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		<title>Blog for Angel Nikoloff at GarageGames.com</title>
		<description>Blog feeds for Gamers and Developers in the GarageGames community.</description>
		<link>http://www.garagegames.com/</link>
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		<dc:date>2008-11-21T10:06:20+00:00</dc:date>
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		<dc:date>2006-09-07T14:15:57+00:00</dc:date>
		<dc:creator>Angel Nikoloff</dc:creator>
		<title>My pathfinding for RTSStarterKit</title>
		<link>http://www.garagegames.com/blogs/34739/11224</link>
		<description>I am working on my AIPack. &lt;br&gt;To this moment I created my own A* pathfinding. &lt;br&gt;The unique in it is its Data Set that I create and is constructed for very very huge maps. &lt;br&gt;It has the following characteristics:&lt;br&gt;- insertion O(1);           //  so so     //;&lt;br&gt;- finding the best O(2) // average  //;&lt;br&gt;- deletion  O(1);           //  so so     //; &lt;br&gt;This makes this pathfinding linear.&lt;br&gt;&lt;br&gt;&lt;br&gt;I am interest what you think about it.&lt;br&gt;Here I have prepared a demo ( &amp;quot;RTS.EXE&amp;quot; ) for Garagegames' RTSStarterKit. &lt;br&gt;&lt;br&gt;http://angelspather.my.contact.bg/</description>
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