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		<title>Blog for David Erenger at GarageGames.com</title>
		<description>Blog feeds for Gamers and Developers in the GarageGames community.</description>
		<link>http://www.garagegames.com/</link>
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		<dc:date>2008-11-21T11:47:22+00:00</dc:date>
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	<item rdf:about="http://www.garagegames.com/blogs/32840/10953">
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		<dc:date>2006-07-23T10:49:13+00:00</dc:date>
		<dc:creator>David Erenger</dc:creator>
		<title>Kosovo, menu gui and some vehicles</title>
		<link>http://www.garagegames.com/blogs/32840/10953</link>
		<description>I'm going to Kosovo for another 6 month so i gues there will not be mutch progress on my game. but I have been working on the ui stuff a little, I think I have the basics done but I cant decide which color to use. Here are the two I like best:&lt;br&gt;&lt;br&gt;&lt;br&gt;&lt;img src='http://img224.imageshack.us/img224/6779/menuguiblueij6.jpg'  alt=&quot;&quot;&gt;&lt;br&gt;&lt;br&gt;&lt;img src='http://img125.imageshack.us/img125/143/menuguiorangebt4.jpg'  alt=&quot;&quot;&gt;&lt;br&gt;&lt;br&gt;note that &amp;quot;battlegroup&amp;quot; is not the final name of my game nor is it even the project name... but it looked a lot better with a long name I think.&lt;br&gt;&lt;br&gt;&lt;br&gt;&lt;br&gt;Well... also I have decided not to code anymore until the AI pack and next version of the rts pack is released. So if I have some time over I will concentrate on art work.&lt;br&gt;&lt;br&gt;Here are a render of some vehicles I made allready, its some different versions of the swedish ifv90 and a strv122 (leo2 a6) with two different textures. Its a RTS game I'm making so they are very low poly, about 2500 poly + the tracks.&lt;br&gt;&lt;img src='http://img56.imageshack.us/img56/6140/cv90andleokg2.jpg'  alt=&quot;&quot;&gt;&lt;br&gt;&lt;br&gt;&lt;br&gt;Have I nice autumn everyone.</description>
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		<dc:date>2005-07-02T17:31:11+00:00</dc:date>
		<dc:creator>David Erenger</dc:creator>
		<title>Saturday Jul 2 17:31</title>
		<link>http://www.garagegames.com/blogs/32840/8167</link>
		<description>A new toy, I like it&lt;br /&gt;&lt;br /&gt;&lt;img src='http://www.yesalbum.com/v001/akezeke/logo1.jpg'  alt=&quot;&quot;&gt;&lt;br&gt;&lt;br&gt;Whats so special with this screenshot? just some trees and stones(?) on a small atlas terrain....&lt;br&gt;&lt;br&gt;&lt;img src='http://www.yesalbum.com/v001/akezeke/logo2.jpg'  alt=&quot;&quot;&gt;&lt;br&gt;&lt;br&gt;can you see now?&lt;br&gt;&lt;br&gt;&lt;img src='http://www.yesalbum.com/v001/akezeke/logo3.jpg'  alt=&quot;&quot;&gt;&lt;br&gt;&lt;br&gt;Now!!&lt;br&gt;&lt;br&gt;your right, its the garagegames logo ( mirrored I see now, better fix that :) ) , and how?&lt;br&gt;&lt;br&gt;I have modified melvs shape replicator and made it place objects by pixelcolor and density of a bitmap.  in this case I used this one:&lt;br&gt;&lt;br&gt;&lt;img src='http://www.yesalbum.com/v001/akezeke/placelogo.jpg'  alt=&quot;&quot;&gt;&lt;br&gt;&lt;br&gt;the trees read the blue channel, and the stone the red one.&lt;br&gt;&lt;br&gt;&lt;br&gt;Here some pictures to demonstrate how it uses the density of a color to place objects.