<?xml version="1.0" encoding="ISO-8859-1"?>
<rdf:RDF
	xmlns="http://purl.org/rss/1.0/"
	xmlns:rdf="http://www.w3.org/1999/02/22-rdf-syntax-ns#"
	xmlns:dc="http://purl.org/dc/elements/1.1/">
	<channel rdf:about="http://feeds.garagegames.com/rss/blogs/developer/19571/">
		<title>Blog for Matthew Spindle Harris at GarageGames.com</title>
		<description>Blog feeds for Gamers and Developers in the GarageGames community.</description>
		<link>http://www.garagegames.com/</link>
		<image rdf:resource="http://www.garagegames.com/images/GarageGames_logo_small_w.gif" />
		<dc:date>2008-11-22T09:29:42+00:00</dc:date>
		<items>
			<rdf:Seq>
				<rdf:li rdf:resource="http://www.garagegames.com/blogs/19571/15694"/>
				<rdf:li rdf:resource="http://www.garagegames.com/blogs/19571/12720"/>
				<rdf:li rdf:resource="http://www.garagegames.com/blogs/19571/11821"/>
				<rdf:li rdf:resource="http://www.garagegames.com/blogs/19571/11475"/>
				<rdf:li rdf:resource="http://www.garagegames.com/blogs/19571/11448"/>
			</rdf:Seq>
		</items>
	</channel>
	<item rdf:about="http://www.garagegames.com/blogs/19571/15694">
		<dc:format>text/html</dc:format>
		<dc:date>2008-11-18T18:28:04+00:00</dc:date>
		<dc:creator>Matthew Spindle Harris</dc:creator>
		<title>Astronauts in the App Store!</title>
		<link>http://www.garagegames.com/blogs/19571/15694</link>
		<description>Hey,&lt;br&gt;&lt;br&gt;Long time no Blog. ;)&lt;br&gt;&lt;br&gt;I am real proud to present Astronaut Willy, Mehware's first Arcade game for the iPhone. Here is the Application description followed by a screenshot a link to the app in the Apple store. We are selling this application for  $0.99 USD  . &lt;br&gt;&lt;br&gt;To get a preview of the gameplay I took a video from my iSight of me playing the game on the iPhone and uploaded it to youtube. If you go to http://www.mehware.com the video is embedded on the home page for you to check out. &lt;br&gt;&lt;br&gt;--- &lt;br&gt;Astronaut Willy is a fun and simple game made by Mehware. You play as Willy, an astronaut who needs to collect rocket fuel for his spaceship to travel throughout the solar system. You do this with your AstroGrabber. The goal is to get the highest score. The bigger the asteroid the more points. The rocket fuel barrels are worth even more. Be quick though, the faster you collect the barrels to move on to the next level the higher your score. This game features: &lt;br&gt;&lt;br&gt;- Ten Levels &lt;br&gt;- Beautiful Space Backgrounds and Ambient Music &lt;br&gt;- 3D Models and Animations &lt;br&gt;- Tilt moonwalking using the accelerometer &lt;br&gt;- Touch/Tap AstroGrabber Deployment &lt;br&gt;- High Scores System &lt;br&gt;- Fun iStronaut Dancing in between levels. &lt;br&gt;- Multiple AstroSuits&lt;br&gt;Submit your High Score to see if you can beat the other Astronaut's out there! &lt;br&gt;-- &lt;br&gt;&lt;br&gt;Screenshots:&lt;br&gt;&lt;br&gt;&lt;img src='http://www.mehware.com/istronautwilly2.jpg'  alt=&quot;&quot;&gt;&lt;br&gt;&lt;img src='http://www.mehware.com/istronautwilly3.jpg'  alt=&quot;&quot;&gt;&lt;br&gt;&lt;br&gt;Link to the Application: &lt;br&gt;&lt;br&gt;&lt;a href='http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=296615877&amp;amp;mt=8' target=_blank&gt;itunes.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=296615877&amp;amp;mt=8&lt;/a&gt; &lt;br&gt;&lt;br&gt;It took us just under 3 days for approval which I thought was very quick. 2 months or so development time. If you guys have any questions feel free to ask. If you do buy the game and you come across a bug please be so kind to send what happend to meh72287@yahoo.com . &lt;br&gt;&lt;br&gt;I did the code and design for the game, my partner BenH did the art and design, his models, backgrounds, animations are amazing. &lt;br&gt;&lt;br&gt;Enjoy!</description>
