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		<title>Blog for Venita at GarageGames.com</title>
		<description>Blog feeds for Gamers and Developers in the GarageGames community.</description>
		<link>http://www.garagegames.com/</link>
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		<dc:date>2008-11-21T11:42:50+00:00</dc:date>
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		<dc:date>2007-01-06T22:34:17+00:00</dc:date>
		<dc:creator>Venita</dc:creator>
		<title>Not too shabby</title>
		<link>http://www.garagegames.com/blogs/37159/12033</link>
		<description>Yay! My very first screenshots. Not a lot to show, but took some time, patience and work to get this model looking the way it does. I love it... so beautiful, but then again beauty is in the eye of the beholder so let me know what y'all think about one of the main characters (it's a PC at some moments and an NPC at other moments) from one of my games &amp;quot;The Kingdoms of Penta&amp;quot;. &lt;br&gt;&lt;br&gt;Head shot:&lt;br&gt;&lt;img src='http://www.greatgamesexperiment.com/userimages/d/d96b96d81ec5a94767c3e90ab67156e2_m.jpg'  alt=&quot;&quot;&gt;&lt;br&gt;&lt;br&gt;Front:&lt;br&gt;&lt;br&gt;&lt;img src='http://www.greatgamesexperiment.com/userimages/2/23914d3af7f39ad809822aa4cb9cd06d_m.jpg'  alt=&quot;&quot;&gt;&lt;br&gt;&lt;br&gt;Back:&lt;br&gt;&lt;br&gt;&lt;img src='http://www.greatgamesexperiment.com/userimages/e/edbb9e08457111c2969180a9c3834340_m.jpg'  alt=&quot;&quot;&gt;&lt;br&gt;&lt;br&gt;&lt;br&gt;He is of the Cloud Kingdom race. (For new viewers refer back to my very first blog post) ^_^&lt;br&gt;&lt;br&gt;Now I'm going to finish up on the clouds and the Castle.&lt;br&gt;&lt;br&gt;Last, but not least check out the site &lt;a href='http://www.nuclearnightmare.com' target=_blank&gt;www.nuclearnightmare.com&lt;/a&gt; It's a game company I'm now working for on a temporary/contract/freelance basis and I must say it's really cool so if you're into horror games then check it out! &lt;br&gt;&lt;br&gt;Chow for now ;)</description>
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		<dc:date>2007-01-06T15:40:14+00:00</dc:date>
		<dc:creator>Venita</dc:creator>
		<title>Opacity issue</title>
		<link>http://www.garagegames.com/blogs/37159/12029</link>
		<description>I was going to put some screenshots of one of my characters in my game today,&lt;br&gt;but I was just wondering whether anyone knows how to use opacity in torque&lt;br&gt;because when I use opacity in max it looks cool but when I export to .dts&lt;br&gt;then in torque the opacity is off?&lt;br&gt;&lt;br&gt;Another thing, does bump &amp;amp; displacement maps work in torque 1.5?&lt;br&gt;&lt;br&gt;Any assistance is much apprciated ;)</description>
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		<dc:date>2006-12-20T12:35:48+00:00</dc:date>
		<dc:creator>Venita</dc:creator>
		<title>Crazy 'ol procrastinator</title>
		<link>http://www.garagegames.com/blogs/37159/11921</link>
		<description>At the moment am developing 3 very different games simultaneously. Most people would probably think it's crazy and with all my procrastination during the festive season....it probably is. But it's a challenge and I don't back away from one so at the moment am working on my fantasy game &amp;quot;The Kingdoms of Penta&amp;quot;. In particular the Cloud Kingdom which means a lot of cloud work. Thus, I have been fiddling with the particle editor to get the look I'm going for. Am using various methods. Inluding cloud billboards as well as cloud meshes.&lt;br&gt;&lt;br&gt;Since the characters are able to walk on clouds, I have also made use of collision detection.&lt;br&gt;Speaking of characters am also working on the main character model and the exterior of the Cloud Castle.&lt;br&gt;&lt;br&gt;&lt;b&gt;Milestone Deadline (10/01/2007)&lt;/b&gt;&lt;br&gt;-Clouds complete&lt;br&gt;-Main character complete&lt;br&gt;-Exterior of Cloud Castle complete&lt;br&gt;-Update of Document Design&lt;br&gt;-Post screenshots on site</description>
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