InnerRadiusX = &amp;quot;0&amp;quot;;&lt;br&gt;      InnerRadiusY = &amp;quot;0&amp;quot;;&lt;br&gt;      OuterRadiusX = &amp;quot;280&amp;quot;;&lt;br&gt;      OuterRadiusY = &amp;quot;280&amp;quot;;&lt;br&gt;      AllowOnTerrain = &amp;quot;1&amp;quot;;&lt;br&gt;      AllowOnInteriors = &amp;quot;1&amp;quot;;&lt;br&gt;      AllowOnStatics = &amp;quot;1&amp;quot;;&lt;br&gt;      AllowOnWater = &amp;quot;0&amp;quot;;&lt;br&gt;      AllowWaterSurface = &amp;quot;0&amp;quot;;&lt;br&gt;      AlignToTerrain = &amp;quot;0&amp;quot;;&lt;br&gt;      Interactions = &amp;quot;1&amp;quot;;&lt;br&gt;      AllowedTerrainSlope = &amp;quot;90&amp;quot;;&lt;br&gt;      TerrainAlignment = &amp;quot;1 1 1&amp;quot;;&lt;br&gt;      FixShapeAspect = &amp;quot;0&amp;quot;;&lt;br&gt;      ShapeScaleMin = &amp;quot;0.43 0.43 0.43&amp;quot;;&lt;br&gt;      ShapeScaleMax = &amp;quot;1.18 1.18 1.18&amp;quot;;&lt;br&gt;      ShapeRotateMin = &amp;quot;0 0 0&amp;quot;;&lt;br&gt;      ShapeRotateMax = &amp;quot;0 0 0&amp;quot;;&lt;br&gt;      OffsetZ = &amp;quot;0&amp;quot;;&lt;br&gt;   };&lt;br&gt;   rshapes.add(%flowers); &lt;br&gt;&lt;br&gt;}&lt;br&gt;&lt;br&gt;function clientCmdRMFlowers()&lt;br&gt;{&lt;br&gt;  schedule(100, 0, &amp;quot;rmFlowers&amp;quot;);&lt;br&gt;}&lt;br&gt;&lt;br&gt;function rmFlowers()&lt;br&gt;{&lt;br&gt;   %count = rshapes.getCount(); &lt;br&gt;   logMessage(&amp;quot;rmFlowers:&amp;quot; @ %count, 1); &lt;br&gt;   for(%i=0; %i&amp;lt;%count; %i++) &lt;br&gt;   {&lt;br&gt;       %obj = rshapes.getObject(%i); &lt;br&gt;       logMessage(&amp;quot;rmFlowers:&amp;quot; @ %obj, 1); &lt;br&gt;       rshapes.remove(%obj); &lt;br&gt;       %obj.schedule(10, &amp;quot;delete&amp;quot;); &lt;br&gt;       %count --; &lt;br&gt;       %i--; &lt;br&gt;   }&lt;br&gt;&lt;br&gt;&lt;br&gt;}&lt;/pre&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;&lt;br&gt;&lt;br&gt;---------------------------------Server code: -----------------------------------------------&lt;br&gt;&lt;br&gt;&lt;br&gt;&lt;div class='codeblock'&gt;&lt;pre&gt;$rshapes = new simGroup(rshapes); &lt;br&gt;&lt;br&gt;&lt;br&gt;function ServerCmdCreateFlowers(%client)&lt;br&gt;{&lt;br&gt;   %count = ClientGroup.getCount();&lt;br&gt;   %pos = vectorAdd(%client.player.getPosition(), &amp;quot;0 0 2&amp;quot;); &lt;br&gt;   createFlowers(%pos);&lt;br&gt;   logMessage(&amp;quot;CmdCreateFlowers:&amp;quot; @ %pos, 1); &lt;br&gt;   for (%i = 0; %i &amp;lt; %count; %i++)&lt;br&gt;   {&lt;br&gt;		%cl = ClientGroup.getObject(%i);&lt;br&gt;                if( !