CodeOnce*


*Requires purchase of the XNA Creators Club.


Multi-Platform Support

Since Torque X is written entirely in XNA and C# it is fully compatible with Microsoft's Creators Club. This means games you create in Torque X on your in Windows-based PC can be run on a retail Xbox 360! The Torque X developers have gone through great lengths to ensure that the code you write using Torque X on the PC is fully compatible with Xbox 360. This means that your Torque X game code will run on the Xbox 360 with little or no code changes. Everything from the way input is handled to the way objects are rendered will work the same on the PC and the Xbox 360. This means that finally Indies have a way of producing games on consoles at an affordable price.

Torque X includes tools to automate the process of creating Xbox game projects from your PC projects, making deployment to the Xbox 360 even easier.