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		<title>Blog for Jarek Szpilewski at GarageGames.com</title>
		<description>Blog feeds for Gamers and Developers in the GarageGames community.</description>
		<link>http://www.garagegames.com/</link>
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		<dc:date>2008-11-22T03:43:36+00:00</dc:date>
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		<dc:date>2001-05-27T18:18:42+00:00</dc:date>
		<dc:creator>Jarek Szpilewski</dc:creator>
		<title>Sunday May 27 18:18</title>
		<link>http://www.garagegames.com/blogs/1608/993</link>
		<description>Long time no see ;)&lt;br /&gt;&lt;br /&gt;Whew,&lt;br&gt;&lt;br&gt;after coding some time on a scripting engine for Not-A-Tric's current project &amp;quot;Eisenfaust&amp;quot; I've discovered a rather powerful scripting language (SeeR) today. SeeR's syntax is like the C-Syntax. AFAIK it supposed to be a C/C++ compiler or it will become one but who cares :)&lt;br&gt;&lt;br&gt;Well, I've decided that SeeR is much more a better choice for Eisenfaust than my Scripting Engine I've been developing the last days.&lt;br&gt;&lt;br&gt;Here's a link to Seer: http://home.elka.pw.edu.pl/~ppodsiad/seer/ &lt;br&gt;&lt;br&gt;&lt;br&gt;hmm, is my english always so bad?</description>
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		<dc:date>2001-03-18T20:32:26+00:00</dc:date>
		<dc:creator>Jarek Szpilewski</dc:creator>
		<title>Sunday Mar 18 20:32</title>
		<link>http://www.garagegames.com/blogs/1608/669</link>
		<description>The problem is solved for now.&lt;br&gt;But now I have some problems with my pathfinding algorithm. I hate bridges ;)</description>
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		<dc:date>2001-03-18T19:59:39+00:00</dc:date>
		<dc:creator>Jarek Szpilewski</dc:creator>
		<title>Sunday Mar 18 19:59</title>
		<link>http://www.garagegames.com/blogs/1608/667</link>
		<description>Currently I have some trouble with the release build of my IRC-Client. But that's not a really big problem :)</description>
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