	</item>
	<item rdf:about="http://www.garagegames.com/blogs/19571/12720">
		<dc:format>text/html</dc:format>
		<dc:date>2007-04-15T22:12:14+00:00</dc:date>
		<dc:creator>Matthew Spindle Harris</dc:creator>
		<title>Blur Games Torque Rock Content Pack</title>
		<link>http://www.garagegames.com/blogs/19571/12720</link>
		<description>Hey,&lt;br&gt;&lt;br&gt;    This is the first Torque based content pack Blur Games Inc. is releasing.  Its an environmental  pack consisting of 15 rock shapes/sizes with three different interchangeable diffuse and specular maps making for a total of 45 unique rocks.  &lt;br&gt;&lt;br&gt;    The pack comes with the source .mb files (Maya file), .obj files (Object file - so you can import into other modeling programs) and an exported .dts file (Torque file).  The rock pack only costs $9.95 and can be bought at &lt;a href='http://www.blurgames.com' target=_blank&gt;www.blurgames.com&lt;/a&gt;  Below are screenshots of the rocks. &lt;br&gt;&lt;br&gt;&lt;img src='http://www.blurgames.com/rocks.jpg'  alt=&quot;&quot;&gt;&lt;br&gt;&lt;br&gt;&lt;img src='http://www.blurgames.com/rocksscreen1.jpg'  alt=&quot;&quot;&gt;&lt;br&gt;&lt;br&gt;&lt;img src='http://www.blurgames.com/rocksscreen2.jpg'  alt=&quot;&quot;&gt;&lt;br&gt;&lt;br&gt;Matthew,&lt;br&gt;Blur Games Inc.</description>
	</item>
	<item rdf:about="http://www.garagegames.com/blogs/19571/11821">
		<dc:format>text/html</dc:format>
		<dc:date>2006-12-09T02:27:11+00:00</dc:date>
		<dc:creator>Matthew Spindle Harris</dc:creator>
		<title>New Website for TorqueX!</title>
		<link>http://www.garagegames.com/blogs/19571/11821</link>
		<description>I haven't blogged in a while but a lot has been going on.  &lt;br&gt;&lt;br&gt;I started a new website thats a fansite devoted to TorqueX.  It will feature tutorials, interviews, news, information as well as what developers are working on!  You can view the site at &lt;a href='http://www.torquexengine.com' target=_blank&gt;www.torquexengine.com&lt;/a&gt; .  I am really looking for suggestions and feedback to make the site better.  If any of you want to contact me feel free to e-mail me SpindleTec@aol.com .&lt;br&gt;&lt;br&gt;Even more good news.&lt;br&gt;&lt;br&gt;Things are looking up at Blur Games.  I am at the point where I need to incorporate it!  Blur Games will soon become Blur Games Inc.  The fees in Illinois are really high for incorporation but its worth it.  I wish I lived in Oregon where the fee is only around $50.  Plus I could sneak into the Garage Game's office and maybe peak at what their up to!  ;)&lt;br&gt;&lt;br&gt;Matthew &amp;quot;Spindle&amp;quot; Harris&lt;br&gt;Blur Games &lt;br&gt;&lt;a href='http://www.blurgames.com' target=_blank&gt;www.blurgames.com&lt;/a&gt;</description>
	</item>
	<item rdf:about="http://www.garagegames.com/blogs/19571/11475">
		<dc:format>text/html</dc:format>
		<dc:date>2006-10-25T22:24:10+00:00</dc:date>
		<dc:creator>Matthew Spindle Harris</dc:creator>
		<title>Blur Games - Suds! A redesign and and update!</title>
		<link>http://www.garagegames.com/blogs/19571/11475</link>
