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		<title>Blog for Erik Yuzwa at GarageGames.com</title>
		<description>Blog feeds for Gamers and Developers in the GarageGames community.</description>
		<link>http://www.garagegames.com/</link>
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		<dc:date>2008-10-07T09:11:48+00:00</dc:date>
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		<dc:date>2006-08-18T21:41:04+00:00</dc:date>
		<dc:creator>Erik Yuzwa</dc:creator>
		<title>Working towards my space-sim with TGB</title>
		<link>http://www.garagegames.com/blogs/26308/11111</link>
		<description>Well I've had a long road up until now just narrowing down the game engine to use for my 2D space sim game.&lt;br&gt;&lt;br&gt;I'm very well versed with both DirectX and SDL/OpenGL, but I'm hoping by using an engine as powerfull as Torque, enables me to get back to really focusing on gameplay and content rather than fiddling with direct3D or OpenGL parameters/render states.&lt;br&gt;&lt;br&gt;Although I don't have a problem with TGE1.4, I'm hoping to keep the game 2D to keep my initial cost down. I'm hoping this means I can keep my art costs down, but we'll see what happens.&lt;br&gt;&lt;br&gt;I'm also crossing my fingers that this lets me get this project onto the OSX platform with relative ease as well *cross fingers*&lt;br&gt;&lt;br&gt;It's been a hectic summer in between everything else, so I was pleasantly surprised when I downloaded and ran the latest TGB build (1.11 Pro). Wow. Right from the get-go there seems to be quite a lot of possibilities, which I hope I can leverage in what I'm trying to accomplish.</description>
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		<dc:date>2004-11-21T06:16:50+00:00</dc:date>
		<dc:creator>Erik Yuzwa</dc:creator>
		<title>Sunday Nov 21 6:16</title>
		<link>http://www.garagegames.com/blogs/26308/6747</link>
		<description>Got interested about using TGE 1.4 for an upcoming project, and I tend to learn a whole lot more by creating some content for other developers...&lt;br&gt;&lt;br&gt;I've been incredibly impressed with what I'm seeing in the TDN, and so am bitten by the Torque bug to seriously get a project under the belt.</description>
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