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		<title>Blog for Diesel at GarageGames.com</title>
		<description>Blog feeds for Gamers and Developers in the GarageGames community.</description>
		<link>http://www.garagegames.com/</link>
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		<dc:date>2008-11-21T09:48:06+00:00</dc:date>
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		<dc:date>2005-11-02T17:09:02+00:00</dc:date>
		<dc:creator>Diesel</dc:creator>
		<title>Wednesday Nov 2 17:09</title>
		<link>http://www.garagegames.com/blogs/39101/9099</link>
		<description>tge bump&lt;br /&gt;&lt;br /&gt;hiya,&lt;br&gt;&lt;br&gt;i think i can cross &amp;quot;work on shader enhancements&amp;quot; off my list :-)&lt;br&gt;&lt;br&gt;&lt;a href='http://cheapshot.oceanweb.de/torque/interiorbumpbloom.png' target=_blank&gt;http://cheapshot.oceanweb.de/torque/interiorbumpbloom.png&lt;/a&gt;&lt;br&gt;&lt;br&gt;next on list: the fog&lt;br&gt;&lt;br&gt;cheers</description>
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		<dc:date>2005-11-01T09:22:55+00:00</dc:date>
		<dc:creator>Diesel</dc:creator>
		<title>Tuesday Nov 1 9:22</title>
		<link>http://www.garagegames.com/blogs/39101/9090</link>
		<description>dot3 bump mapping&lt;br /&gt;&lt;br /&gt;It works:&lt;br&gt;&lt;br&gt;&lt;a href='http://cheapshot.oceanweb.de/torque/bump2.png' target=_blank&gt;interior bump2, fsaa fastest&lt;/a&gt;&lt;br&gt;&lt;a href='http://cheapshot.oceanweb.de/torque/bump.png' target=_blank&gt;interior bump, fsaa nicest, some bloom&lt;/a&gt;&lt;br&gt;&lt;br&gt;These shots have parts with no bump mapping overlayed so you can see the difference.&lt;br&gt;&lt;br&gt;I'll have it to get it to work with fog now. After that I'll try to add parallax bump mapping.&lt;br&gt;&lt;br&gt;cheers</description>
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		<dc:date>2005-10-25T20:50:37+00:00</dc:date>
		<dc:creator>Diesel</dc:creator>
		<title>Tuesday Oct 25 20:50</title>
		<link>http://www.garagegames.com/blogs/39101/9047</link>
		<description>Bloom and FSAA on Mac&lt;br /&gt;&lt;br /&gt;I have played with the shadercode a little bit and found a way to enable FSAA on my nvidia card.&lt;br&gt;&lt;br&gt;&lt;a href='http://cheapshot.oceanweb.de/torque/bloom-fsaa.png' target=_blank&gt;screenshot&lt;/a&gt; (fsaa set to GL_NICEST)&lt;br&gt;&lt;br&gt;cheers</description>
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		<dc:date>2005-10-24T20:08:32+00:00</dc:date>
		<dc:creator>Diesel</dc:creator>
		<title>Monday Oct 24 20:08</title>
		<link>http://www.garagegames.com/blogs/39101/9042</link>
		<description>TGE Bloom&lt;br /&gt;&lt;br /&gt;I have been playing with post filters the last 2 days because I also want some cheesy fake hdr bloom effect in my pet project. Here is what I got so far:&lt;br&gt;&lt;br&gt;&lt;a href='http://cheapshot.oceanweb.de/torque/bloom-off.png' target=_blank&gt;0 passes (the reference)&lt;/a&gt;&lt;br&gt;&lt;a href='http://cheapshot.oceanweb.de/torque/bloom-4pass.png' target=_blank&gt;4 passes&lt;/a&gt;&lt;br&gt;&lt;a href='http://cheapshot.oceanweb.de/torque/bloom-8pass.png' target=_blank&gt;8 passes&lt;/a&gt;&lt;br&gt;&lt;a href='http://cheapshot.oceanweb.de/torque/bloom-16pass.png' target=_blank&gt;16 passes&lt;/a&gt;&lt;br&gt;&lt;a href='http://cheapshot.oceanweb.de/torque/bloom-32pass.png' target=_blank&gt;32 passes&lt;/a&gt;&lt;br&gt;&lt;a href='http://cheapshot.oceanweb.de/torque/bloom-256pass.png' target=_blank&gt;256 passes&lt;/a&gt;&lt;br&gt;&lt;br&gt;It has been implemented as a gui control so one can control the screen area it affects and the number of passes via script.&lt;br&gt;&lt;br&gt;I am right now bored with this particular shader and am looking into other effects such as b&amp;amp;w (great for death sequence), infrared etc.&lt;br&gt;&lt;br&gt;This is all done with the cg toolkit so it adds little to no overhead to overall fps on my Geforce 5200.&lt;br&gt;&lt;br&gt;Cheers&lt;br&gt;&lt;br&gt;PS: I forgot to say that this is TGE on Mac.</description>
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