%cl.isAIControlled() ){&lt;br&gt;                    commandToclient(%cl, 'CreateFlowers', %pos);&lt;br&gt;                    commandToclient(%cl, 'doReplicate');&lt;br&gt;                }&lt;br&gt;   }&lt;br&gt;&lt;br&gt;}&lt;br&gt;&lt;br&gt;&lt;br&gt;&lt;br&gt;function createFlowers(%pos)&lt;br&gt;{&lt;br&gt;   logMessage(&amp;quot;clientCmdCreateFlower:&amp;quot; @ %pos, 1); &lt;br&gt;   %flowers = new fxShapeReplicator(Flowers) {&lt;br&gt;      position = &amp;quot;-188.838 -108.911 168.018&amp;quot;;&lt;br&gt;      rotation = &amp;quot;1 0 0 0&amp;quot;;&lt;br&gt;      scale = &amp;quot;1 1 1&amp;quot;;&lt;br&gt;      HideReplications = &amp;quot;0&amp;quot;;&lt;br&gt;      ShowPlacementArea = &amp;quot;1&amp;quot;;&lt;br&gt;      PlacementAreaHeight = &amp;quot;25&amp;quot;;&lt;br&gt;      PlacementColour = &amp;quot;0.400000 0.000000 0.800000 1.000000&amp;quot;;&lt;br&gt;      shapeFile = &amp;quot;~/data/shapes/Plants/flower.dts&amp;quot;;&lt;br&gt;      Seed = &amp;quot;1376312589&amp;quot;;&lt;br&gt;      ShapeCount = &amp;quot;148&amp;quot;;&lt;br&gt;      ShapeRetries = &amp;quot;80&amp;quot;;&lt;br&gt;      InnerRadiusX = &amp;quot;0&amp;quot;;&lt;br&gt;      InnerRadiusY = &amp;quot;0&amp;quot;;&lt;br&gt;      OuterRadiusX = &amp;quot;280&amp;quot;;&lt;br&gt;      OuterRadiusY = &amp;quot;280&amp;quot;;&lt;br&gt;      AllowOnTerrain = &amp;quot;1&amp;quot;;&lt;br&gt;      AllowOnInteriors = &amp;quot;1&amp;quot;;&lt;br&gt;      AllowOnStatics = &amp;quot;1&amp;quot;;&lt;br&gt;      AllowOnWater = &amp;quot;0&amp;quot;;&lt;br&gt;      AllowWaterSurface = &amp;quot;0&amp;quot;;&lt;br&gt;      AlignToTerrain = &amp;quot;0&amp;quot;;&lt;br&gt;      Interactions = &amp;quot;1&amp;quot;;&lt;br&gt;      AllowedTerrainSlope = &amp;quot;90&amp;quot;;&lt;br&gt;      TerrainAlignment = &amp;quot;1 1 1&amp;quot;;&lt;br&gt;      FixShapeAspect = &amp;quot;0&amp;quot;;&lt;br&gt;      ShapeScaleMin = &amp;quot;0.43 0.43 0.43&amp;quot;;&lt;br&gt;      ShapeScaleMax = &amp;quot;1.18 1.18 1.18&amp;quot;;&lt;br&gt;      ShapeRotateMin = &amp;quot;0 0 0&amp;quot;;&lt;br&gt;      ShapeRotateMax = &amp;quot;0 0 0&amp;quot;;&lt;br&gt;      OffsetZ = &amp;quot;0&amp;quot;;&lt;br&gt;   };&lt;br&gt;   rshapes.add(%flowers); &lt;br&gt;}&lt;br&gt;&lt;br&gt;function ServerCmdRMFlowers(%client)&lt;br&gt;{&lt;br&gt;   rmFlowers();&lt;br&gt;   %count = ClientGroup.getCount();&lt;br&gt;   logMessage(&amp;quot;CmdRMFolowers:&amp;quot;@%count); &lt;br&gt;   for (%i = 0; %i &amp;lt; %count; %i++)&lt;br&gt;   {&lt;br&gt;		%cl = ClientGroup.getObject(%i);&lt;br&gt;                if( !%cl.isAIControlled() ){&lt;br&gt;                    commandToclient(%cl, 'rmFlowers');&lt;br&gt;                    commandToclient(%cl, 'doReplicate');&lt;br&gt;                }&lt;br&gt;   }&lt;br&gt;&lt;br&gt;}&lt;br&gt;&lt;br&gt;function rmFlowers()&lt;br&gt;{&lt;br&gt;   %count = rshapes.getCount(); &lt;br&gt;   logMessage(&amp;quot;rmFlowers:&amp;quot; @ %count, 1); &lt;br&gt;   for(%i=0; %i&amp;lt;%count; %i++) &lt;br&gt;   {&lt;br&gt;       %obj = rshapes.getObject(%i); &lt;br&gt;       logMessage(&amp;quot;rmFlowers:&amp;quot; @ %obj, 1); &lt;br&gt;       rshapes.remove(%obj); &lt;br&gt;       %obj.schedule(10, &amp;quot;delete&amp;quot;); &lt;br&gt;       %count --; &lt;br&gt;       %i--; &lt;br&gt;   }&lt;br&gt;&lt;br&gt;&lt;br&gt;}&lt;/pre&gt;&lt;/div&gt;</description>
