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		<title>Blog for Tim Heldna at GarageGames.com</title>
		<description>Blog feeds for Gamers and Developers in the GarageGames community.</description>
		<link>http://www.garagegames.com/</link>
		<image rdf:resource="http://www.garagegames.com/images/GarageGames_logo_small_w.gif" />
		<dc:date>2008-11-21T11:22:45+00:00</dc:date>
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		<dc:date>2007-11-14T22:38:23+00:00</dc:date>
		<dc:creator>Tim Heldna</dc:creator>
		<title>BCS Street props</title>
		<link>http://www.garagegames.com/blogs/34146/13854</link>
		<description>I would like to announce the completion of the street props pack. This pack is designed to help you overcome the enormous task of creating large amounts of props for your game level. The pack includes 15 unique models, exports and full source for Torque and C4 game engine.&lt;br&gt;&lt;br&gt;You receive two source files for each object, one fully rigged for C4 the other fully rigged for Torque.&lt;br&gt;&lt;br&gt;The price of the pack $30.00.&lt;br&gt;&lt;br&gt;Features:&lt;br&gt;&lt;br&gt;-Amongst the .psd texture layers some contain a group of layers marked in red. This indicates that the base colour of the model can be changed by setting a layers in the groups visibility.&lt;br&gt;i.e. The barrel can be changed to blue. This is also the case for some items that contain text.&lt;br&gt;This enables the end user to easily change the look of the models so they look unique.&lt;br&gt;&lt;br&gt;- Level of details are done for most models for game engine efficiency.&lt;br&gt;&lt;br&gt;- Full texture and model source. &lt;br&gt;&lt;br&gt;Link&lt;br&gt;&lt;a href='http://www.turbosquid.com/FullPreview/Index.cfm/ID/378226' target=_blank&gt;www.turbosquid.com/FullPreview/Index.cfm/ID/378226&lt;/a&gt;&lt;br&gt;&lt;br&gt;&lt;br&gt;Here are a few screens:&lt;br&gt;&lt;br&gt;In game Torque&lt;br&gt;&lt;img src='http://i243.photobucket.com/albums/ff183/bleedingcolourstudio/tsstreetPic17.jpg'  alt=&quot;&quot;&gt;&lt;br&gt;&lt;br&gt;3DS Max Render&lt;br&gt;&lt;img src='http://i243.photobucket.com/albums/ff183/bleedingcolourstudio/tsstreetPic16.jpg'  alt=&quot;&quot;&gt;&lt;br&gt;&lt;br&gt;C4 model viewer (collection)&lt;br&gt;&lt;img src='http://i243.photobucket.com/albums/ff183/bleedingcolourstudio/streetpackPic_all.jpg'  alt=&quot;&quot;&gt;&lt;br&gt;&lt;br&gt;&lt;br&gt;Model Specifications:&lt;br&gt;&lt;br&gt;KEY&lt;br&gt;----------------------------------------------------------&lt;br&gt;LOD(num) = level of detail provided. Num = number of LODs.&lt;br&gt;TEX = texture dimensions.&lt;br&gt;D = Diffuse texture map provided.&lt;br&gt;B= Normal map provided.&lt;br&gt;S = Specular map provided.&lt;br&gt;----------------------------------------------------------&lt;br&gt;&lt;br&gt;Air Conditioner&lt;br&gt;32 polys,70 verts, LOD(1), D B S, TEX 512 x 512.&lt;br&gt;&lt;br&gt;Barrel&lt;br&gt;520 polys, 512 verts, LOD(1), D B S, TEX 512 x 256.&lt;br&gt;&lt;br&gt;Basketball Hoop&lt;br&gt;232 polys, 284 verts, LOD(1), D B S, TEX 512 x 512.&lt;br&gt;&lt;br&gt;Cardboard Box&lt;br&gt;36 polys, 80 verts, LOD(1), D B S, TEX 512 x 512.&lt;br&gt;&lt;br&gt;Garbage Bag&lt;br&gt;131 polys, 103 verts, LOD(1), D B S , TEX 512 x 512.&lt;br&gt;&lt;br&gt;Plastic Barrier&lt;br&gt;72 polys, 95 verts, LOD(1), D B, TEX 32 x 128 + TEX 256 x 256.&lt;br&gt;&lt;br&gt;Roadwork Marker&lt;br&gt;92 polys, 110 verts, LOD(1), D B S, TEX 256 x 512.&lt;br&gt;&lt;br&gt;Roadwork Sign&lt;br&gt;112 polys, 149 verts, LOD(1), D B S, TEX 256 x 256.&lt;br&gt;&lt;br&gt;Roller Door&lt;br&gt;240 polys, 362 verts, LOD(1), D B S, TEX 512 x 256.&lt;br&gt;&lt;br&gt;Stop Sign&lt;br&gt;108 polys, 122 verts, LOD(1), D B S, TEX 256 x 512.