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		<title>Blog for Jeramy79 at GarageGames.com</title>
		<description>Blog feeds for Gamers and Developers in the GarageGames community.</description>
		<link>http://www.garagegames.com/</link>
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		<dc:date>2008-11-22T09:12:18+00:00</dc:date>
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		<dc:date>2008-04-07T04:58:33+00:00</dc:date>
		<dc:creator>Jeramy79</dc:creator>
		<title>First Attempt at Blender</title>
		<link>http://www.garagegames.com/blogs/120181/14566</link>
		<description>This is my first attempt at using Blender.  Actually my first attempt at using any 3D Graphic Editing program at all.  I do have to say Blender seems to be very easy to use for beginners.  I know this isn't great, but it's a start.  Couldn't get the bottom lip right though so it's all jacked up.&lt;br&gt;&lt;br&gt;&lt;img src='http://www.barkingfroggames.com/monster/step25.gif'  alt=&quot;&quot;&gt;&lt;br&gt;&lt;br&gt;To see the all my steps &lt;a href='http://www.barkingfroggames.com/monster/progress.html' target=_blank&gt;Click Here&lt;/a&gt;.</description>
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		<dc:date>2008-03-19T23:07:41+00:00</dc:date>
		<dc:creator>Jeramy79</dc:creator>
		<title>Getting Started</title>
		<link>http://www.garagegames.com/blogs/120181/14475</link>
		<description>Well, it's been about a week since I've purchased TGEA, and i'm wondering wth I got myself into.  I'm a novice level programmer and an even crappier artist.  I have very good ideas in my head, but getting them into a game is going to be rough.  &lt;br&gt;&lt;br&gt;A little about myself:&lt;br&gt;&lt;br&gt;I'm 28 years old with a little C programming background.  I began by programming MUDs (Multi-User Dungeons), text based rpg games.  I actually started one about 9 or 10 years ago named Mystical Gates, and it did (in my opinion) very well.  &lt;br&gt;&lt;br&gt;As far as 3D art goes I used to play around with Bryce, and that about covers it.&lt;br&gt;&lt;br&gt;&lt;br&gt;First Impressions of TGEA:&lt;br&gt;&lt;br&gt;I was very unimpressed with TGEA as soon as I unpackaged it.  Its rough to get started, but evidently with the update to 1.7.0 that's changed. &lt;br&gt;&lt;br&gt;&lt;br&gt;What I was looking for to begin with:&lt;br&gt;&lt;br&gt;I was hoping TGEA would be along the lines of the Heroengine (found at www.heroengine.com), but in reality I knew it wouldn't be on par with Heroengine. I was hoping the features would be close to the same.  Boy was I wrong.  I knew I was going to have to put alot of work into it, but I didn't know that the engine wasn't capable of doing what I wanted.&lt;br&gt;&lt;br&gt;Coming to terms:&lt;br&gt;&lt;br&gt;So I've now come to terms with the fact that TGEA is going to take a heck of alot more work than I was prepared for.  I've gone out and bought several books: &lt;br&gt;&lt;br&gt;1) Beginner's C++ Through Game Programming&lt;br&gt;2) 3D Game Programming All-in-One&lt;br&gt;3) Torque for Teens&lt;br&gt;4) The Essential Blender&lt;br&gt;&lt;br&gt;My Computer system:&lt;br&gt;&lt;br&gt;Dell XPS 410&lt;br&gt;2.4 Dual Core Intel CPU&lt;br&gt;7900GS Nvidia GPU&lt;br&gt;2gb Ram&lt;br&gt;500gb HD in Raid configuration (2 x 250gb hds)&lt;br&gt;SB XFI exreme sound card&lt;br&gt;Dell WPF 20&amp;quot; Widescreen Monitor&lt;br&gt;&lt;br&gt;Software:&lt;br&gt;&lt;br&gt;Windows XP&lt;br&gt;TGEA 1.7.0B SDK&lt;br&gt;Blender 3D Program&lt;br&gt;Poser 7 3D Character Modeler&lt;br&gt;Bryce 6.1 3D Program&lt;br&gt;Daz Stuido 2.0 3D Character Modeler&lt;br&gt;Carrara 5 Pro&lt;br&gt;Adobe Photoshop 7.0&lt;br&gt;Codeweaver&lt;br&gt;Ultraedit 10.10&lt;br&gt;Visual Stuido EE 2005&lt;br&gt;&lt;br&gt;Focus:&lt;br&gt;&lt;br&gt;My current focus is trying to create an RPG.  I've got so many good ideas in my head, but learning how to actually implement them is going to prove a challenge.</description>
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