<?xml version="1.0" encoding="ISO-8859-1"?>
<rdf:RDF
	xmlns="http://purl.org/rss/1.0/"
	xmlns:rdf="http://www.w3.org/1999/02/22-rdf-syntax-ns#"
	xmlns:dc="http://purl.org/dc/elements/1.1/">
	<channel rdf:about="http://feeds.garagegames.com/rss/blogs/developer/27623/">
		<title>Blog for Paul Jan at GarageGames.com</title>
		<description>Blog feeds for Gamers and Developers in the GarageGames community.</description>
		<link>http://www.garagegames.com/</link>
		<image rdf:resource="http://www.garagegames.com/images/GarageGames_logo_small_w.gif" />
		<dc:date>2008-11-21T09:37:47+00:00</dc:date>
		<items>
			<rdf:Seq>
				<rdf:li rdf:resource="http://www.garagegames.com/blogs/27623/10823"/>
				<rdf:li rdf:resource="http://www.garagegames.com/blogs/27623/10735"/>
			</rdf:Seq>
		</items>
	</channel>
	<item rdf:about="http://www.garagegames.com/blogs/27623/10823">
		<dc:format>text/html</dc:format>
		<dc:date>2006-07-03T11:42:53+00:00</dc:date>
		<dc:creator>Paul Jan</dc:creator>
		<title>More CG DRL/Water</title>
		<link>http://www.garagegames.com/blogs/27623/10823</link>
		<description>Well, it complies, it runs, and it looks pretty good.&lt;br&gt;Before/After:&lt;br&gt;&lt;a href='http://img66.imageshack.us/my.php?image=drl1none5jc.jpg' target=_blank&gt;&lt;img src='http://img66.imageshack.us/img66/43/drl1none5jc.th.jpg'  alt=&quot;&quot;&gt;&lt;/a&gt;&lt;a href='http://img91.imageshack.us/my.php?image=drl13ij.jpg' target=_blank&gt;&lt;img src='http://img91.imageshack.us/img91/9994/drl13ij.th.jpg'  alt=&quot;&quot;&gt;&lt;/a&gt;&lt;br&gt;&lt;br&gt;Outdoor Before/After&lt;br&gt;&lt;a href='http://img114.imageshack.us/my.php?image=drl3none8at.jpg' target=_blank&gt;&lt;img src='http://img114.imageshack.us/img114/8752/drl3none8at.th.jpg'  alt=&quot;&quot;&gt;&lt;/a&gt;&lt;a href='http://img89.imageshack.us/my.php?image=drl32nn.jpg' target=_blank&gt;&lt;img src='http://img89.imageshack.us/img89/9531/drl32nn.th.jpg'  alt=&quot;&quot;&gt;&lt;/a&gt;&lt;br&gt;&lt;br&gt;Night Before/After&lt;br&gt;&lt;a href='http://img380.imageshack.us/my.php?image=drl5none7iw.jpg' target=_blank&gt;&lt;img src='http://img380.imageshack.us/img380/1152/drl5none7iw.th.jpg'  alt=&quot;&quot;&gt;&lt;/a&gt;&lt;a href='http://img130.imageshack.us/my.php?image=drl53lc.jpg' target=_blank&gt;&lt;img src='http://img130.imageshack.us/img130/5092/drl53lc.th.jpg'  alt=&quot;&quot;&gt;&lt;/a&gt;&lt;br&gt;&lt;br&gt;To be honest, the code is a cobbled mess in some places, and some more user controls need to be added. Still framerate is pretty good, and I've tested it on ATI (radeon 9800) and NV ( 6800 GT) platforms.</description>
	</item>
	<item rdf:about="http://www.garagegames.com/blogs/27623/10735">
		<dc:format>text/html</dc:format>
		<dc:date>2006-06-19T01:05:01+00:00</dc:date>
		<dc:creator>Paul Jan</dc:creator>
		<title>cg shader/filter effects</title>
		<link>http://www.garagegames.com/blogs/27623/10735</link>
		<description>Well, I've installed a cg glow/blur filter into TLK, similar to Pisal Setthawong's work (http://www.garagegames.com/blogs/20289/10710) and I started to play around with it, with some interesting effects.&lt;br&gt;&lt;br&gt;Before,&lt;br&gt;&lt;a href='http://img143.imageshack.us/my.php?image=effectsoff8iz.jpg' target=_blank&gt;&lt;img src='http://img143.imageshack.us/img143/3884/effectsoff8iz.th.jpg'  alt=&quot;&quot;&gt;&lt;/a&gt;&lt;br&gt;After.&lt;br&gt;&lt;a href='http://img79.imageshack.us/my.php?image=effectson0ie.jpg' target=_blank&gt;&lt;img src='http://img79.imageshack.us/img79/2310/effectson0ie.th.jpg'  alt=&quot;&quot;&gt;&lt;/a&gt;&lt;br&gt;&lt;a href='http://img112.imageshack.us/my.php?image=effectson20ny.jpg' target=_blank&gt;&lt;img src='http://img112.imageshack.us/img112/8743/effectson20ny.th.jpg'  alt=&quot;&quot;&gt;&lt;/a&gt;&lt;br&gt;&lt;br&gt;To do:&lt;br&gt;What I need to do is expose the filters to torquescript, and modify DRL to adjust the filter.</description>
	</item>
</rdf:RDF>