&lt;br&gt;&lt;br&gt;&lt;img src='http://www.yesalbum.com/v001/akezeke/tree1.jpg'  alt=&quot;&quot;&gt;&lt;br&gt;&lt;br&gt;some trees,&lt;br&gt;&lt;br&gt;&lt;img src='http://www.yesalbum.com/v001/akezeke/tree2.jpg'  alt=&quot;&quot;&gt;&lt;br&gt;&lt;br&gt;again&lt;br&gt;&lt;br&gt;&lt;img src='http://www.yesalbum.com/v001/akezeke/box1.jpg'  alt=&quot;&quot;&gt;&lt;br&gt;&lt;br&gt;its easier to see the effect with small boxes.&lt;br&gt;&lt;br&gt;and again.&lt;br&gt;&lt;br&gt;&lt;img src='http://www.yesalbum.com/v001/akezeke/box.jpg'  alt=&quot;&quot;&gt;&lt;br&gt;&lt;br&gt;Here I used this image to place the objects.&lt;br&gt;&lt;br&gt;&lt;img src='http://www.yesalbum.com/v001/akezeke/placeline.jpg'  alt=&quot;&quot;&gt;&lt;br&gt;&lt;br&gt;&lt;br&gt;So, its realy easy to use and it handles any texture size, and it has a lot of options and becouse it only loads in the bitmap at the mission start it doas not take any extra memmory. hmm, yeah, if there is anything more to know ask and I'll try to answer.&lt;br&gt;&lt;br&gt;&lt;br&gt;And well, I gues my plan is to finnish the whole thing up and maby if there is any interest release it as a resource here. Thats all for now. bye</description>
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		<dc:date>2004-10-26T08:11:38+00:00</dc:date>
		<dc:creator>David Erenger</dc:creator>
		<title>Tuesday Oct 26 8:11</title>
		<link>http://www.garagegames.com/blogs/32840/6621</link>
		<description>Trees and foliage test, my scandinavian war game is shaping up&lt;br /&gt;&lt;br /&gt;I'm working on a game with the swedish armed forces in centrum. It will be a fps game, pretty much like battlefield 1942. For now I have some vehicles and some weapons done, my plan is to get in a lot of different vehicles, mostly tanks, armoured personal carriers and all terrain vehicles.&lt;br&gt;&lt;br&gt;Now I'm working to get the forest done. I only have like 3 different trees but more will come.&lt;br&gt;&lt;br&gt;Maby I will release a forest pack with some trees, foliage, custom terrain and detail textures. That is if someone is interested in bying it.&lt;br&gt;&lt;br&gt;Here are some screenshots of the forest now:&lt;br&gt;&lt;br&gt;&lt;img src='http://hem.bredband.net/b205990/forest1.jpg'  alt=&quot;&quot;&gt;&lt;br&gt;&lt;img src='http://hem.bredband.net/b205990/forest2.jpg'  alt=&quot;&quot;&gt;&lt;br&gt;&lt;img src='http://hem.bredband.net/b205990/forest3.jpg'  alt=&quot;&quot;&gt;&lt;br&gt;&lt;img src='http://hem.bredband.net/b205990/forest4.jpg'  alt=&quot;&quot;&gt;&lt;br&gt;&lt;br&gt;&lt;br&gt;And some shots of my main soldier, the swedish riffleman:&lt;br&gt;&lt;br&gt;&lt;img src='http://hem.bredband.net/b205990/soldier1.jpg'  alt=&quot;&quot;&gt;&lt;br&gt;&lt;img src='http://hem.bredband.net/b205990/soldier2.jpg'  alt=&quot;&quot;&gt;&lt;br&gt;&lt;img src='http://hem.bredband.net/b205990/soldier3.jpg'  alt=&quot;&quot;&gt;&lt;br&gt;&lt;img src='http://hem.bredband.net/b205990/soldier4.jpg'  alt=&quot;&quot;&gt;&lt;br&gt;&lt;br&gt;Hope you like it.&lt;br&gt;&lt;br&gt;Two new shots to show the pinetree and also new terrain texture, looks a little more scandinavian :)&lt;br&gt;&lt;br&gt;&lt;img src='http://hem.bredband.net/b205990/ny.jpg'  alt=&quot;&quot;&gt;&lt;br&gt;&lt;img src='http://hem.bredband.net/b205990/ny2.jpg'  alt=&quot;&quot;&gt;</description>
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