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		<title>Blog for PuG at GarageGames.com</title>
		<description>Blog feeds for Gamers and Developers in the GarageGames community.</description>
		<link>http://www.garagegames.com/</link>
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		<dc:date>2008-11-21T14:59:29+00:00</dc:date>
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		<dc:date>2008-04-08T06:40:24+00:00</dc:date>
		<dc:creator>PuG</dc:creator>
		<title>Torque RGB Converter</title>
		<link>http://www.garagegames.com/blogs/33239/14573</link>
		<description>Thats right, after long hours forsome bizarre reason converting RGB values using the lovely Windows Caculator, ive finially got someone to code a very small applet! theirs really nothing to it, only a colour picker, three RGB value boxes and a Torque Output - but its available as a free dwonload over at Ironfoot Development -&lt;br&gt;&lt;br&gt;http://dev.ironfoot.co.uk&lt;br&gt;&lt;br&gt;I had posted this as a resource over a week ago but GG yet to approve it :)&lt;br&gt;&lt;br&gt;Also the Dark Forge Resource website now has a new front end, and upgraded forums (still needs a theme) for the QuArK users. http://www.dark-forge.com</description>
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	<item rdf:about="http://www.garagegames.com/blogs/33239/11358">
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		<dc:date>2006-10-02T09:58:56+00:00</dc:date>
		<dc:creator>PuG</dc:creator>
		<title>RTS Pack update 1.1</title>
		<link>http://www.garagegames.com/blogs/33239/11358</link>
		<description>After a number of requests ive update the Ironfoot RTS Package to include Milkshape 3d source files - the ms3d files have been imported through the Milkshape Lightwave plugin - no adjustments have been made to the objects other than testing UV Maps &amp;amp; texture to make sure they load fine in the application.&lt;br&gt;&lt;br&gt;&lt;b&gt;Please note&lt;/b&gt; the Milkshape 3D files for use within Torque will will require additional setup before exporting to DTS format (bounding box, collision mesh etc).&lt;br&gt;&lt;br&gt;The bonus free update which im planning to release towards the end of this month may also include Normal &amp;amp; Specularity maps for all existing content, which will be aimed towards the TSE &amp;amp; other none Torque graphics engines.&lt;br&gt;&lt;br&gt;&lt;b&gt;Example below:&lt;/b&gt; &lt;br&gt;&lt;br&gt;&lt;img src='http://www.ironfoot.co.uk/dev/images/ironfoot/ifc_normal01.jpg'  alt=&quot;&quot;&gt;&lt;br&gt;&lt;br&gt;Regards!&lt;br&gt;         James&lt;br&gt;&lt;br&gt;&lt;a href='http://www.ironfoot.co.uk/dev' target=_blank&gt;www.ironfoot.co.uk/dev&lt;/a&gt;</description>
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		<dc:date>2006-09-27T11:43:35+00:00</dc:date>
		<dc:creator>PuG</dc:creator>
		<title>New Ironfoot RTS Content Pack</title>
		<link>http://www.garagegames.com/blogs/33239/11337</link>
		<description>&lt;img src='http://www.ironfoot.co.uk/dev/images/ironfoot/ifc_rtspack01.png'  alt=&quot;&quot;&gt;&lt;br&gt;&lt;br&gt;Finally glad to announce the release of the first Ironfoot Content pack, designed and aimed for RTS style of use.&lt;br&gt;&lt;br&gt;Based on, &amp;amp; design around a WW2 style of era, the pack gives you a mixture of structures with high quality custom textures - buildings are to scale using real world measurements e.g. 1m = 1m.&lt;br&gt;&lt;br&gt;Total of 9 individual buildings, 8 details including 5 meter &amp;amp; 10 meter walling sections - full source content included with 3 model formats (DTS, LWO &amp;amp; OBJ), along with UV map exports to TGA format.&lt;br&gt;&lt;br&gt;Modeled in Lightwave 3d, exported using the latest Gnometech compiler - they have been tested in TGE 1.4, though their is no guarantee with this product.&lt;br&gt;&lt;br&gt;Can also be exported to other applications. &lt;br&gt;&lt;br&gt;First in a series of packs following similar styling - with planed reproduction of the structures for suitable use in FPS game types.&lt;br&gt;&lt;br&gt;Can be purchased through the online shop using Paypal, for more information please visit the site at &lt;a href='http://www.ironfoot.co.uk/dev' target=_blank&gt;www.ironfoot.co.uk/dev&lt;/a&gt;.&lt;br&gt;&lt;br&gt;Regards,&lt;br&gt;          James McLellan</description>
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		<dc:date>2006-05-31T10:04:02+00:00</dc:date>
		<dc:creator>PuG</dc:creator>
		<title>Ironfoot Content Pack</title>
		<link>http://www.garagegames.com/blogs/33239/10587</link>
		<description>&lt;img src='http://www.ironfoot.co.uk/preview/gg_ifc1.jpg'  alt=&quot;&quot;&gt;&lt;br&gt;&lt;br&gt;Very much work in progress - the new &lt;b&gt;Ironfoot RTS Style Content Package&lt;/b&gt;. &lt;br&gt;&lt;br&gt;A small preview sample of the new lowpolygon building pack, which includes and range of structures such as fortifications (pill boxes, Dug outs etc), walls &amp;amp; fencing, housing and various buildings, crates, pallets, oil drums along with other details you might find in urban and rural areas.&lt;br&gt;&lt;br&gt;All textures range from a size of 64 to no larger than 512 pixels, and a standard building is between 30 - 50 polygons. Currently being tested within TGE 1.4 and TSE - model source files will be included.&lt;br&gt;&lt;br&gt;Currently looking towards early to mid June for release.&lt;br&gt;&lt;br&gt;More previews and information coming soon!</description>
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