&lt;br&gt;&lt;br&gt;Tyre&lt;br&gt;216 polys, 260 verts, LOD(1), D B S, TEX 512 x 512.&lt;br&gt;&lt;br&gt;Witches Hat&lt;br&gt;88 polys, 87 verts, LOD(1), D B S, TEX 256 x 256.&lt;br&gt;&lt;br&gt;Wood Barricade&lt;br&gt;250 polys, 149 verts, LOD(1), D B S, TEX 512 x 512.&lt;br&gt;&lt;br&gt;Wood Pallet&lt;br&gt;156 polys, 312 verts, D B S, TEX 256 x 512.&lt;br&gt;&lt;br&gt;Shipping Crate&lt;br&gt;373 polys, 600 verts, LOD(1), D B, TEX 512 x 512.&lt;br&gt;&lt;br&gt;If you have any questions don't hesitate to ask!</description>
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	<item rdf:about="http://www.garagegames.com/blogs/34146/13098">
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		<dc:date>2007-06-20T03:34:03+00:00</dc:date>
		<dc:creator>Tim Heldna</dc:creator>
		<title>Character Pack - Vince</title>
		<link>http://www.garagegames.com/blogs/34146/13098</link>
		<description>Meet Vince. He's casual, street wise and pre-configured for the Torque Game Engine. He also includes a Desert Eagle pistol.&lt;br&gt;&lt;br&gt;When I'm happy with him (still a WIP, almost finished though) I hope to have him appear in the GG store. If GG decline I'll sell him on Turbo Squid for $25 US.&lt;br&gt;&lt;br&gt;&lt;li&gt;Name: Vince&lt;br&gt;&lt;li&gt;Polys: 2428&lt;br&gt;&lt;li&gt;Textures: Diffuse 1024 x 1024; Bump 1024 x 1024; Spec 1024 x 1024&lt;br&gt;&lt;li&gt;Animations: Skinned/Biped; various - includes two sets, with/without weapon&lt;br&gt;&lt;li&gt;Authoring tool: 3ds Max 8&lt;br&gt;&lt;br&gt;&lt;img src='http://bleedingcolourstudio.com/Images/Characters/Vince/Vince.jpg'  alt=&quot;&quot;&gt;&lt;br&gt;&lt;br&gt;&lt;img src='http://bleedingcolourstudio.com/Images/Characters/Vince/Vince_Pose1.jpg'  alt=&quot;&quot;&gt;&lt;br&gt;&lt;br&gt;&lt;img src='http://bleedingcolourstudio.com/Images/Characters/Vince/Vince_Pose2.jpg'  alt=&quot;&quot;&gt;&lt;br&gt;&lt;br&gt;&lt;img src='http://bleedingcolourstudio.com/Images/Characters/Vince/Vince_Run.jpg'  alt=&quot;&quot;&gt;&lt;br&gt;&lt;br&gt;Download video preview: &lt;a href='http://bleedingcolourstudio.com/Videos/Vince.exe' target=_blank&gt;Vince | Bink Exe (6.29 MB)&lt;/a&gt;</description>
	</item>
	<item rdf:about="http://www.garagegames.com/blogs/34146/13013">
		<dc:format>text/html</dc:format>
		<dc:date>2007-06-06T05:09:33+00:00</dc:date>
		<dc:creator>Tim Heldna</dc:creator>
		<title>Recent Artwork</title>
		<link>http://www.garagegames.com/blogs/34146/13013</link>
		<description>&lt;b&gt;Iraqi Soldier:&lt;/b&gt;&lt;br&gt;&lt;br&gt;&lt;li&gt;3376 polys&lt;br&gt;&lt;li&gt;Diffuse Maps: 1024x 1024 body; 512 x 512 face/hands &lt;br&gt;&lt;li&gt;Normal Maps: 1024x 1024 body; 512 x 512 face/hands&lt;br&gt;&lt;li&gt;Specular Maps: 1024x 1024 body; 512 x 512 face/hands &lt;br&gt;&lt;li&gt;Animations: Various, skinned with Physique&lt;br&gt;&lt;br&gt;&lt;img src='http://i5.photobucket.com/albums/y189/fjs/iraqi_Soldier_pose.jpg'  alt=&quot;&quot;&gt;&lt;br&gt;&lt;br&gt;&lt;img src='http://i5.photobucket.com/albums/y189/fjs/iraqi_Soldier.jpg'  alt=&quot;&quot;&gt;&lt;br&gt;&lt;br&gt;&lt;img src='http://i5.photobucket.com/albums/y189/fjs/iraqi_Soldier_face.jpg'  alt=&quot;&quot;&gt;&lt;br&gt;&lt;br&gt;Video Preview: &lt;a href='http://www.sentinelgames.com/C4Soldier/IraqiSoldier.exe' target=_blank&gt;IraqiSoldier.exe (Bink Exe | 4.79 MB)&lt;/a&gt;&lt;br&gt;&lt;br&gt;&lt;b&gt;Iroquois Helicopter&lt;/b&gt;&lt;br&gt;&lt;br&gt;&lt;li&gt;2836 polys&lt;br&gt;&lt;li&gt;Diffuse Maps: 1024 x 1024 body; 256 x 256 glass; 512 x 512 blades(.ifl) 0-20&lt;br&gt;&lt;li&gt;Normal Maps: 1024 x 1024 body&lt;br&gt;&lt;li&gt;Specular Maps: 1024 x 1024 body&lt;br&gt;&lt;li&gt;Animations: BladeSpin; Door Open; Door Close&lt;br&gt;&lt;br&gt;&lt;img src='http://i5.photobucket.com/albums/y189/fjs/Iroquois_pic02.jpg'  alt=&quot;&quot;&gt;&lt;br&gt;&lt;br&gt;&lt;img src='http://i5.photobucket.com/albums/y189/fjs/Iroquois_pic01.jpg'  alt=&quot;&quot;&gt;&lt;br&gt;&lt;br&gt;&lt;img src='http://i5.photobucket.com/albums/y189/fjs/Iroquois_pic03.jpg'  alt=&quot;&quot;&gt;&lt;br&gt;&lt;br&gt;Video Preview: &lt;a href='http://www.sentinelgames.com/download/IroquoisHelicopter.exe' target=_blank&gt;IroquoisHelicopter.exe (Bink Exe | 4.22 MB)&lt;/a&gt;&lt;br&gt;&lt;br&gt;Quite a while back I submitted a &lt;a href='http://www.garagegames.com/index.php?sec=mg&amp;amp;mod=resource&amp;amp;page=view&amp;amp;qid=9263'&gt;helicopter resource&lt;/a&gt; that included a free helicopter model. I've since completely re-done the model (pictured above) and made it available for sale on &lt;a href='http://www.turbosquid.com/FullPreview/Index.cfm/ID/356306' target=_blank&gt;Turbo Squid&lt;/a&gt;. Please note that this model is not pre-configured for the Torque engine.&lt;br&gt;&lt;br&gt;I will be adding more of my work to Turbo Squid in the near future.</description>
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	<item rdf:about="http://www.garagegames.com/blogs/34146/10149">
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		<dc:date>2006-03-31T14:50:05+00:00</dc:date>
		<dc:creator>Tim Heldna</dc:creator>
		<title>Australian Defence Forces - Sneak Peek</title>
		<link>http://www.garagegames.com/blogs/34146/10149</link>
		<description>Hi,&lt;br&gt;&lt;br&gt;I'm currently busy with many things at the moment.  Study, work, girlfriend, designing and getting my website up and running.&lt;br&gt;&lt;br&gt;Something this community may be interested in is a game myself and Frank Sklilton are producing with TLK1.4.  &lt;br&gt;&lt;br&gt;It's called Australian Defence Forces, though the title may change, and is a fps game based upon the Australian Army.  If you've ever played Americas Army you'll find the game play very similar.  Working on functionality first, as always, so only really have stand in models and levels, however the game is already quite functional and playable.  &lt;br&gt;&lt;br&gt;When finished, aiming for late this year, it will be available for download free.  Our website will be up in a matter of weeks and a downloadable, playable demo will follow shortly thereafter.&lt;br&gt;&lt;br&gt;There is a small possiblity that we may release it as an unofficial starter.fps kit.  Thus far the game has been designed with this idea in mind, but I can't make any promises on whether or not this will be a reality.&lt;br&gt;&lt;br&gt;Here's some screens...&lt;br&gt;&lt;br&gt;&lt;img src='http://i5.photobucket.com/albums/y189/fjs/TGE1.png'  alt=&quot;&quot;&gt;&lt;br&gt;&lt;br&gt;&lt;img src='http://i5.photobucket.com/albums/y189/fjs/TGE6.png'  alt=&quot;&quot;&gt;&lt;br&gt;&lt;br&gt;&lt;img src='http://i5.photobucket.com/albums/y189/fjs/TGE7.png'  alt=&quot;&quot;&gt;&lt;br&gt;&lt;br&gt;&lt;img src='http://i5.photobucket.com/albums/y189/fjs/TGE9.png'  alt=&quot;&quot;&gt;&lt;br&gt;&lt;br&gt;&lt;img src='http://i5.photobucket.com/albums/y189/fjs/TGE8.png'  alt=&quot;&quot;&gt;&lt;br&gt;&lt;br&gt;&lt;img src='http://i5.photobucket.com/albums/y189/fjs/TGE2.png'  alt=&quot;&quot;&gt;&lt;br&gt;&lt;br&gt;&lt;img src='http://i5.photobucket.com/albums/y189/fjs/TGE3.png'  alt=&quot;&quot;&gt;&lt;br&gt;&lt;br&gt;&lt;img src='http://i5.photobucket.com/albums/y189/fjs/TGE5.png'  alt=&quot;&quot;&gt;&lt;br&gt;&lt;br&gt;&lt;img src='http://i5.photobucket.com/albums/y189/fjs/TGE4.png'  alt=&quot;&quot;&gt;</description>
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