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		<title>Blog for Travis Lerol at GarageGames.com</title>
		<description>Blog feeds for Gamers and Developers in the GarageGames community.</description>
		<link>http://www.garagegames.com/</link>
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		<dc:date>2008-11-22T04:45:47+00:00</dc:date>
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		<dc:date>2004-08-13T19:17:01+00:00</dc:date>
		<dc:creator>Travis Lerol</dc:creator>
		<title>Friday Aug 13 19:17</title>
		<link>http://www.garagegames.com/blogs/17905/6243</link>
		<description>Meh, may as well accept it&lt;br /&gt;&lt;br /&gt;Given earlier project failures, which didnt really accomplish much beyond teaching me a few things about game development, I decided I wasnt going to attempt another massive project for a while. &lt;br&gt;&lt;br&gt;Right....&lt;br&gt;&lt;br&gt;Well, work on (see my last .plan) what I dubbed the Brewersford project is progressing nicely, and its just begging to be turned into an RPG. MMORPG popped to mind, but got quashed rather quickly. Too lazy. &lt;br&gt;&lt;br&gt;Its going to be a nice little blend between FPS goodness and RPG. Medival, well, um, kinda. I'll fill you in once I throw up a proper web site and can explain the story. Its rather unique, though it admittedly requires some decent AI.&lt;br&gt;&lt;br&gt;Multiplayer only. Dont want to bother with a singleplayer mode, though doing sp only would probably be an easier choice. Oh well. &lt;br&gt;&lt;br&gt;Im roughly a quarter done with the initial demo, which is composed mainly of a fairly non-interactive world, few engine mods, and is basically a glorified concept example. Depending how motived I get on modelling, it could be done in anywhere from a couple weeks to a couple years. Yeah, one of my many hobbies may return to eat my time...its happened before. &lt;br&gt;&lt;br&gt;Main problems I'll be facing are A. Broken sound on my laptop...its under warranty yet, and I'll be buying a new one before the years out regardless, but until I can bear to part with it for a month or buy my new toy, I can't very well do any sound editing. B. I suck at making textures. Meh, guess I may not be able to do absolutely everything solo.&lt;br&gt;&lt;br&gt;Expect another update in about two weeks.</description>
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		<dc:date>2004-07-30T17:12:50+00:00</dc:date>
		<dc:creator>Travis Lerol</dc:creator>
		<title>Friday Jul 30 17:12</title>
		<link>http://www.garagegames.com/blogs/17905/6146</link>
		<description>Creating an interactive map for hannsu.org.uk&lt;br /&gt;&lt;br /&gt;Goals: Create cool medival styled map. Learn about TorqueScript. Get a general familiarity with Torque.&lt;br&gt;&lt;br&gt;Milestones: &lt;br&gt;1. Layout complete, though placeholder buildings may be used.&lt;br&gt;2. Mapping Complete.&lt;br&gt;3. Project Finished. Script mods being mainly AI, graphical, and for atmosphere, coding complexity should be minimal.&lt;br&gt;&lt;br&gt;Current Progress: Lisenced a few content packs, threw em in the engine, created a dozen or so misc scenery models, and a couple buildings in milkshape. &lt;br&gt;&lt;br&gt;Details: This project is a single town composed of approximately thirty buildings, surrounding scenery, and assorted bots. The object is to simulate a medival town as described on hannsu.org.uk, and release it, without charge. AI need not be spectacular, but should be sufficient to give the impression of a bustling town.&lt;br&gt;&lt;br&gt;Obsticles: I suck at making skins/textures. Models I can do, but slowly. Also, a proper player model is beyond my current modeling capacity. I'll need to find someone who is willing to donate or lisence a suitable one for a reasonable price.</description>
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