	</item>
	<item rdf:about="http://www.garagegames.com/blogs/39728/11017">
		<dc:format>text/html</dc:format>
		<dc:date>2006-08-02T06:56:15+00:00</dc:date>
		<dc:creator>NewYork Virtual</dc:creator>
		<title>Coolsailors updates (game trailer)</title>
		<link>http://www.garagegames.com/blogs/39728/11017</link>
		<description>&lt;b&gt; &lt;/b&gt;&lt;br&gt;Here are some of the updates:&lt;br&gt;&lt;br&gt;&lt;a href='http://www.coolsailors.com/home/index.html' target=_blank&gt;&lt;img src='http://www.coolsailors.com/photos/scrshot.jpg'  alt=&quot;&quot;&gt;&lt;/a&gt;&lt;br&gt;&lt;br&gt;&lt;b&gt; &lt;/b&gt;&lt;br&gt;&lt;b&gt;New game trailer is completed:&lt;/b&gt;&lt;br&gt;&lt;br&gt; &lt;a href='http://www.coolsailors.com/home/video.html' target=_blank&gt;&lt;img src='http://www.coolsailors.com/photos/videoshots.jpg'  alt=&quot;&quot;&gt;&lt;/a&gt;&lt;br&gt;&lt;br&gt; &lt;a href='http://www.coolsailors.com/videos/nyv.color.wmv' target=_blank&gt;WMV format(16mb, windows ) &lt;/a&gt;&lt;br&gt;&lt;a href='http://www.coolsailors.com/videos/nyv.color.mpg' target=_blank&gt;MPG format(28mb, linux and Mac ) &lt;/a&gt;&lt;br&gt;&lt;br&gt;&lt;b&gt;Beta phase 1&lt;/b&gt; server testing (7 days) is completed:&lt;br&gt;         . Zone server unable to register in master server(all game servers). fixed&lt;br&gt;         . Zone server log file grows too fast,  20 mb in 1 hour of running(resourceZone,  LHQZone). fixed&lt;br&gt;         . Adjusted all game zones light.&lt;br&gt;         . Zone servers(6), 1 crash after 5 days running.&lt;br&gt;         . Item inventory system was rewritten for saving 100s datablocks.&lt;br&gt;         . User interface change.&lt;br&gt;         . New bots testing.&lt;br&gt;&lt;br&gt;&lt;b&gt; &lt;/b&gt;&lt;br&gt;Comments, and questions are welcome.&lt;br&gt;&lt;b&gt; &lt;/b&gt;&lt;br&gt;&lt;b&gt; &lt;/b&gt;</description>
	</item>
	<item rdf:about="http://www.garagegames.com/blogs/39728/10621">
		<dc:format>text/html</dc:format>
		<dc:date>2006-06-04T21:25:21+00:00</dc:date>
		<dc:creator>NewYork Virtual</dc:creator>
		<title>Coolsailors</title>
		<link>http://www.garagegames.com/blogs/39728/10621</link>
