Verve
Violent Tulip
Verve is an add-on tool for our flagship 3D engine, Torque 3D. Verve gives you the power to create and display event based sequences, including in-game Cinematics and Cutscenes, helping you connect with your audience and experience the worlds you create.
Early Adopter Version
The current version of Verve is a special pre-release version available to anyone who has purchased Torque 3D. Your support during Verve's development will ensure that it's initial release will be complete and working as expected. You are also provided with the chance to see new features and ideas implemented before the rest of the public.
Phillip O'Shea
Violent Tulip
Verve is an add-on tool for our flagship 3D engine, Torque 3D. Verve gives you the power to create and display event based sequences, including in-game Cinematics and Cutscenes, helping you connect with your audience and experience the worlds you create.
The tools provided with Verve are integrated into and extend the standard editors in Torque 3D and aim to promote a familiar development environment. The Verve Editor is where your world comes to life! Complex Machinima sequences and game Cinematics are all made easy with Verve's tool set.
Verve supports and extends a number of critical features by Torque 3D, including:
All of this is available with documentation, tutorials and full support from Verve's developers, Violent Tulip. The creation of entertaining, high quality in-game Cinematics has never been easier!
The current version of Verve is a special pre-release version available to anyone who has purchased Torque 3D. Your support during Verve's development will ensure that it's initial release will be complete and working as expected. You are also provided with the chance to see new features and ideas implemented before the rest of the public.
Phillip O'Shea
Violent Tulip
Verve is an add-on tool for our flagship 3D engine, Torque 3D. Verve gives you the power to create and display event based sequences, including in-game Cinematics and Cutscenes, helping you connect with your audience and experience the worlds you create.
The tools provided with Verve are integrated into and extend the standard editors in Torque 3D and aim to promote a familiar development environment. The Verve Editor is where your world comes to life! Complex Machinima sequences and game Cinematics are all made easy with Verve's tool set.
Verve supports and extends a number of critical features by Torque 3D, including:
- A real-time, non-linear, fully featured and integrated Editor Tool
- Multiple playback options including play forwards, backwards, pause, reset, looping and slow-motion
- Full support for moving, animating and controlling objects within your scenes
- 2D and 3D audio effects
- Support for Lights Objects and Particle Emitters
- Multiple Scenes, Camera Views and Effects, including Post Processing Effect Shader support and camera shake
- GUI Effects
- Customize existing events or integrate your own into the editor with little effort
- Simple Server/Client functionality
- Optimized sequences for release builds
- XML based sequence files
All of this is available with documentation, tutorials and full support from Verve's developers, Violent Tulip. The creation of entertaining, high quality in-game Cinematics has never been easier!
Fully Featured Editor
Verve ships with the tools enabling you to express the worlds you create in a way never before seen in a Torque engine. The editor seamlessly interfaces with the many features Verve has to offer.
The interface has been designed to be user friendly and familiar to those who have worked with video editing software or Flash. Critical work flow features like context menus, undo/redo, cut, copy & paste are available and will aid you in the development process.
Control the Entire Scene
In order to create effective and detailed Cinematics, you are going to need to have control over the entire scene. A vast number of Torque 3D objects and features are available for use in sequences created by Verve including:
Predefined Path System
In order to easily move and animate objects in the scene a brand new pathing system was designed specifically to suit the needs of Verve and its editor. Create predefined paths for any object to attach to and travel along.
Here are a number of features available to you with this system:
Sequences created in Verve's editor are stored in single files which are loaded and played back by objects through TorqueScript. Special script classes and methods have been provided to trigger some of the common measures taken while playing a Cinematic sequence.
Multiplayer Support
Torque's award winning networking system has always been an important feature for developers working with the engine. We at Violent Tulip wanted to ensure that multiplayer support was considered whilst integrating many of Verve's features. Standard server-client interaction gives full control over a sequence and its playback to the server instance, while connected clients merely observe the server's instructions.
Customizable Features
Though Verve does support a large number of Torque's own feature set, developers will no-doubt need to be able to create or edit the features exposed to Verve and its tools. Clear and concise source files, documentation and personal support is available to aid you in integrating your own requirements.
Verve ships with the tools enabling you to express the worlds you create in a way never before seen in a Torque engine. The editor seamlessly interfaces with the many features Verve has to offer.
The interface has been designed to be user friendly and familiar to those who have worked with video editing software or Flash. Critical work flow features like context menus, undo/redo, cut, copy & paste are available and will aid you in the development process.
Control the Entire Scene
In order to create effective and detailed Cinematics, you are going to need to have control over the entire scene. A vast number of Torque 3D objects and features are available for use in sequences created by Verve including:
- Animation
- Camera Effects and Views
- Graphic Effects (GUI and Post Processor)
- Lighting
- Particle Effects
- Pathing/Motion
- Script Events
- Slow Motion
- Sound Effects
Predefined Path System
In order to easily move and animate objects in the scene a brand new pathing system was designed specifically to suit the needs of Verve and its editor. Create predefined paths for any object to attach to and travel along.
Here are a number of features available to you with this system:
- A new World Editor Tool to aid in creating and editing Path objects
- A Path is a single object which is fully networked and editable during run-time:
- Add/Delete nodes
- Set node position
- Set node rotation
- Set node weight
- A soft limit of 256 path nodes
- Two path types: Bezier and Linear
- Attach any scene object with a wide array of settings:
- Attach/Detach
- Play/Pause
- Set orientation modes
- Set position & offset
- Set speed
- Set face forward
- Set current node
- Set end node
Sequences created in Verve's editor are stored in single files which are loaded and played back by objects through TorqueScript. Special script classes and methods have been provided to trigger some of the common measures taken while playing a Cinematic sequence.
Multiplayer Support
Torque's award winning networking system has always been an important feature for developers working with the engine. We at Violent Tulip wanted to ensure that multiplayer support was considered whilst integrating many of Verve's features. Standard server-client interaction gives full control over a sequence and its playback to the server instance, while connected clients merely observe the server's instructions.
Customizable Features
Though Verve does support a large number of Torque's own feature set, developers will no-doubt need to be able to create or edit the features exposed to Verve and its tools. Clear and concise source files, documentation and personal support is available to aid you in integrating your own requirements.
Verve requires a copy of Torque 3D.