<?xml version="1.0" encoding="ISO-8859-1"?>
<rdf:RDF
	xmlns="http://purl.org/rss/1.0/"
	xmlns:rdf="http://www.w3.org/1999/02/22-rdf-syntax-ns#"
	xmlns:dc="http://purl.org/dc/elements/1.1/">
	<channel rdf:about="http://feeds.garagegames.com/rss/blogs/developer/37549/">
		<title>Blog for Jari at GarageGames.com</title>
		<description>Blog feeds for Gamers and Developers in the GarageGames community.</description>
		<link>http://www.garagegames.com/</link>
		<image rdf:resource="http://www.garagegames.com/images/GarageGames_logo_small_w.gif" />
		<dc:date>2008-11-21T10:53:39+00:00</dc:date>
		<items>
			<rdf:Seq>
				<rdf:li rdf:resource="http://www.garagegames.com/blogs/37549/14304"/>
			</rdf:Seq>
		</items>
	</channel>
	<item rdf:about="http://www.garagegames.com/blogs/37549/14304">
		<dc:format>text/html</dc:format>
		<dc:date>2008-02-17T09:12:55+00:00</dc:date>
		<dc:creator>Jari</dc:creator>
		<title>Grid map path finder for TGE</title>
		<link>http://www.garagegames.com/blogs/37549/14304</link>
		<description>Hi, this is my first blog post. &lt;br&gt;I have been improving the pathfinding I used in one of my projects and extened it to 3D. It's AStar algorithm , basically, that operates on automatically built 3D grid map on terrain and interiors. So no need to place those nodes manually anymore.&lt;br&gt;&lt;br&gt;&lt;br&gt;Here's some screen shots for you to look:&lt;br&gt;&lt;br&gt;&lt;a href='http://img204.imageshack.us/my.php?image=screenshot00200001bc2.jpg' target=_blank&gt;img204.imageshack.us/my.php?image=screenshot00200001bc2.jpg&lt;/a&gt;&lt;br&gt;&lt;a href='http://img257.imageshack.us/my.php?image=screenshot00200002vc8.jpg' target=_blank&gt;img257.imageshack.us/my.php?image=screenshot00200002vc8.jpg&lt;/a&gt;&lt;br&gt;&lt;a href='http://img255.imageshack.us/my.php?image=screenshot00300002ql0.png' target=_blank&gt;Many houses, on top of eachother, large grid&lt;/a&gt;&lt;br&gt;&lt;a href='http://img177.imageshack.us/my.php?image=pfinmenuyu5.png' target=_blank&gt;Pathfinder Menu&lt;/a&gt;&lt;br&gt;&lt;br&gt;I have also recorded some videos about the player walking though the grid when destination is selected by cliking. Maybe I'll post those later.&lt;br&gt;&lt;br&gt;&lt;b&gt;Videos:&lt;/b&gt;&lt;br&gt;&lt;br&gt;&lt;a href='http://www.youtube.com/watch?v=yx0l5S4dmMU' target=_blank&gt;www.youtube.com/watch?v=yx0l5S4dmMU&lt;/a&gt;&lt;br&gt;&lt;a href='http://www.youtube.com/watch?v=NKzOJ6obihk' target=_blank&gt;www.youtube.com/watch?v=NKzOJ6obihk&lt;/a&gt;&lt;br&gt;&lt;a href='http://www.youtube.com/watch?v=M8rJZ2lU_ww' target=_blank&gt;www.youtube.com/watch?v=M8rJZ2lU_ww&lt;/a&gt;</description>
	</item>
</rdf:RDF>