		<description>Some screen shots and video clips about our game:&lt;br&gt;&lt;br&gt;&lt;br&gt;   &lt;img src='http://coolsailors.com/photos/coolsailors.show.jpg'  alt=&quot;&quot;&gt;&lt;br&gt;&lt;br&gt;   &lt;img src='http://coolsailors.com/photos/v1.png'  alt=&quot;&quot;&gt;&lt;br&gt; &lt;br&gt;&lt;br&gt;&lt;br&gt;   &lt;a href='http://coolsailors.com/home/video.html' target=_blank&gt; Video clips are ready now&lt;/a&gt;&lt;br&gt;&lt;br&gt;&lt;br&gt;    &lt;a href='http://coolsailrs.com' target=_blank&gt;Coolsailors&lt;/a&gt; is a scalable Muti-Zone Online Game that combines RPG, FPS, and RTS elements.&lt;br&gt;&lt;br&gt;    Players choose a &lt;b&gt;woody&lt;/b&gt; character, join one of the three nations: WM, LM, MM and &lt;b&gt;battle&lt;/b&gt; each &lt;br&gt;other for control of this imperfect, dark, low-visibility virtual world. &lt;br&gt;&lt;br&gt;    Another &amp;quot;battle&amp;quot; game, well, players will have more other stuff to do than just &amp;quot;battle&amp;quot; each&lt;br&gt;other,such as building their own facilities, harvesting resources , trading items and etc.&lt;br&gt;&lt;br&gt;    This game world is divided into zones. Head-quarter zone and team-base zone are dedicated &lt;br&gt;to one nation. While resource zones, war zones and sports zones are shared with other nations. &lt;br&gt;Each team will  have its own &amp;quot;Team Base&amp;quot; where they build their own facilities.&lt;br&gt;&lt;br&gt;    key words: &lt;b&gt;Zone, Player and Event&lt;/b&gt;(plot?).&lt;br&gt;&lt;br&gt;    Here are some details about this game:&lt;br&gt;&lt;br&gt;    ---Character&lt;br&gt;    * Change character's appearance, such as hair, mask, hat, clothes, pants, shoes, shell, and etc.&lt;br&gt;    * Use &lt;b&gt;commands&lt;/b&gt; (by typing instead of clicking) to control your character. &lt;br&gt;&lt;br&gt;    ---Game Events &lt;br&gt;    * Quests.&lt;br&gt;    * Battle events each week. &lt;br&gt;&lt;br&gt;    ---Build And Research &lt;br&gt;    * Collect resources.&lt;br&gt;    * Use resources to build facilities.&lt;br&gt;    * Research new technologies.&lt;br&gt;    * Create items such as tools, and weapons. &lt;br&gt;&lt;br&gt;    ---Player community &lt;br&gt;    * Trade items with other players or NPC.&lt;br&gt;    * Social events. &lt;br&gt;&lt;br&gt;    ---Battles &lt;br&gt;    * Team leader declares wars to specific war zone (relate to Game events).&lt;br&gt;    * Protect occupied zones. &lt;br&gt;&lt;br&gt;    ---Zones &lt;br&gt;    * Head-quarter zone.&lt;br&gt;    * Team-base zone.&lt;br&gt;    * War zone.&lt;br&gt;    * Resource zone.&lt;br&gt;    * Space zone.&lt;br&gt;    * Under-water zone.&lt;br&gt;    * Sports zone. &lt;br&gt;&lt;br&gt;    ---30 mins break between game playing:&lt;br&gt;    * Log out yourself or system will log you out after 2 hours of playing. &lt;br&gt;&lt;br&gt;&lt;br&gt;    Comments, and questions are welcome.</description>
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