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		<title>Blog for Joel Steudler at GarageGames.com</title>
		<description>Blog feeds for Gamers and Developers in the GarageGames community.</description>
		<link>http://www.garagegames.com/</link>
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		<dc:date>2008-11-22T03:54:15+00:00</dc:date>
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		<dc:date>2005-08-10T16:33:18+00:00</dc:date>
		<dc:creator>Joel Steudler</dc:creator>
		<title>Wednesday Aug 10 16:33</title>
		<link>http://www.garagegames.com/blogs/1127/8451</link>
		<description>Royalty Free Music tracks now available.&lt;br /&gt;&lt;br /&gt;In my last entry here, I went over the details of the &lt;b&gt;&lt;a href='http://www.gamebeep.com/items/item_details.php?item_id=28&amp;amp;group=AUDIO&amp;amp;subgroup=EFFECTS' target=_blank&gt;Creature Feature&lt;/a&gt;&lt;/b&gt; sound FX pack, which is available over at &lt;b&gt;&lt;a href='http://www.gamebeep.com' target=_blank&gt;GameBeep&lt;/a&gt;&lt;/b&gt;.  I also mentioned that music tracks were on the way... Well, they are now available and ready for purchase!&lt;br&gt;&lt;br&gt;&lt;img src='http://home.comcast.net/~steudler1/music-action.jpg'  alt=&quot;&quot;&gt;&lt;br&gt;&lt;br&gt;&lt;b&gt;&lt;a href='http://www.gamebeep.com/items/collection_details.php?collection_id=1&amp;amp;group=AUDIO&amp;amp;subgroup=music' target=_blank&gt;ACTION SERIES&lt;/a&gt;&lt;/b&gt; Royalty Free Music Tracks&lt;br&gt;&lt;br&gt;I composed these with modern day game settings in mind, so if you're looking for some music to use in the shooter or action game you're programming, head on over and check them out.  I've included several fast paced tracks, several medium, and one ambient track.  All of them have low bitrate full length previews for you to listen to.  &lt;br&gt;&lt;br&gt;My goal is to expand the selection of styles in the 'action' category and also branch out with 'fantasy' and 'puzzle' game themed music (several tracks of which are already done and will be added to GameBeep eventually), along with increasing the diversity of the sound packs that will be added there as well.  I'm trying to aim these products squarely at you guys - the independent game devs - to give you an affordable selection of audio media that will be useful in your projects, so please drop me any comments you have on the material and/or what you'd like to see in future releases!</description>
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		<dc:date>2005-07-10T22:41:44+00:00</dc:date>
		<dc:creator>Joel Steudler</dc:creator>
		<title>Sunday Jul 10 22:41</title>
		<link>http://www.garagegames.com/blogs/1127/8218</link>
		<description>Sound FX pack:  Looking for feedback from game developers.&lt;br /&gt;&lt;br /&gt;Greetings to those of you who've decided to give this blog a read.  This is the first time I've posted a .plan file here, largely because up until now I've not had anything to promote.  That has recently changed, so I'd like to make an announcement and also request the input and feedback of the game developers here, since you're the ones I'm creating content for.&lt;br&gt;&lt;br&gt;In conjunction with &lt;b&gt;&lt;a href='http://www.gamebeep.com' target=_blank&gt;GameBeep&lt;/a&gt;&lt;/b&gt;, I am going to be marketing a series of sound FX packs and royalty free music tracks.  These will be thematically centered around genres that I am hoping game developers will find useful.  The first such pack is already available:&lt;br&gt;&lt;br&gt;&lt;img src='http://home.comcast.net/~steudler1/sfx-creature.jpg'  alt=&quot;&quot;&gt;&lt;br&gt;&lt;br&gt;&lt;b&gt;&lt;a href='http://www.gamebeep.com/items/item_details.php?item_id=28&amp;amp;group=AUDIO&amp;amp;subgroup=EFFECTS' target=_blank&gt;PACK 001: CREATURE FEATURE&lt;/a&gt;&lt;/b&gt;&lt;br&gt;&lt;br&gt;If you're looking to give a voice to beasts, dragons, or alien monstrosities, 'Pack 001: Creature Feature' will snarl, growl, and roar its way into your production. The pack covers two distinct creatures, representing each with a series of vicious vocalizations suitable to strike fear into even the stout-hearted. Also included are four footsteps and four claw-swipe swooshes, so as to allow your creature to plod through the underbrush and maul its hapless victims. &lt;br&gt;&lt;br&gt;_________________________&lt;br&gt;&lt;br&gt;There are several things I'd like to know from you developers out there, if you have some time to share your thoughts:&lt;br&gt;&lt;br&gt;- When considering whether to purchase such a sound pack, what kind of demo material do you need available to base your decision on?  (I've included an audio teaser of the Creature Feature sounds in use on the GB page linked above)&lt;br&gt;&lt;br&gt;- When considering whether to purchase a track of royalty free music, is a full length 56kbps mp3 preview of the track sufficient to base your decision on?&lt;br&gt;&lt;br&gt;- What kind of music would you find most useful?   My plans so far include making tracks in various tempos (fast, medium, ambient) and genres (action, fantasy, puzzle game), and including several variations on selected tracks that are similar in theme and pace to one another.&lt;br&gt;&lt;br&gt;- I am planning on offering a series of 'voice packs' with common click responses for units in games, particularly RTS's.  The first one will be a sampling of soldiers and things they might say.  There is also a 'knight &amp;amp; orc' pack in the works.  Do you find this idea useful?  What other themes / genres would be good to cover?&lt;br&gt;&lt;br&gt;&lt;br&gt;That's a lot of questions, for sure... I am very open to any input and comments you game developers might have, since I am making this material for you to use!&lt;br&gt;&lt;br&gt;&lt;br&gt;GameBeep will soon have the first 7 action music tracks I've composed up for purchase, so I'll post an update as they go up.  For now, though, you can hear some of my music at &lt;b&gt;&lt;a href='http://www.zebox.com/steudler' target=_blank&gt;my portfolio site&lt;/a&gt;&lt;/b&gt; if you want an idea of what to expect.&lt;br&gt;&lt;br&gt;&lt;br&gt;Finally, on a personal note, I'd just like to say 'hi' to Jeff Tunnell, Phil Carlisle, and anyone else I worked with ages ago on the first Realm Wars builds.  Looks like RW is being worked on again, so I contacted Logan Foster and am going to be updating the old musical score with some cool new tracks.  Maybe I can share a preview of the music here soon!</description>
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