		<description>Hey Garage Games!&lt;br&gt;&lt;br&gt;I am really excited at the speed of our project, &amp;quot;Suds&amp;quot;.  If you are unfamiliar about Suds check my last blog out. &lt;a href='http://www.garagegames.com/blogs/19571/11448'&gt;www.garagegames.com/blogs/19571/11448&lt;/a&gt; .  Blur Games picked up a new coder, Gustavo Boni and his contribution so far as been amazing.&lt;br&gt;&lt;br&gt;A redesign of Suds?  Well it was needed.  The original Suds I created was well programmer art and didn't look like a bar of soap, more like a crazy washing machine.  Here is the new Suds which is meaner, and has way more character.    Also shown is the big germ boss at the end of the level.  Thank you Ric, you did it again.  Check this out!&lt;br&gt;&lt;br&gt;&lt;img src='http://www.blurgames.com/sudsandcluster.png'  alt=&quot;&quot;&gt;&lt;br&gt;&lt;br&gt;&lt;img src='http://www.blurgames.com/sudsandboss2.png'  alt=&quot;&quot;&gt;&lt;br&gt;&lt;br&gt;Tiles and background are still temp art.  Feedback/ideas are welcome.&lt;br&gt;&lt;br&gt;- Matthew Harris&lt;br&gt;http://www.blurgames.com</description>
	</item>
	<item rdf:about="http://www.garagegames.com/blogs/19571/11448">
		<dc:format>text/html</dc:format>
		<dc:date>2006-10-22T00:06:18+00:00</dc:date>
		<dc:creator>Matthew Spindle Harris</dc:creator>
		<title>Blur Games announces Suds the Soap!</title>
		<link>http://www.garagegames.com/blogs/19571/11448</link>
		<description>A new team/studio, Blur Games!  http://www.blurgames.com (Ok so the site isn't much yet).  Blur Games consist of my partern Gino Bernardi and I.  He is the idea man :).  I am the lead coder and project manager.&lt;br&gt;&lt;br&gt;I am working on the game with an artist (Ric @ http://www.ricnicholls.com - check out his portfolio and hire him), a sound producer (Music/SoundFX), my partner, metioned above, and myself (a coder) on a game entitled &amp;quot;The adventures of Suds the Soap. (working title).  Here is the concept.&lt;br&gt;&lt;br&gt;You the player are Suds, a bar of soap in a TGB platformer going through bathrooms, dorms, sewers, kitchens, etc. killing bacteria and viruses, with sud missiles, sud gernades, and sud homing missiles, with a lather shield for protection and of course picking up/cleaning the level of stains.&lt;br&gt;&lt;br&gt;Here are some early screenshots/old video.&lt;br&gt;&lt;br&gt;&lt;img src='http://www.blurgames.com/polyeye2.png'  alt=&quot;&quot;&gt; &lt;br&gt;&lt;img src='http://www.blurgames.com/cluster3.png'  alt=&quot;&quot;&gt;&lt;br&gt;&lt;a href='http://www.blurgames.com/sudsgameplay.mov' target=_blank&gt;www.blurgames.com/sudsgameplay.mov&lt;/a&gt; - Smaller video older and non choppy&lt;br&gt;&lt;br&gt;The bacteria is the new art done by Ric.  A redesign of of the main character is being done by him and will appear in my next update. (The currents Suds in my artwork, not Rics!)&lt;br&gt;&lt;br&gt;The demo will be for OS X and Windows.  It will consist of three bacteria, one big boss germ and their apropriate weapons, Suds the soap with lather shield and his many shooting powers in a bathroom setting.&lt;br&gt;&lt;br&gt;I plan on releasing an internal demo to some very important people by Monday, a demo to the Garage Games staff in three to four weeks when all the art and code comes together and a demo to the public two weeks thereafter.&lt;br&gt;&lt;br&gt;Any questions? Feel free to ask.  I will also take ideas as well.  You may see them in the final game.&lt;br&gt;&lt;br&gt;- Matthew &amp;quot;Spindle&amp;quot; Harris&lt;br&gt;http://www.blurgames.com</description>
	</item>
</rdf:RDF>
